
Duration 13h Project Files Included MP4
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Title: ZTM – Unity Bootcamp: Tower Defense Game Development
Info:
Build a complete 3D tower defense strategy game in Unity
Create enemy AI with waypoint pathfinding
Design modular tower systems with Scriptable Objects
Implement shooting, targeting, and combat mechanics
Build responsive game UI and menus
Add animations, lighting, and visual polish
Create sound effects and manage game audio
Share your finished Unity game with friends, family, and the world
In this course you’ll learn the fundamentals of game development by building a Tower Defense strategy game called “Monster Siege” from scratch, all while learning the systems that power real games. Instead of relying on prebuilt frameworks, you’ll develop your own enemy movement, tower targeting, shooting mechanics, UI systems, audio management, and gameplay logic step by step.
You’ll start with the Unity basics and quickly move into creating playable levels, building enemies, and designing towers that can track and attack targets dynamically. Along the way, you’ll improve your coding skills with concepts like coroutines, singletons, static variables, and Scriptable Objects to create cleaner, scalable systems.
As your game evolves, you’ll add animations, menus, sound effects, player progression, and visual polish that make the experience feel complete. By the end, you’ll have a fully playable strategy game that you can share with the world and a much deeper understanding of Unity game development workflows so that you can get hired or advance your career as a Game Developer.
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