Duration 12h Project Files Included MP4
Title: Gumroad – Procedural Japanese Castle in Unreal Engine 4
Info:
In this tutorial you will learn how to create a procedural Japanese castle generation tool in Houdini 18.
How to automatically generate interior and exterior using point instance.
The method allows to add portions that can interact with the player (e.g., opening the doors)
WHAT’S INSIDE?
27 Video Chapters (12 hours of tutorial)
Houdini 18 Project File <— not included
Unreal Engine 4.24 Project File
PDF Documentation (54 pages).
HDA Asset.
https://rg.to/folder/5499001/Gumroad%20Procedural%20Japanese%20Castle%20in%20Unreal%20Engine%204%20L.html
http://alfafile.net/folder/AF7q
http://nitroflare.com/view/2A31A5C44E7D9C7/GRProceduralJapaneseCastleinUnrealEngine4.part6.rar http://nitroflare.com/view/E490CC4845F9D28/GRProceduralJapaneseCastleinUnrealEngine4.part5.rar http://nitroflare.com/view/7F78529BAA9E9E8/GRProceduralJapaneseCastleinUnrealEngine4.part1.rar http://nitroflare.com/view/2C47289B6D31911/GRProceduralJapaneseCastleinUnrealEngine4.part3.rar http://nitroflare.com/view/51E61FC669F1053/GRProceduralJapaneseCastleinUnrealEngine4.part2.rar http://nitroflare.com/view/E08A38C79A4E4FD/GRProceduralJapaneseCastleinUnrealEngine4.part4.rar
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