All posts for the day May 11th, 2011

Hold on for a mind tripping journey into the 3D world of Chipp Walters’ and his MetaPeeps with this brand new, hot off the presses Graphic Manual. This fun and full color 120 page comic book will walk you through creating photo realistic 3D scenes using Vue


A collection of mesa scenes as part of QuadSpinner’s Mesa Mastery series.

Hovenweep – This eerily authentic mesa features a long stretched desolate valley with steep imposing walls. You can almost feel the scorch of the sun and whipping of the wind.

Mesa Verde – A vast desert surrounded by towering weathered plateaus.

Cajon – Inspired by tales of the Old West, these massive mesas form a vast maze from crumbling table top to canyon floor


SideFX Houdini Master 11.0.733 (x86/x64) Windows/Linux/MacOSX

Houdini Master is the most complete visual effects and animation solution available. This award-winning and production-proven product handles the most challenging shots without the need for additional plug-ins or an army of programmers. Film production facilities can rely on Houdini Master to help them create stunning feature film effects and character animation.

VFX artists can create high quality smoke and fire in Houdini 10 with the new Pyro FX tools. Utilizing cutting edge up-resing technology, Pyro FX makes it possible to create a low resolution simulation in planning out a shot, then increase the resolution on subsequent passes to add higher level of details and refinement. Pyro FX comes with several pre-made Pyro FX such as Billowy smoke and Fireball to give artists a head start when setting up a simulation.

Main features:
» Work Fast, Smart, Flexible
» A New Level of Understanding
» Take Control of Tools and Assets
» Artist-friendly User Interface
» Polygon/Subdivision Modeling
» NURBS Modeling
» Creating Geometry
» Advanced Motion -Editing Tools
» Procedural Animation and Motion Editing
» Sound Creation and Editing
» Control Lights across many Shots
» Build Shaders and Materials Interactively
» Top-notch RenderMan Support
» Third Party Rendering Support
» Integrated Python Support
» And much, much more

Home page –










Mac Os X







GeoControl 2.1 Build 52

The revolutionary concept of GeoControl2 opens up totally new dimensions of creating virtual landscapes.
The unique combination of more artistic tools and semi-scientific algorithms makes it possible to create realistic, breathtaking landsapes, based on conceptual layouts or on fantasie.
The creative tool “isolines” is completly selfdeveloped and offers the first time the opportunity, to creatively control the form of the landscape.
The interventions are none destructive, layerbased and you can allways, also afterwards, readjust, switch off or change an isoline or layer.

The artistic “shape” filters give the landscapes a typical structure, like round hills or ridged mountains.
The semi-scientific erosion algorithms turn these outlines into fantastic realistic and so believable landscapes.
Beside that flows, rivers or even river networks can be added to the terrain. The algorithm is unique, extrem fast and satisfies even scientific requierements.

But landscapes are not only defined by nature. The human factor also is a very important element. The “vector” tool “simulates” this part of a landscape. You can use it to integrate roads, urban areas or even controled rivers.

Home page :

——————–Or———————- 2.1 Build 52.rar

Allegorithmic’s Substance Designer Ver 1.2.0_Build_6293


Substance Designer is a powerful material processing solution that brings smart texturing at the heart of 3D creation pipelines. It is designed to help any artist transform all kinds of image resources, from classic bitmaps to exclusive procedural elements, into real-time dynamic and highly flexible textures and filters.

Non-linear & Iterative Workflow

Creating substances in the node-based interface of Substance Designer is a completely non-linear process: you are free to make any change you want at any time, and all your changes will automatically be applied to all the outputs of your substance (diffuse, specular, normal, etc), so you can create and edit complete texture sets in a much faster way than with traditional tools.

Creative power and flexibility

Substance Designer features a large set of resources for every 3D artist to achieve great results whatever their skills. Any user will be able to use the built-in filters to quickly boost his existing bitmaps and do things like transforming a simple photo into a seamless tileable material and adding dynamic details to it. More advanced users can use Substance Designer to create their own library of advanced custom filters and materials that they can re-use in their next creations. With Substance Designer, you have the power to build the texturing pipeline that really fits the creative needs of your projects.


