Duration 1h 4m MP4
Title: Udemy – Sci-fi 3D Environment Art in UE5
Info:
What you’ll learn
Get comfortable working inside of the Unreal Engine 5 editor
Know what to look for when breaking down a piece of environment concept art
Assemble a scene by placing reusable kit pieces in UE5
Take texturing shortcut by downloading materials from Quixel Bridge
3D Environment Art is the practice of combining various art assets into a scene to make a playable game space using a game engine.
Making amazing looking environment art has never been easier thanks to Unreal Engine 5’s advanced lighting features that bring offline rendering quality to games.
In this class, we’ll be using Blender, Unreal Engine 5, and Quixel Megascans to put together a cool looking sci-fi environment running in-engine.
Follow along the class lessons to build out an environment art kit, a collection of reusable models that will serve as building blocks to fill out a 3D scene inside of Unreal.
The theme for this class’s environment is a sci-fi cryostasis prison where inmates are stored and frozen inside of a row of pods.
The major steps for the project are:
Analyze the concept art to identify which elements are repeating throughout the environment and break down the scene for what kit pieces are needed to put together a scene in Unreal.
Extract geo from the modeling used to generate the concept art. Break them down into the smallest piece possible that works well when duplicated multiple times.
Model more detail into the different kit pieces to use as final assets in Unreal. UV unwrap them all to prepare them for proper display of materials.
Bring the kit pieces into Unreal and set up collisions appropriate for each shape. Download a handful of Megascan materials from the Quixel Bridge library and apply them to the kit pieces, adjusting UV scaling and offset as necessary.
Package these textured kit pieces into individual Blueprints Actors for easy drag and drop access.
Set up 4 walls and a ceiling to create a dark and enclosed space. Add some lights and fill in the room with our kit pieces, aiming to match the concept art in terms of visuals, mood, and lighting.
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