All posts for the day January 16th, 2011

For the very first time CGPERSIA brings to you this public release, it contains 4 dvd’s in 14.69gb of great quality modeling never shared in public before, the video was from a company called red-stargraphics and I hope you guys find it useful.

Download links in Fileserve and Hotfile (special Thanks to palakust for all his help).










No Password. 195mb | Hotfile

Today we?re collaborating with sister site Vectortuts+ in bringing you this two-part Premium tutorial. Rob Birnholz will demonstrate a technique for converting a still image into a dynamic 3D animation. Highlights include prepping an image in Photoshop, vectorizing via Live Trace in Illustrator, using the knife tool, converting paths to layers, importing as a comp in After Effects, animating vector art in 3D using Zaxwerks Layer Tools, saving preset effects and other basic compositing tips.

13. Irradiance map settings for stills – settings explained

14. Lighting and rendering an interior scene

15. Advanced high quality HDRI scene setup

16. How to use the free materials from

17. Exterior scene with Vray sun/sky and gamma 2.2 workflow

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Noise is a serious problem that complicates digital video processing. Footage coming from digital video cameras, camcorders, digital TV-tuners, film digitizers, etc., often contains an easily noticeable noise component that may distract viewers.

Neat Video is a solution to the noise problem.
Neat Video is a filter specifically designed to reduce visible noise in digital video clips produced by modern digital video capturing devices as well as digitized from traditional film or VHS records.

Why Neat Video? Three main reasons:

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Professor Gary M. Davis returns with a 3ds Max class focusing on advanced rendering techniques and Mental Ray. This class is for current users of 3ds Max who might be apprehensive about transitioning to (and embracing!) the Mental Ray pipeline. This course will be taught in 3ds Max 9, but the specifics and focus on Mental Ray do carry over to applications including XSI and Maya. The course will collaborate with the other professors who are working on the Zombie shoot.

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Photo-realistic Male Model + 2 Hour Video Tutorial | Size: 1.4 Gb
Manufacturer: Ten 24 | Language: English | Author: James Busby

Video codec: QuickTime
Video: AVC1 (GVC), 1680 x 1022 at 15.000 fps
Audio: AAC, 32 KHz, 1 channels, 512 Kbps
Duration: 2 hours

Tutorial Chapters:
Chapter 1: Texture Projection (Effective techniques for projection photographic textures on the body mesh)
Chapter 2: Projecting the Head Textures (Using high resolution texture reference to project and bake the head)
Chapter 3: Combining Baked Maps (How to combine a series of Baked out Photographic textures using lighting masks)
Chapter 4: Zbrush texturing (Using Zbrush to clean up textures and remove seams and unwanted distortion)
Chapter 5: Hair (Creating a realistic hair texture)
Chapter 6: Bump maps (Techniques used to extract high resolution distortion free bump maps from colour maps using photoshop)
Chapter 7: Subdermal and Epidermal (Way to extract both sub-dermal and epidermal texture maps for use in the skin shader)
Chapter 8: Skin shading and lighting setup (Setting up the simple skin shader in Lightwave using the maps generated in the previous chapters)
Chapter 9: Specular and gloss maps (Creating specular reflection and gloss maps in Photoshop)
Chapter 10: Render and Post processing (Setting up and rendering the final image and post processing in Photoshop)

Included files:
– 2 Hour video tutorial in QuickTime format split into 10 chapters
– Character model Ztool
– Lightwave scene and model files
– Full resolution 4098 x 4098 textures
– OBJ objects





SVI Stereo 3D Renderer for 3DsMax? 2011, 2010, 2009 32Bit & 64Bit

Animations, Visualizations and Models in Autodesk? 3ds Max? – brought to life in the third dimension and displayed in stereo.

The SVI Stereo 3D Renderer for Autodesk? 3ds Max? 2.2 delivers an affordable edge. Prepare three-dimensional content for output to any auto-stereoscopic or stereoscopic display – directly in Autodesk? 3ds Max? – without having to process it with external software.

Download the fully functional 7 day trial, and explore for free. Use the Free Trial icon on the right.

Work directly in stereo in real time on any auto-stereoscopic display. All parameters can be animated and the corresponding reference planes adjusted, giving complete control of the 3D effect. With real time spatial interactivity, problems like too little or exaggerated depth are easily spotted, and easy to avoid, keeping your work easy on the eyes.

Existing Autodesk?3ds Max?-data can be rendered for viewing on auto-stereoscopic displays by using the camera as defined in Autodesk?3ds Max?. The SVI Max Plug-in conveniently integrates stereo viewing of 3D material directly into your Autodesk?3ds Max? workflow. It’s fast and hassle-free, which gives you more time to perfect your creations in the actual 3D environment.

The Renderer can be used without additional charge in a render farm:
Network Render License is included
Installs automatically with each copy of the plugin
No activation required


For full compatibility with SVI Max Plug-in 2.0’s functions, you will need a working Autodesk 3DS Max workstation installed.
Autodesk 3dsMax 7 to 2011 (32bit), R9 to 2011 (64bit)
Operating System: Windows XP, Windows Vista
Free hard disk capacity: approx 11 MB

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If you like this software,Buy it