Master the task of building advanced shading networks with over 2.5 hours of interactive training. Perfect for intermediate and advanced users.
Popular highlights include:
* Light-based Shading Networks
* Expression Editor
* Writing Expressions for Interactive Shading Networks
* Simulating Light Emission
* Shading Networks to Control Particles
* Shading Networks Controlled by Particles
* Distance Controlled Shading Networks
* Randomizing Texture Placement
Lesson Outline:
1. Introduction and project overview 1:19
2. Getting Started with Shading Networks 9:51
3. Iridescence Shading Network: constructing a shading network that can add realistic iridescent qualities to surfaces such as bubbles 9:27
4. Realistic Lighting Shaders 7:57
5. Curve-Controlled Shaders (part 1): constructing a network that can use a NURBS curve to create realistic animated textures 9:21
6. Curve-Controlled Shaders (part 2): creating an animated texture based on NURBS curves 8:51
7. Light-Based Shading Networks: realistically simulating light coming from a computer monitor or a television set 11:04
8. Reusing Textures in Maya: constructing a shading network that will make a single texture look different on each object that it is applied to 9:41
9. The Hologram Shader (part 1) 6:44
10. The Hologram Shader (part 2) 8:27
11. Particle-Based Shading Networks (part 1): building an expression-controlled network that can generate textures based on particle collisions 10:12
12. Particle-Based Shading Networks (part 2): writing expressions for the particles of the paintball gun 6:48
13. Particle-Based Shading Networks (part 3): writing an expression that can generate textures based on the particle expression from the previous lesson 5:54
14. Particle-Based Shading Networks (part 4): finishing the expression from the previous lesson 12:35
15. Particle-Based Shading Networks (part 5) 9:37
16. Texture-Based Particles (part 1): begin constructing a shading network that can dynamically control particles 9:49
17. Texture-Based Particles (part 2): writing the necessary expressions for the shading network created in the previous lesson 12:10
18. Texture-Based Particles (part 3): importing and using the image sequence that was created in the previous lesson 5:36
19. Texture-Based Particles (part 4): constructing a shading network that adds white areas to the water wherever the NURBS torus touches its surface 6:18
20. Texture-Based Particles (part 5): setting up the steam particles to be emitted wherever the NURBS torus touches the water surface 6:25
Total Run Time:2:48:00
Download:
http://rapidshare.com/files/34723276/dtsnim.part1.rar
http://rapidshare.com/files/34728874/dtsnim.part2.rar
Thanks but, this and the hypershade tutorial by Digital tutors come up with an error.
Can this be fixed
http://rapidshare.com/files/6672149/Digital_Maya_Tutorial.part1.rar
http://rapidshare.com/files/6672202/Digital_Maya_Tutorial.part2.rar
http://rapidshare.com/files/6672152/Digital_Maya_Tutorial.part3.rar http://rapidshare.com/files/6672182/Digital_Maya_Tutorial.part4.rar
http://rapidshare.com/files/6672133/Digital_Maya_Tutorial.part5.rar
http://rapidshare.com/files/6672149/Digital_Maya_Tutorial.part1.rar http://rapidshare.com/files/6672202/Digital_Maya_Tutorial.part2.rar
http://rapidshare.com/files/6672152/Digital_Maya_Tutorial.part3.rar
http://rapidshare.com/files/6672182/Digital_Maya_Tutorial.part4.rar
http://rapidshare.com/files/6672133/Digital_Maya_Tutorial.part5.rar
Error
This file is suspected to contain illegal content and has been blocked. After the file has been blocked for 7 days it will automatically be deleted, if the block is not removed by RapidShare. For this reason, a download of this file is currently not possible.