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All posts for the day January 14th, 2011

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Compositing a CG Building Leap in AE | 1.2GB Hotfile

In this tutorial we will be stepping through the process of compositing this CG shot over a live footage background plate. We?ll show you how to import the 3D multi-pass renders and how to correctly layer them in the comp. We?ll also go through the process of color correcting the elements to better marry them into the background plate. Then we?ll step through the process of creating a glass particle system using Particular. We will also add motion blur to various elements using the ReelSmart motion blur plug-in. Once you have completed this tutorial, you will have a much greater understanding of the types of challenges faced throughout a production compositing process, and how to tackle such challenges to get high quality output.

http://hotfile.com/dl/96557113/bfc69c1/CG_Building_Leap.part01.rar.html
http://hotfile.com/dl/96557353/4b6db84/CG_Building_Leap.part02.rar.html
http://hotfile.com/dl/96558206/b09e9b3/CG_Building_Leap.part03.rar.html
http://hotfile.com/dl/96557947/7e07d13/CG_Building_Leap.part04.rar.html
http://hotfile.com/dl/96559493/c7486ec/CG_Building_Leap.part05.rar.html
http://hotfile.com/dl/96559720/162fcf7/CG_Building_Leap.part06.rar.html
http://hotfile.com/dl/96559724/a9fa49b/CG_Building_Leap.part07.rar.html
http://hotfile.com/dl/96560283/a153057/CG_Building_Leap.part08.rar.html
http://hotfile.com/dl/96560284/b72176a/CG_Building_Leap.part09.rar.html
http://hotfile.com/dl/96560797/f383967/CG_Building_Leap.part10.rar.html
http://hotfile.com/dl/96560796/4974903/CG_Building_Leap.part11.rar.html
http://hotfile.com/dl/96560762/a705819/CG_Building_Leap.part12.rar.html

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RenderHeads UVAutoRatio Pro 2.5 for Maya 09/10/11 x32Bit & x64Bit

To get the most out of textures they should be mapped in proportion to the size of the geometry. Not doing so means that different parts of the scene will have different texture distribution, resulting in some textures appearing blurrier than others while some will be overly sharp, making the scene appear inconsistent and strange. Those objects with too much texture mapped to them waste memory and cause aliasing (flickering) due to the overly high frequency of texels.

Artists in the game and film industry can spend hours scaling UVs up and down manually trying to get them to the ideal proportion. This isn’t a particularly fun job, in fact it’s not something we should be wasting our time with. Wouldn’t it be great if this tiresome task was automated?

Enter UVAutoRatio Pro: the complete tool for automating all texel ratio tasks.

Features

?Automatically scale UVs based on surface area
?Fast and accurate processing algorithm
?Ability to specify UV-set
?Operates on UV shells
?Automatically moves overlapping UV shells
?Normalise across multiple objects
?UV shell finder tool
?Ratio inspector tool
?Maintains settings between sessions

Other Features:

?Supports all major 32 and 64-bit versions of Maya on Windows, Mac and Linux up to Maya 2011
?Automatic installer and uninstaller for Windows
?Version update notification system
?Comprehensive documentation
?Comprehensive support

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

Download

http://hotfile.com/dl/96077916/7a63614/UVAutoRatioPro-2.5_For_Maya_09_10__11_x32-64bit.rar.html

Enjoy !!!

Trapcode Particular for Nuke – Amazing 3D particles with full camera and light support – now powered up for the Foundry?s Nuke. Trapcode Particular goes way beyond the basics with realistic natural effects for Nuke. Its powerful features include 3D camera integration, lighting control for shaded particles, custom textured polygons, depth of field, and physics controls such as air resistance, gravity and turbulence. Particular is used widely in motion pictures such as Spider Man 3, Terminator: Salvation and Angels & Demons and in TV shows like Lost. Get the industry standard tool for broadcast particle design, with new features developed specifically for Nuke.

Highlights

? Photo-realistic natural effects – Particular is the industry-standard tool for solving common visual effects challenges like photo-realistic rain, snow, clouds, smoke trails and sparks. Puffy white clouds, shiny bubbles, swirling dust motes, rain, falling snow, realistic smoke and flocking birds are all possible. Particular for Nuke works just as After Effects artists expect so you can move immediately into a powerful and creative workflow.
? F3D system custom built for Nuke – Particular?s integration with the Nuke camera and lights goes far beyond other plug-ins. Particular fully supports Nuke 3D camera controls and previewing in Nuke?s 3D view, so it?s easy to set up and see results. Emit particles from lights, bounce particles off nodes, and use custom particles with full 3D rotation and fly-through ability. Fast renders and compelling results let you stay inside Nuke and away from a full-blown 3D modeling system.
? Editable scripts make setup a snap – The Particular OFX plug-in comes with custom scripts built as groups that you can fully edit to suit your pipeline. The scripts easily tie into the Nuke cameras and 3D view with one click, for the deepest third party support you?ll find for Nuke?s 3D system. Particular supports all of the Nuke platforms: Mac, Windows, Linux, 32-bit and 64-bit systems.

