
Duration 18h Project Files Included MP4
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Title: Pikuma – Raycasting Engine Programming
Info:
This course will teach you how to create a complete raycasting engine from scratch. We’ll use an algorithm similar to the one used in Wolfenstein 3D. The final project will be coded using both JavaScript and C. It will implement player movement, 2D map view, 3D wall projection, textured walls, sprites, and other optimization techniques.
This course will be divided in two important parts:
1. The first part of the course uses JavaScript to cover the theory and the math behind the raycasting algorithm. JavaScript is a simple high-level scripting language that helps us not get too distracted with implementation details.
2. The second part of the course uses the C programming language to implement a compiled version of our raycaster, including textured walls and sprites. We’ll also use C to discuss important optimization and performance aspects of our code.
The tools you’ll need:
You’ll need a web browser that can run JavaScript and a small C compiler. All these tools are cross-platform, so you can follow along with either Windows, macOS, or Linux!
The Wolfenstein 3D raycasting algorithm we’ll learn is heavily based on trigonometry, so make sure you have pen and paper ready for the lectures. I will make sure we review and understand every formula we find along the way!
game math
Is this course for you?
This course has no prerequisites. We’ll cover all the math and the code as we go along, so even beginners with no prior experience are welcome to join!
There are faster raycasting algorithms out there, but we’ll try to stay faithful to the Wolfenstein 3D technique.
How is this course different?
Other raycasting tutorials out there are either too long or overwhelmingly complex. This course tries to be as beginner-friendly as possible.
We never skip any of the math or any other implementation detail. Everything is always taught from scratch, and you get to see the code evolving line by line in front of your eyes!
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https://rg.to/file/d171a78b3cc9222678c97d305f362e33/PikumaRaycastingEngineProgramming.part2.rar.html https://rg.to/file/5cc303ca8199375df4d8b926f08e816d/PikumaRaycastingEngineProgramming.part3.rar.html https://rg.to/file/abf476d8a3bd56461fec0869105565d3/PikumaRaycastingEngineProgramming.part1.rar.html https://rg.to/file/c71e3df255cffdcb9f751a134800b39c/PikumaRaycastingEngineProgramming.part4.rar.html
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https://alfafile.net/file/AdiqA https://alfafile.net/file/AdiqG https://alfafile.net/file/Adiqu https://alfafile.net/file/AdiPD
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https://nitroflare.com/view/BC02F9F870F3DB5/PikumaRaycastingEngineProgramming.part1.rar https://nitroflare.com/view/A25C2179DAF05B6/PikumaRaycastingEngineProgramming.part2.rar https://nitroflare.com/view/196B6BC5469DE1F/PikumaRaycastingEngineProgramming.part3.rar https://nitroflare.com/view/860790404992BC0/PikumaRaycastingEngineProgramming.part4.rar




