?The Civil War Cannon? – UVMapping Day 2 – CG Premium Tutorial
Uvmapping can be one of the most challenging and time consuming aspects of working in 3d, especially when dealing with complex or sub divided surfaces. In day 2 we?ll continue unwrapping the cannon model by completing many of the small detail pieces. We?ll take a look at some time saving techniques to speed our mapping up, as well as how to approach mapping complex, high resolution surfaces!
In this tutorial we will be going through the entire process of creating a detailed, high resolution Civil War Cannon using 3D Studio Max, xNormal and Photoshop. The entire pipeline is covered in detail, starting with the creation of the model and then moving onto Uvmapping and texturing.
Throughout the project, we?ll utilize a wide range of tools and techniques, including basic poly modeling and spline work, to more advanced subdivision modeling. We?ll also make use of many of 3ds Max?s modifiers and uvmapping tools. We?ll then move over to xNormal to bake out an Ambient Occlusion Map and then into Photoshop to create our Diffuse, Bump and Specular maps. Lighting the scene, shader creation and completing a final render are also covered in detail.
Home:– http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/the_civil_war_cannon_3d_cg_vfx_autodesk_3dsmax_max_modeling_texturing_uving_rendering_tutorial_premium_content_part7/
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Soon !
Wow? im pretty surprised that this is up
Thank you so much, CG Blogger!
http://hotfile.com/list/1935909/72fc827
Day 3?
Been waiting for this for months! Thanks, CG Blogger! I hope to see the rest of the series soon!
there is a problem @filesonic with uwmaping.part1 and texturing.part3
Agree, please can you fix it?
Thanks!
Any possibility of getting a torrent? Thanks1
plizz!! make to mirror on mediafire or jumbofile??thnks