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All posts for the month January, 2011

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Qualoth 2011 v2 For Maya 2008 – 2011 64Bit Only

Qualoth is a production-proven cloth simulator aimed for high quality cloth animation creation. It has a sophisticated physical model and numerical algorithms that produce realistic wrinkles and animation, and reliable collision handling mechanism and rich set of controls that give users more time for creativity than trouble-shooting.

Qualoth is available for Maya 2008, 2009, 2010, and 2011 in Windows and Linux.

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

Download

http://hotfile.com/dl/94511717/b2eeb1f/Qualoth_2011_v2_v4_For_Maya_2008_-_2011_64Bit_Only.rar.html

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V-RAY 1.2.5.5 for Cinema 4D | Windows 32/64 | 202 MB
The simple description of VRAY for C4D is that it is a professional render system for MAXON CINEMA 4D and BODYPAINT 3D software. However that is where the simplistic description ends. This robust rendering system is a true wonder that allows the user to set up realistic scenes with lighting that defies description with its realistic look and feel. Stefan Laub (remove nospam) teamed up with well known CINEMA 4D plugin programmer Renato Tarabella and Daniele Ficini to develop the bridge between CINEMA 4D and Vray.

Download:
Letitbit – part1
Letitbit – part2
—–mirror—–
Hotfile – part1
Hotfile – part2

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Unity3d 3.1 x86+x64 [2010, ENG] Win+Mac | 1.41Gb
Unity is an integrated authoring tool for creating 3D video games or other interactive content such as architectural visualizations or real-time 3D animations.
Unity is similar to Director, Blender game engine, Virtools or Torque Game Builder in the sense that an integrated graphical environment is the primary method of development.

Simple

With Unity 3, we’ve put tremendous effort on world building tools ? so you can assemble and tweak your levels at the speed of thought.
Edit. Test. Play. With Unity, testing your latest idea is never more than a click away. This lets you drill down to find the fun, then polish it until it’s perfect. Target platform can be switched instantly, so you can develop from a single source for mobiles, web, PC/Mac, and consoles.

Powerful

We rewrote Unity’s rendering pipeline so your games can look the best they can ? and get a 50% performance boost on top. Unity 3 brings Beast lightmapping and Umbra occlusion culling to the table ? a key part of making games look great and run fast across all devices. Design the perfect aural ambience with our new integrated audio filters and in-scene editing tools. Captivating your audience has never been easier.

System Requirements for Unity Authoring
Windows: XP SP2 or later; Mac OS X: Intel CPU & “Leopard” 10.5 or later. Note that Unity was not tested on server versions of Windows and OS X.
Graphics card with 64 MB of VRAM and pixel shaders or 4 texture units. Any card made in this millennium should work.
Using Occlusion Culling requires GPU with Occlusion Query support (some Intel GPUs do not support that).
The rest only depends on the complexity of your projects!.

System Requirements for Unity iOS Authoring
An Intel-based Mac
Mac OS X “Snow Leopard” 10.6 or later
The rest only depends on the complexity of your projects!

System Requirements for Unity-Authored Content
Windows 2000 or later; Mac OS X “Panther” 10.3.9 or later.
Pretty much any 3D graphics card, depending on complexity.
Online games run on all browsers, including IE, Firefox, Safari, and Chrome, among others.

Install win
Instructions:
1. Download Unity 3.1 and activate with a free “Indie Licence” (you can select Internet Activation).
2. Download the patch and extract it from the zipped archive (um3_b94.exe)
3. Start um3_b94.exe – it will sit in your system tray. (it can be run from any directory)
4. Start unity3d as normal, or from Monodevelop – it should come up in “Pro” mode. (Dark Grey GUI)
Patched to -> Unity Pro, Asset Server and Android Advanced (Android Advanced needs Registered Android SDK from Google)
With Unity running …Go to Help>About Unity…bottom right corner of pop-up window shows you what is currently licensed.

*note: If you had a previous installation of Unity (even if you uninstalled it) and you don’t see the option to load the Bootcamp Demo in Unity 3.1 on start-up,

you can find it in the following Directory (it’s a installation glitch)

Vista or Windows 7 C:\Users\Public\Documents\Unity Projects\Bootcamp Demo

XP C:\Documents and Settings\All Users\Documents\Unity Projects\Bootcamp Demo

Move the folder to My Documents\My Unity Projects

Install Mac
Instructions:
Install Unity 3.1.0. extract patched executable to Unity.app/Contents/MacOS overwriting original

Download:
fileserve – part1
fileserve – part2
fileserve – part3
fileserve – part4
fileserve – part5
fileserve – part6
—mirror—
Hotfile – part1
Hotfile – part2
Hotfile – part3
Hotfile – part4
Hotfile – part5
Hotfile – part6
—mirror—
Letitbit – part1
Letitbit – part2
Letitbit – part3
Letitbit – part4
Letitbit – part5
Letitbit – part6

Create an Awesome Pinboard Effect in Houdini
CG Tuts+ Premium Content

This week Cgtuts+ brings you another amazing two part, in-depth Houdini tutorial, available exclusively to our Premium subscribers. The tutorial follows Houdini artist Alvaro Castaneda as he walks us through the creation of this awesome animated pinboard scene. Today?s part covers the creation of the model, whilst part 2 goes on to look at animation and rendering. We know you?re going to love it!

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Create A Super Realistic Day For Night Shot Day
AE Tuts+ Premium

This tutorial demonstrates how to turn some generic daytime footage into a beautiful day-for-night shot. We will make use of a variety of techniques to get to usable mattes, work with solids & adjustment layers and even dip into the 3d-space for some advanced relighting.

In the first part, after a short introduction we will evaluate the footage, fix some minor issues before moving on to generate a number of mattes in different ways for us to use on day two. In the second part we are going to grade the source footage to night time and with the help of the mattes generated on day one we will relight the scene using also different methods for different lightsources in the image. On this final part we now generate and integrate the moving lights on and from the vehicles, perform some last adjustments and finish the shot.

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Over the course of this extremely detailed 2 day tutorial series, we will be modelling the Bugatti Veyron 16.4 in Maya. Not only will we be covering the basic workflows involved in creating a hyper-realistic car from scratch, but we?ll also be showing you some of the more common mistakes that artists are prone to make when modelling extremely high-end photo-realistic cars.

In the second part of this extremely detailed 2 day tutorial series, we?ll be finishing the modeling of the Bugatti Veyron 16.4 in Maya. These tutorials not only cover the basic workflows involved in creating a photo-realistic car from scratch, but also show you some of the more common mistakes that artists are prone to make when modelling extremely high-end photo-realistic cars.

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You asked for it, and Madhan_2005 has delivered! Over the course of this amazing tutorial series, Madhan will be walking us through how he modelled and rendered a photorealistic Audi R8 using 3Ds Max, after which you?ll be well equipped to create your very own dream cars! This tutorial series is a must-watch for any artists looking to expand their portfolio and learn the sought-after art of car creation.

On day 2 of this amazing tutorial series, Madhan continues to walk us through how he modelled this photorealistic Audi R8 using 3Ds Max. This second part (6 videos in total including an updated reference image pack) concentrates on completing the overall body work, after which we begin to add in the details. This tutorial series is a must-watch for any artists looking to expand their portfolio and learn the sought-after art of car creation!

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