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All posts for the month December, 2011

[center]Poster
Digital-Tutors – Enhancing Rigs with Maya Muscle[/center]
Intermediate | 3h 22m | 1.68 GB | Project Files 58 MB | Required Software: Autodesk Maya 2012

In this Maya tutorial, you will be equipped with the knowledge you need to incorporate Maya Muscle into your own rigging pipeline. Over the series of tutorials, we will use Maya’s very robust and intuitive muscle system improve the overall realism of an animated character. We will start with an animated rig that has some major deformation problems that will need to be addressed. From there, we will start to strategically build an efficient muscle rig that will preserve volume in critical areas that are prone to collapse, like the shoulders and forearms. We’ll learn how to customize Maya muscle shapes and follow-through effects to create the illusion of weight and realism! We’ll also cover integrating blend shapes with Maya Muscle and file referencing to work smarter, not harder. By the end of this tutorial, you will be equipped with the knowledge you need to incorporate Maya Muscle into your own rigging pipeline.

Home:
http://www.digitaltutors.com/11/training.php?pid=578

Download:
http://bytesbox.com/!/PEgbz6aWUIB3Cax/
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[center]Poster
Digital-Tutors – Creative Development: Advanced Car Rigging in 3ds Max with Stewart Jones[/center]
Advanced | 2h 52m | 1.33 GB | Project Files 41 MB | Required Software: Autodesk 3ds Max 2011 SP2

Throughout this 3ds Max tutorial, we will take a look at how to create an animation rig with automatic controls for cars and vehicles in 3ds Max. This tutorial will cover the creation and implementation of a car rig in 3ds Max. We will look at the creation of a generic animation rig and then expand on this by adding automation and terrain attachment controls.

Home:
http://www.digitaltutors.com/11/training.php?pid=573

Download:
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[center]Poster
Digital-Tutors – Creating Game Characters with ZBrush and TopoGun[/center]
Intermediate | 2h 53m | 1.29 GB | Project Files 378 MB | Required Software: ZBrush 4, TopoGun 1.06

In this course we’re going to use ZBrush and TopoGun to convert a very high resolution female hero character into a lower resolution game-type model. Sculpting applications like ZBrush are great for creating extremely detailed models, complete with surface texture and color. But to be able to rig, animate, or integrate these models into a game engine, we first have to convert the model to a much lower resolution. TopoGun is a great tool for taking our detailed meshes and allowing us to very intuitively redraw this new topology. In addition, it will allow us to project all of the mesh’s detail onto maps. In this way we can use a lower resolution version of the model, while it still appears very detailed. We will start by preparing and exporting our dense meshes from ZBrush and then bring those into TopoGun as references. We’ll use several tools in TopoGun to literally draw new base geometry right onto the high resolution meshes. We’ll look at several of the tools available and how we can manipulate and change topology once it’s been created. Once the topology is done, we’ll create UVs for the new pieces and then generate maps for the detail and color information. Once we’re done you’ll have created your own game-type character from a very dense sculpt and you’ll have the knowledge you need to repeat the process on your own creations.

Home:
http://www.digitaltutors.com/11/training.php?pid=559

Download:
http://bytesbox.com/!/I5bTS07k0gQoURZ/
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[center]Poster
Digital-Tutors – Creative Development: Rigging and Animation Workflows Using CAT in 3ds Max with Rick Vicens[/center]
Advanced | 4h 02m | 1.38 GB | Project Files 17 MB | Required Software: 3ds Max 2012

In this tutorial we will learn how to take a character mesh from rigging to animation using the Character Animation Toolkit (CAT) in 3ds Max. We are going to take a character mesh all the way through animation in 3ds Max. Throughout the tutorial, we will discuss workflow for an animation pipeline. We will start with rigging with 3ds Max’s CAT system and learn some tips and tricks for skinning along the way. We will then talk about planning a shot and setting up a basic cameras. Finally, we take all of our assets and create a two shot animation utilizing the rig we created.

Home:
http://www.digitaltutors.com/11/training.php?pid=575

Download:
http://bytesbox.com/!/127eatdtcE8dx8b/
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[center]Poster
Digital-Tutors – Creative Development: Character Creation Pipeline in Maya and ZBrush with Safari Sosebee[/center]
Advanced | 2h 07m | 1.11 GB | Project Files 419 MB | Required Software: Maya 2009, Photoshop CS4, ZBrush 3.1

In this Maya tutorial, we will learn how to create a creature image based on one camera while learning how to cheat certain details in Photoshop. This tutorial will go through all of the steps of the process of making a polished image of a creature character. We will learn the importance of each part to ensure that our image is appealing in the end.

Home:
http://www.digitaltutors.com/11/training.php?pid=574

Download:
http://bytesbox.com/!/mza7gZFEXUhIOz8/
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[center]Poster
Digital-Tutors – Creative Development: Creating a Photorealistic Ink Drop Effect in FumeFX and Krakatoa with Eduard Schulze-Battmann[/center]
Advanced | 1h 39m | 431 MB | Project Files 13 MB | Required Software: 3ds Max 2012, FumeFX 2.0, Krakatoa 1.6, NUKE

In this tutorial we will learn how to create particle effects from the beginning to final render. Throughout this tutorial we are going to talk about FumeFX and PFlow from the basics to more advanced techniques. We’ll also cover some rendering techniques in Krakatoa, including the Magma Flow Editor, we’ll see how to increment our particle count using the partitioning, and finally we’ll look how to composite the particles in NUKE. After completing this tutorial, we’ll have a much better understanding of fluids and how to manage and render particles.

Home:
http://www.digitaltutors.com/11/training.php?pid=558

Download:
http://bytesbox.com/!/BPiNTp4qd2Xzcpv/
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creativeLIVE - Dramatic Post-Production with David Nightingale

creativeLIVE ? Dramatic Post-Production with David Nightingale (2011)
WEB-Rip | WMV | WMV3 @ 500 Kbit/s | 952?536 | WMA2 Stereo @ 96 Kbit/s 44 KHz | 2.37 GB

Instructor: David Nightingale
School: Photography
Date: 3-Day Weekend Workshop
Topics: HDR, Lightroom, Photoshop, Post Processing, Workflow Continue Reading