All posts for the day March 26th, 2011

Over the last few years, we have received an incredible number of requests from 3ds Max users at all skill levels suggesting that we create a book that illustrates the process of creating a 3D visualization project from start to finish and step-by-step. As a result of these requests, we are pleased to announce the production of our 5th book, 3ds Max 2011 ? One Project From Start to Finish. This book is the most comprehensive guide to completing a 3D visualization project ever produced, and we have commissioned one of the best, and most respected 3D visualization firms in the world, Cat-a-pult, to help write this one of a kind book. The intent of the book is to show in great detail, each step of the visualization process, as applied to one very unique visualization project and every facet of the design and creation process will be illustrated.

Continue Reading

Unity 3D
English | AVC1 1440×900 | AAC 128 Kbps | 11.12 GB
Genre: eLearning
Unity is a multiplatform game development tool. An all-in-one solution, Unity has been designed from the start to ease game creation. A fully integrated professional application, Unity just happens to contain the most powerful engine this side of a million dollars.

Unity Fundamentals
Explore the powerful Unity Engine in this module. You’ll create your own outdoor terrain with Unity’s powerful Terrain Editor and learn about the game production tools Unity has to offer. In addition to an extensive tour of the interface, learn about design paradigms and tools like GameObjects, Components, Cameras, Lights, and Particle Systems.

Unity Gameplay & Scripting Primer
Create your first game from scratch using Unity’s default assets. Learn how to make a game with a win and lose condition, player health, and a score. You’ll learn about object collision, how to create a fully-playable first-person controller, and how to use the GUI class to create an in-game heads-up display.

Unity Optimization & Deployment
No game is complete until you can deliver it to an eager audience. Learn how to deploy your game to multiple platforms, including PCs, Macs, and the Unity Web Player. Learn some tricks for optimizing your final package’s file size (crucial for web and mobile deployment) such as storing large assets online and loading them at runtime, and using asynchronous level loading.

Unity Scripting with javascript
Scripting is at the heart of Unity’s ease of use. Learn the basics of javascript to unlock the full potential of your games. This module covers basic programming concepts such as variables, logic loops, and data types, as well as Unity-specific classes that relate to the object-oriented Editor tool (such as accessing GameObjects and Components).

Unity Scripting with javascript 2
Create a top-down space shooter from scratch! You’ll make a fully-functioning arcade game and learn about collision, player movement, instantiation, health and score systems, dynamic level creation and enemy spawning, creating weapon power-ups, using particle systems and sound effects, automating enemy movement, and creating a homing missile.

Unity Networking Scripting I
Unity makes complex network and multiplayer functionality more approachable than ever with its Network class and masterserver database. Learn how to connect players across a network, how to sync object and variable states between game instances, how to create a chat system, and how to post and receive global server-side high scores. You’ll be able to use the tools and techniques learned here and begin to craft your first multiplayer game on your own. It won’t be easy, but you’ll have the foundation you need to get started.

Basic Artificial Intelligence Part 1
Learn how to create enemies that think! In this AI introduction you’ll create a robot that detects when a player is near and runs away until it feels it’s safe. You’ll learn how to use enumerations to store an object’s state, how to effectively trigger 3D animations, and how to script logic in an enemy that will teach it to think for itself.

Binocular GUI
You’ll learn how to create a high-tech binocular effect for your game, complete with distance readouts, faux night vision, and an interactive camera zoom. This can be integrated into any player-controlled camera and would probably be most at home in a first-person game. The sky’s the limit; take what you learn here and run with it!

Character Animation Scripting
Learn the basics of animation scripting in Unity! You’ll learn how to import and script the animations of a robot model and also how to use animations in tandem with Unity’s physics system, creating a punch animation that affects surrounding objects.

Gun Muzzle Flash & Raycast Bullets
This module shows you how to add two effects to a first-person gun: a randomized muzzle flash and an impact explosion. In the process you’ll learn about raycasting and raycast hit normals, instantiation and randomization, and modifying firing rates.

Inventory GUI
In This tutorial we will touch base on many of the Graphic User Interface (GUI) functions such as buttons, guiskins and many other topics. In this tutorial you’ll learn to create a bag collection system that will be able to loot objects, swap objects and have a functionality to equip these objects.

Basic Artificial Intelligence Part 2
Up the ante with our second module on Artificial Intelligence that builds on the first. You’ll learn how to create a stationary robot that detects when a player is in range and fires towards him,and an even more fearsome one that runs around the level looking for players to fire at.

Animation View
Brought to you by the Unity Demo Team. Unity can animate almost any game property including position, rotation, and component parameters, offering a developer a great deal of control over animation interactivity. Unity also pairs well with custom imported animations, as you can both trigger and modify them with the Animation View.

Vector Snapping & Marquee Selection
In this 3.0 feature preview, Ethan Vosburgh walks us through some of the new usability improvements coming to Unity.

Unity Particle Effects
We’ll be taking a look at the particle system that Unity has developed and see what effects we can create. Most of this is trial and error so take what we teach and play around with it to see what variations you can create.

Door Functionality in Unity
Learn how to implement door logic with Unity’s scripting system. First you’ll learn to open the door as soon as a player’s in range. Then you’ll create logic to require a player to open the door with an action button, or even to unlock the door first. By using triggers, raycasting and enumerations, you can control when and how a player interacts with the door.

Asset & Scene Management
Learn how to manage and find assets in the Unity Editor. Learn how to label assets to easily find them later and some approached to organizing GameObjects in your hierarchy like using empty GameObjects, Tags, and Layers.