Release Name: TRAPCODE PARTICULAR V2.1.2 OFX-XFORCE
Program Type: Plug-In Particle system
Release Date: JAN 07TH 2011
Homepage: www.redgiantsoftware.com / products / all / trapcode-particular-nuke
Interface Language: English
Platform: Win32/Win64
File Size: 19.59Mb

TRAPCODE_PARTICULAR_V2.1.2_OFX-XFORCE

hotfile.com 

http://hotfile.com/dl/95656123/2c30af1/Red_Giant_Trapcode_Particular_v2.1.2_OFX_for_Nuke.rar.html

fileserve.com
http://www.fileserve.com/file/JugsphW

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Covered 3D Creature Development in Zbrush Maya Photoshop and AE
1280×720 | 11 hrs | 3.6 GB | mp4

Genre: eLearning

3D Creature Development is a creative process that evolves a design by taking advantage of modern 3D tools and techniques. This Master Class introduces the student Photoshop, Maya, Mental Ray, UVLayout, ZBrush, BodyPaint, SynthEyes, After Effects. to the entire pipeline, while exploring form, looks and behavior.
Along the way we focus on the experience of working on a project where our work must regularly be presented to an art director or client, while also keeping in mind that the workflow should allow for an iterative approach. This requires an emphasis on speed and efficiency. Projects are never done, they are due. You can tweak things forever, but in the end your work just needs to satisfy the demands of the project, client or specific shot that the work is being made for. With this in mind, all of my techniques are based on a workflow that allows me to spend as little, or as much time, as I have been given. For this creature project, the deadline was one day for each of the seven stages of development: Design, Modeling and UV Layout, Digital Sculpting, Look-Development, Texturing and Shaders, Rigging and Posing, Animation and Live-Action Integration.
Regarding the level of technical details we go into for each stage of development, this Master Class thoroughly discusses and demonstrates every single step with over twenty-five hours of lecture. However, there are certain assumptions that have to be made in regards to the student’s technical knowledge of the tools being used. This is an intermediate level course.

…first 3 DVD disks from eight

Download:

fileserve – part1
fileserve – part2
fileserve – part3
fileserve – part4
fileserve – part5
fileserve – part6
fileserve – part7
fileserve – part8
fileserve – part9
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fileserve – part11
fileserve – part12
fileserve – part13
fileserve – part14
fileserve – part15
—mirror—
hotfile – part1
hotfile – part2
hotfile – part3
hotfile – part4
hotfile – part5
hotfile – part6
hotfile – part7
hotfile – part8
hotfile – part9
hotfile – part10
hotfile – part11
hotfile – part12
hotfile – part13
hotfile – part14
hotfile – part15
—mirror—
letitbit – part1
letitbit – part2
letitbit – part3
letitbit – part4
letitbit – part5
letitbit – part6
letitbit – part7
letitbit – part8
letitbit – part9
letitbit – part10
letitbit – part11
letitbit – part12
letitbit – part13
letitbit – part14
letitbit – part15

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Kickstand Stretchmesh 1.6 For Maya 2011, 2010, 2009 32Bit & 64Bit

StretchMesh is a new paradigm for surface deformation. By using a fast algorithm for relational vertex knowledge, smooth, skin-like character deformations can be created quickly and easily, giving excellent results. StretchMesh is implemented as a standard Maya deformer to work seamlessly with existing workflows.

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Features

Skinning Killer
Eliminate hours of painting weights.

Character Contact:
Surfaces can now collide with objects in the world for more realism.

All-in-One Deformation Solution
Bodies and Faces can be set up quickly and easily with natural skin motion such as stretching, sliding, and bending.

Production Ready
Integrates with pipelines of any size.

Feature Quality Results
Achieve feature film quality results quickly.

Versatile
StretchMesh is a modeling tool, a realtime deformer, and/or a render time relaxation operation.

Attractors
Pull points while maintaining stretchy behavior to quickly create shapes or act as animation controls.

