Duration 2h 3m Project Files Included MP4
Title:?Digital Tutors – Painting Textures for Low Polygon Props in MARI
Info:
With the next generation game consoles upon us, we now know that there are still polygon
limits when it comes to our assets. There are however some really exciting things on the
horizon for texture painting as well as lighting and rendering of these assets.
This training will begin to introduce you to some of these techniques including using a
physically based workflow which will give us highly realistic looking results. To get things
started we?ll learn how to create our MARI project and bring in our geometry as well as both
normal and ambient occlusion maps that have been baked out from the high resolution model.
From here we?ll learn how to use HDR images as image based lighting for our textures right
inside of MARI. Throughout this training, we’ll focus on painting a color or Albedo map, a
reflectance map and a gloss map for the asset.
To wrap things up, we?ll learn how to get our maps out of MARI so they can be used in our
game engines. After completing this tutorial, you will have a good grasp over the process of
texturing a game asset using a physically based workflow in MARI.
http://rg.to/file/92f145ca2ce77d58819dc8fa44af5a0d/DTPaintTexLoPoProMARI.part1.rar.html http://rg.to/file/780724a437ec535f99d20727ad562ea4/DTPaintTexLoPoProMARI.part2.rar.html
http://ul.to/552i2csp http://ul.to/5igp3edk
https://www.oboom.com/U9AHVHOL https://www.oboom.com/I9HTDZU5
http://xerver.co/x6a174wvm4pi/DTPaintTexLoPoProMARI.part1.rar http://xerver.co/3uewwy0flzsg/DTPaintTexLoPoProMARI.part2.rar
Nitroflare
http://www.nitroflare.com/view/2316B6BE3EBB9C2 http://www.nitroflare.com/view/A8CFEAE5E37FDF4