Archives

All posts for the month December, 2011

[center]Poster
Digital-Tutors – Creative Development: Creature Concept Sculpting in ZBrush with Pat Imrie[/center]
Advanced | 3h 41m | 1.73 GB | Project Files 514 MB | Required Software: ZBrush 4R2 and Autodesk Maya 2011

In this tutorial we will learn how to sculpt a creature for use in TV, film or print. Over the course of this tutorial we will look at how to sculpt a Wolfman creature concept using ZBrush. Once our base mesh has been created in Maya, we will use industry-proven techniques to block out and then add anatomical and fine detail before creating a custom brush and alpha to easily and intuitively add dense fur detail. We will then look at some of the new BPR rendering features that are new inside of ZBrush 4R2 to render out a turntable that replicates the look of a vinyl maquette. The final sculpt could be used to get approval for a design from a director as the base for a hero character model for TV, film, games or to be printed out and used as a vinyl statue.

Home:
http://www.digitaltutors.com/11/training.php?pid=598

Download:
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http://ul.to/folder/wfvekj
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[center]Poster
Digital-Tutors – Introduction to Unity[/center]
Beginner | 5h 21m | 1.67 GB | Project Files 161 MB | Required Software: Unity 3.4

In this Unity tutorial, we will learn how to effectively utilize the game engine. Over the tutorial, we will learn how to use the Unity editor interface as well as how to navigate in the scene view. From there, we will learn how to import assets and how to create prefabs. Then we will shape our level even more by adding character controllers, colliders, lights, materials and physics. We will then finish the tutorial by learning how to use scripting in order to make our level interactive.

Home:
http://www.digitaltutors.com/11/training.php?pid=571

Download:
http://bytesbox.com/!/nGnpHzQXr31aGNX/
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http://ul.to/folder/ncgjxb
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