  • Customizable GUI
  • Node-based interface
  • Non – linear authoring process
  • Automatic Tiling
  • Real-time 2D & 3D previewer
  • Embedded library of filters
  • Embedded advanced procedural resources
  • Embedded vector graphics editor
  • Graph based editing of advanced functions
  • Import formats: SVG, BMP, TGA, GIF, JPG, PNG, DDS, TIF and more
  • Export formats BMP, TGA, GIF, JPG, PNG, DDS, TIF and more
  • Substances are compatible with Autodesk 3ds Max, Maya, and Flame 2012, and mode comingRequirements


  • OS: Windows XP, Vista, 7 (all editions)
  • CPU: x86 with SS2
  • GPU: DX9, DX10 – shader model 3.0 minimum
  • Video RAM: 512MB minimum
  • RAM: 4GB recommended


Archive Inside: Substance Designer, Substance Bonus Tools Maya2012, Substance Player


——————–Or———————-’s Substance Designer Ver 1.2.0_Build_6293.rar

Introduction to 3ds Max Tools and Workflow with_Jeremy_Engleman | 1.38 GB
3d_Studio Max is an industry leading application for design visualization, game_development and visual effects. 3ds Max is powerful and flexible enough for professionals, but intuitive enough for the beginner. Whether new to 3ds Max or new to 3D, these lectures provide ample discussion of the tools needed to create visually rich imagery and animations. User interface foundations are presented, focusing on 3ds Max’s ease and simplicity.
Learn core concepts as well as efficient, professional modeling, animation, texturing and lighting techniques.

User Interface Overview
Object Creation
Command Panel
Path Animation
Modeling Basics
Subdivision Surface Modeling
UVs/Mapping Coordinates
Material Editor
Material Libraries
Light Types
Shadow Maps
Raytraced Shadows
Render Setings

1. Getting Started
2. Modeling Basics
3. Modeling Techniques
4. Texturing
5. Lighting


The Techniques of Nev.ille Page, Volumes 1 – 4
8hr 24min | 2.45GB | 3DSportal special

1.Character Design – Fantasy Wildebeest
Neville breaks down the development of character design and drawing into a systematic process that is easy to follow and easy to implement. He starts off with a very free form approach utilizing black/white thumbnails to create strong silhouettes. This also helps to take the edge off of the potential intimidation at the start of a project. Neville shows you how to create plausible anatomy, form delineation via simple primitive shape studies and surface detailing such as skin, wrinkles, hair and graphics.
2.Digital Painting – Fantasy Wildebeest
Drawing on the content from his Character Design and Sketching DVD, Neville paints a quick photo-realistic illustration using techniques employed within Photoshop. He starts off by establishing a color palette and value study by generating a small thumbnail painting. This becomes the foundation for the final illustration. Neville demonstrates various texture brushes and glazing techniques to create a quick, yet realistic representation of animal skin. The lesson reveals techniques for hair and detailing, as well as graphic treatments and color shifting. Neville also shows how to create a simple photographic studio setting for your character.
3.Rendering Eyes
Making eyes appear rich and soulful is critical to conveying character. In “Rendering Eyes”, Neville Page clearly describes a process for rendering beautiful, frightening, or appropriately horrible eyes. Detailing the anatomy of the eye, he explains how to approach the various details that contribute to a natural looking eye including reflection, glossiness, refraction, color, veins, the iris and wetness. Whether you choose to start with an existing sketch, render from scratch, or paint over a rough sculpture – all of which are described during the course of the lesson – these techniques are crucial to any character rendering.
4.Rendering Flesh
In this lecture, Neville leads you methodically through the process of creating a wet, fleshy creature. First emphasizing the importance of reference, the properties of fleshy surfaces are deconstructed. Neville teaches how to create custom brushes by sampling from an image, how to define the diffuse, specular and translucent qualities of flesh, and he also provides a thorough reflectivity demonstration. Leaving little to chance or guesswork, through process and technique, Neville illustrates the ways in which he achieves his character’s disturbingly real skin textures


Corel® Painter™ 12 is the world’s leading digital art software. Its combination of inventive drawing tools, Natural-Media® brushes, image cloning capabilities and virtually unlimited customization options give you total freedom for creative expression. Internationally recognized for its RealBristle™ brushes, Painter offers the most realistic form of digital painting available in the digital art realm. And with the introduction of new Real Watercolor and Real Wet Oil brushes, plus exciting creative features exclusive to this version, Painter continues to change what’s possible in art!
Program Information
Corel Painter
Year: 2011
Platform: Windows XP/Vista/7
Language: english
Medicine: keygen
Size: 312 Mb