Unity3d 3.1 x86+x64 [2010, ENG] Win+Mac | 1.41Gb
Unity is an integrated authoring tool for creating 3D video games or other interactive content such as architectural visualizations or real-time 3D animations.
Unity is similar to Director, Blender game engine, Virtools or Torque Game Builder in the sense that an integrated graphical environment is the primary method of development.
With Unity 3, we’ve put tremendous effort on world building tools ? so you can assemble and tweak your levels at the speed of thought.
Edit. Test. Play. With Unity, testing your latest idea is never more than a click away. This lets you drill down to find the fun, then polish it until it’s perfect. Target platform can be switched instantly, so you can develop from a single source for mobiles, web, PC/Mac, and consoles.
We rewrote Unity’s rendering pipeline so your games can look the best they can ? and get a 50% performance boost on top. Unity 3 brings Beast lightmapping and Umbra occlusion culling to the table ? a key part of making games look great and run fast across all devices. Design the perfect aural ambience with our new integrated audio filters and in-scene editing tools. Captivating your audience has never been easier.
System Requirements for Unity Authoring
Windows: XP SP2 or later; Mac OS X: Intel CPU & “Leopard” 10.5 or later. Note that Unity was not tested on server versions of Windows and OS X.
Graphics card with 64 MB of VRAM and pixel shaders or 4 texture units. Any card made in this millennium should work.
Using Occlusion Culling requires GPU with Occlusion Query support (some Intel GPUs do not support that).
The rest only depends on the complexity of your projects!.
System Requirements for Unity iOS Authoring
An Intel-based Mac
Mac OS X “Snow Leopard” 10.6 or later
The rest only depends on the complexity of your projects!
System Requirements for Unity-Authored Content
Windows 2000 or later; Mac OS X “Panther” 10.3.9 or later.
Pretty much any 3D graphics card, depending on complexity.
Online games run on all browsers, including IE, Firefox, Safari, and Chrome, among others.
1. Download Unity 3.1 and activate with a free “Indie Licence” (you can select Internet Activation).
2. Download the patch and extract it from the zipped archive (um3_b94.exe)
3. Start um3_b94.exe – it will sit in your system tray. (it can be run from any directory)
4. Start unity3d as normal, or from Monodevelop – it should come up in “Pro” mode. (Dark Grey GUI)
Patched to -> Unity Pro, Asset Server and Android Advanced (Android Advanced needs Registered Android SDK from Google)
With Unity running …Go to Help>About Unity…bottom right corner of pop-up window shows you what is currently licensed.
*note: If you had a previous installation of Unity (even if you uninstalled it) and you don’t see the option to load the Bootcamp Demo in Unity 3.1 on start-up,
you can find it in the following Directory (it’s a installation glitch)
Vista or Windows 7 C:\Users\Public\Documents\Unity Projects\Bootcamp Demo
XP C:\Documents and Settings\All Users\Documents\Unity Projects\Bootcamp Demo
Move the folder to My Documents\My Unity Projects
Install Unity 3.1.0. extract patched executable to Unity.app/Contents/MacOS overwriting original
fileserve – part1
fileserve – part2
fileserve – part3
fileserve – part4
fileserve – part5
fileserve – part6
Hotfile – part1
Hotfile – part2
Hotfile – part3
Hotfile – part4
Hotfile – part5
Hotfile – part6
Letitbit – part1
Letitbit – part2
Letitbit – part3
Letitbit – part4
Letitbit – part5
Letitbit – part6