Smith Micro Anime Studio Pro 11.2.1 Build 18868 Win
Title: Smith Micro Anime Studio Pro 11.2.1 Build 18868
Info:
Anime Studio Pro 11 is perfect for professionals looking for a more efficient alternative to traditional animation. The intuitive and affordable feature set offers a solution to traditional animation tasks that are not available anywhere else at the same price point.
With an intuitive interface, a visual content library and powerful features such as a bone rigging system, Smart Bones?, frame-by-frame animation, layered PSD import from Adobe? Photoshop?, bitmap to vector conversion, integrated lip-synching, 3D modeling, physics, motion tracking and more, Anime Studio Pro 11 delivers advanced animation tools to speed up your workflow.
NEW Anime Studio Pro 11 Features:
Frame-by-Frame
NEW in Anime Studio Pro 11 – Frame-by-frame animation is now finally possible in Anime Studio! The new Frame-by-Frame layer and added controls give you more power in creating authentic frame-by-frame animation. Combine with bone animation or switch between the two for even more flexibility.
Layer Referencing
NEW in Anime Studio Pro 11 – Now you can duplicate layers while maintaining a connection to the original. This enables collaborators to work simultaneously while easily updating changes into respective stages of the pipeline.
Animated Shape Ordering
NEW in Anime Studio Pro 11 – Easily change the layer order of shapes within a single vector layer over time eliminating the need for multiple layers. This gives greater control in character construction and interaction during animation.
Animated Bone Targets
NEW in Anime Studio Pro 11 – Now you can easily switch from one target bone to another when working with animated bone targets. Animating objects where a handoff occurs is now easier and smoother than ever.
Animated Bone Parenting
NEW in Anime Studio Pro 11 – Now you can switch parents for your bones mid-animation and Anime Studio will automatically keyframe the result. Use the Re-parent Bone Tool at any time to reset the parent or unlink bones completely by clicking off the canvas.
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