Info:
MODO is a complete solution for design exploration, game content creation, character animation, and the production of high-quality advertising images. Created with artistic workflows in mind, MODO puts the fun back into digital content creation and design. Artists and designers are free to explore and focus on creative efforts that maximize quality output in less time.
Faster iterations
With powerful modeling and sculpting tools, and an advanced photorealistic viewport and preview renderer, MODO lets you iterate faster for better concept and production models, look development, and interactive design reviews.
Consistency guaranteed
With consistent workflows, modular tool assembly and an intuitive UI, MODO lets you apply the knowledge you gain in your first days of exploration to fulfilling the most complex, sophisticated tasks down the road.
Out-of-the-box value
MODO offers modeling, sculpting, painting, effects and animation tools in one cohesive, easy-to-use content creation package, with unlimited network rendering capabilities and MeshFusion Boolean tools included.
Seamless pipeline integration
MODO fits right into your pipeline, with Python and C++ APIs; a Python TD SDK; a fully customizable UI; and support for industry-standard formats like OpenSubdiv, OpenColorIO, OpenEXR, OpenVDB and Alembic.
Buy here: https://modo901.thefoundry.co.uk/
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I don’t see that they have added an SP1 on the web site… So Where does this come from? Is this just the original 902???
You’re not looking in the right place — the current version can be found here:
http://community.thefoundry.co.uk/support/
Indeed with an extra animal…
Changelog:
MODO 902 SP1 contains a single bug fix, addressing a bug which could cause corrupted LXO files to be saved from MODO 902, due to a vertex map optimization bug. In addition to addressing the corruption on save, MODO 902 SP1 will also load files that were corrupted by MODO 902.