Planetside Terragen 4 Professional v.4.6.19 Frontier WIN64
Title: Planetside Terragen 4 Professional v.4.6.19 Frontier WIN64
Frontier builds are like beta releases.
Build 4.6.19 (Frontier Build)
Windows only: Removed some potentially very slow network queries when the Library contains missing file references with UNC paths.
Improved upon the changes made in 4.6.11 for rendering clouds in the 3D Preview.
Made some slight changes to the multiple scattering engine for Easy Cloud and Cloud Layer V3.
Increased the max ray depth for the GI approximation used in RTP for Planet Atmosphere.
The open file dialog for population caches allows selection of .popxml as well as .pop files.
Fixed a hang that could occur on the Mac when loading heightfields (and possibly other situations).
Updated the About Box link to the Planetside forums.
Terragen™ is a powerful solution for rendering and animating realistic natural environments. Create entire worlds from your imagination, or import real world terrain datasets and use Terragen 4 to create the most realistic visualisations possible. You control the weather, landscape, rivers, lakes and oceans, suns, moons and stars. With Terragen 4 you have complete control over the shader networks used for terrains, textures, micropolygon displacements, clouds and object distributions. You can reorganise the planetary shading pipeline to suit your goals. Place grass and trees wherever you want, as well as other objects in native TGO or OBJ format that you have modeled in third party software.
Here are some key features of “Terragen”
Cutting-edge adaptive subdivision renderer.
Modular, plugin-based architecture.
Render entire planets, sweeping vistas, tiny rock gardens, or anything in between.
Import 3D objects for rendering. Export high resolution objects.
Render millions of boulders or trees using “instancing”.
Add multiple heightfields to your scene. Use procedural terrains that can span an entire planet.
Apply almost “infinite” fractal detail to terrain and other objects.
Overhanging terrain using procedural displacements, image-based displacements, or imported geometry.
Volumetric clouds or fast “2.5D” clouds.
Production quality anti-aliasing and motion blur.
Node graph editor for ultimate control over shaders and textures.