Intuitive Deformations
Painting interface allows users to modify attributes such as stiffness and attractor influence.

Multi-threaded Performance
Multi-threading available for Maya 2009+ only.

Fast Primitive Collision Objects
Primitive sphere and primitive curve colliders. Primitive sphere colliders behave like mesh sphere colliders, but with significantly better performance. Primitive curve colliders provide an array of radius values along the length of a curve which define a collision tube or capsule, offering significantly better performance than equivalent mesh colliders.

Curve Attractors
Curve attractors provide the ability to pull vertices toward the closest point on a curve. As an example, this technique is useful in facial rigging, where the vertices of an eyebrow need to be pulled toward a target curve.

Robust Collision Control
The influence of a collision object can now be painted, giving users per-vertex control over collision behavior.

Workflow Improvements
A new ?Scale Safe? mode allows a mesh to be scaled while preserving the initial mesh shape.

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

Download

http://hotfile.com/dl/96219812/c277f56/Kickstand_Stretchmesh-1.6-For_Maya_2011-2010-2009_x32Bit__x64Bit.rar.html

Enjoy !!!

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RenderHeads VextexChameleon 1.6 for Maya 09/10/11 x32 l x64

Vertex Chameleon is the ultimate vertex colour toolset for Autodesk Maya!

Vertex colours are heavily used in gaming platforms such as Nintendo Wii & DS, Sony PSP & Playstation 2, internet and mobile phone games. Even next-gen platforms such as PC, Xbox360 and PS3 use vertex colours to help improve performance, add extra detail and save vital memory.

Vertex Chameleon gives you complete control, real-time feedback and a wealth of functionality, resulting in increased productivity and better results.

Features

?Designed to give rapid visual feedback
?Photoshop-style layers (in Maya 7.0 and above)
?Photoshop-style blend modes
?Gradient tool
?Colour swatches
?Colour inspector tool
?Integrated ambient occlusion, lighting and texture baking shortcuts
?Filters:
?Adjust Red, Green, Blue, Alpha, Yellow, Cyan, Magenta
?Adjust Hue, Saturation, Value
?Brightness & Contast
?Levels
?Blur / Sharpen
?Erode / Dilate
?Posterize
?Channel inverter
?Channel clamp
?Component randomise
?3D texture sampling
?Normals 2 Colour
?Facetise

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

Download

http://hotfile.com/dl/96079482/744c774/VertexChameleon-1.6_For_Maya_09-10-11_x32-64bit.rar.html

Enjoy !!!

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Prime Focus Krakatoa v1.6.1.43756 For 3DS Max 32Bit & 64Bit

Krakatoa

KRAKATOA? is Thinkbox Software’s production-proven Volumetric Particle Rendering, Manipulation and Management Toolkit.

It provides a pipeline for acquiring, caching, transforming, modifying, deforming, culling, shading and rendering vast quantities of particles at unprecedented speed to represent natural phenomena like dust, smoke, silt, ocean surface foam, plasma and even solid objects. Krakatoa? integrates well with Particle Flow, the flexible 3ds Max built-in Event-Driven Particle System, and provides data exchange capabilities for sharing particles with other 3D and simulation applications.

What’s New in Krakatoa v1.6.0
For a detailed bullet list of changes, please see here.
Short Overview

Krakatoa v1.6.0 was initially planned as a minor point release under the version number 1.5.2, but sudden demand for additional features from the in-house production teams caused these plans to change dramatically.

Not all features developed in this cycle are included in the 1.6.0 release, some of them will need some more polishing before making it into a commercial version. Regardless, what is in final build is quite useful and should improve both existing workflows and performance and provide new tools in several areas.

In short, the major improvements in Krakatoa v1.6.0 can be grouped in the following categories:
Increased Performance of particle loading, lighting, matting and rendering;
New Shadow Generation Workflow introducing OpenEXR-based Deep Opacity Maps;
Render Elements Support using the 3ds Max workflows;
MagmaFlow improvements including new Surface Operators for geometry data lookup;
New FumeFX direct rendering workflow via a dedicated PRT FumeFX object and FumeFX 2.0 support;
Improved UI Startup Performance;
Optimized User Interface Navigation;
MAXScript Reading Access to Particle Data;
Major Bug Fixes and
Workflow improvements across the board.

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

Download

http://hotfile.com/dl/96479316/d5d0a5e/Prime_Focus_Krakatoa_1.6.1.43756_For_3DS_Max_XFORCE.rar.html

Enjoy !!!