Duration 2h 42m Project Files Included MP4
Title:?Developing Enemy Archetypes for Games
Welcome to this training where we’ll be sharing with you a process of
developing a character concept resembling a bandit and one geared
towards a game environment in mind.
We’ll begin this process by sketching a few poses so that we’ll have a
variety to pick from when choosing a pose for our bandit concept.
Following this we’ll begin to sketch a few conceptual designs for our
bandit based on a pose we’ve chosen. From here, we’ll spend several
lessons painting over specific portions of our sketch to establish the
look and feel of the character.
Along the way we’ll explore how we can use pieces of imagery to help
streamline this process as flesh out various elements of the character’s
attire. We’ll conclude by painting some overall details to help unify
the concept along with some final touches to round out the design such
as cleaning up some edges, applying a filter technique to help the image
pop and adding an adjustment layer to reinforce the lighting.
After viewing this process, you’ll have the creative spark to visually
realize your own game character concepts.
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