Audio Features
Learn about Unity’s versatile audio engine and how to utilize it. We’ll walk through all the properties of the Audio Source component including 3D Sound Settings and Volume, Pitch, and Pan falloff curves. We’ll also use filters to create bandpass, echo, distortion, chorus, and reverb effects. Lastly, we’ll create Reverb Zones to dynamically modify the tone and character of your sounds in-game.

Unity 3 ships with MonoDevelop, a full-featured debugging tool. We’ll link it to a Unity project and use it to insert breakpoints to help identify where errors occur in the code.

Deferred Lighting
Unity optimizes lights in a scene by using one of three rendering paths – deferred lighting, forward rendering, and vertex lit. The benefits of all three are discussed as well as how to enable them. We also go over the settings on individual lights as they relate to the lighting optimization.

Image Effects
Cameras in Unity can be given stylized looks with camera scripts. Looks that are explored are Blur, Grayscale, Motion Blur, Noise, Sepia Tone, Twirl, Bloom and Flares, Color Correction (using RGB curves), Crease, Depth of Field blurring (creating camera focus), Edge Detection, Fisheye lens simulation, Sun Shafts, and Vignetting.

Occlusion Culling
Occlusion culling is an optimization method by which objects not in view are not rendered. We show you how to use the integrated Umbra occlusion system to optimize your levels within Unity. You’ll create occlusion areas like view volumes to inform the game of possible camera locations and limitations and target volumes to inform the game of dynamic objects like enemies.

Texture Settings
Unity’s Texture Importer allows PSD files to be dynamically integrated into projects and applied as complex material shaders. They should also be clamped and compressed according to the intended deployment platform, a process we walk you through step-by-step.

Triggered Cameras In Unity
Add an interactive security station to your game! Learn how to use triggers, cameras, GUI Buttons, and first-person controller tools to make a fully functional closed circuit surveillance system. Great for first-person puzzles or cinematic sequences.

Character Selection Menu
Learn how to make a selection menu with keyboard support. This menu functions like the normal Unity GUI but uses keyboard input and button navigation instead of a mouse.

iOS Development With Unity
Set up your developer account, the Xcode development environment, and your mobile device for development builds. We build a provided project to a phone and then package it for sale on the app store.

Android Development With Unity
Set up your developer account, the Android SDK, and your mobile device for development builds. We build a provided project to a phone and then package it for sale on the Android Marketplace.

Mobile Skater Game
Learn how to script accelerometer and multi-touch input with javascript in this skater game. You’ll use raycasting, animations, and mobile input classes to implement movement, tricks, and verts.


























or folder: http://www.url-dead/folder/2614331

or folder:

or folder:


XRayUnwrap v1.5.1 For 3DsMax/Design 8 – 2011 32Bit & 64Bit


Xrayunwrap is the fastes, more reliable and cheapest unwrapping tool ever for 3DS max

List of new features:

– Redesigned interface: full integrated inside uvwunrap modifier of 3dsmax
– Xunwrap at blaze speed
– Amazing Live Unwrap: select your edges and see the result in realtime
– Works on any primitive. No more editable poly restriction
– Packing functionality added
– Seams can be edited inside uvwunwap modifier
– Subobject unwrapping
– Multiple uvunwrap modifier can be added and keep history
– Map seam flags are preserved within instanced unwrap
– Instanced unwrap over multiple objects
– Back compatibility with v1.0. Old seams flags are converted into unwrap seams


http://www.url-dead/file/278764591/XRayUnwrap_v1.5.1 For 3DsMax 9 – 2011 Design x32Bit & 64Bit.rar



3DsMAX Plug-ins

Enjoy !!!


Luxion KeyShot Pro 2.2.45 32Bit & 64Bit

KeyShot features the only rendering engine that is certified by the CIE (International Commission on Illumination). Using scientifically accurate materials and real world lighting, KeyShot delivers the most accurate images in a matter of seconds. And when you combine a 3D scene with a photograph, you can create even more amazing results that you may have never thought of before.

Crack ONLY









Thanks CGP Forum

*.max | (vray) | maps | 528.4 MB | unrar 946 MB
Archm0dels vol. 94 gives you 61 highly detailed models of aqua park and recreation equipment with all textures, shaders and materials.
It is ready to use, just put it into your scene.
Scenes are not included.


autodesk sketchbook
Autodesk SketchBook Designer 2012 Win32/Win64 | 968 Mb
Autodesk SketchBook Designer 2012 illustration software joins the SketchBook product line. Formerly known as Autodesk Alias Sketch, Autodesk SketchBook Designer provides professional designers and artists from all industries with a unique hybrid of paint and vector workflows for more precise design illustration and graphic communication.

About Autodesk Sketchbook Designer
Designers can also take advantage of SketchBook functionality directly within AutoCAD software. Autodesk SketchBook Designer for AutoCAD software adds fully integrated illustration, painting, and manipulation capabilities directly into AutoCAD:

– Leverage freehand drawing techniques with pen-based interaction
– Sketch directly in AutoCAD without using third-party software
– Manipulate and composite images to quickly create variations for richer communication
– Mark up and annotate directly on top of AutoCAD 3D geometry


A collection of 8 innovative HyperTerrains | 122.4 Mb
QuadSpinner products are intended to help you create your dream images and tell your stories.

HyperTerrains? are a one-of-a-kind in the Vue world. They allow you to break the typical topographical-only terrain model and create caves, coves, jutting rocks, strong vertical cliffs, and just about any natural rock formation you can imagine. Not only that, you can stretch, invert, tip, turn and submerge them. And finally, you can you combine them. They work beautifully when you group together different HyperTerrains ?. The potential is huge!
Inventor Dax Pandhi salivates when working with HyperTerrains? (okay, perhaps an exaggeration). Seriously, though, he designs them to give you maximum flexibility and scene impact. Try them – you might find yourself drooling!