
Duration 10h Project Files Included MP4
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Title: Udemy – Game Design w Product Mindset: Introduction to F2P and GAAS
Info:
What you’ll learn
Explain the difference between various games industry business models: premium, free-to-play, etc.
Explain the difference between different types of games designers
Identify fundamental blocks of a free-to-play live service non-gameplay game’s design
Be able to present game design solutions clearly in various forms
Complete a design spreadsheet for a set of fundamental non-gameplay systems for a free-to-play live service game
Free-to-play games have become one of the most successful business models in the games industry. Yet despite their popularity, many aspiring designers, indie developers, and even experienced game professionals struggle to understand what makes these games engaging, commercially sustainable, and capable of retaining players for years.
This course is a practical introduction to the principles behind designing and operating successful Games-as-a-Service. Drawing on real industry practices, it explores the systems, frameworks, and ways of thinking used by game teams to create experiences that players enjoy while supporting long-term business goals.
Throughout the course, we’ll examine the building blocks of modern free-to-play games, including player motivation, engagement loops, progression systems, virtual economies, premium currencies, monetisation strategies, retention mechanics, Live Ops, events, and key performance metrics. We’ll discuss not only what these systems are, but also why they work, what trade-offs they involve, and how they influence player behaviour.
This course is designed for aspiring game designers, indie developers considering an F2P model, product managers, analysts, and anyone curious about how today’s top-grossing live-service games are designed, launched, and grown over time. No prior experience with free-to-play design is required, although a general familiarity with games will help you get the most out of the material.
By the end of the course, you’ll have a solid understanding of the language, concepts, and decision-making frameworks commonly used across modern game teams. More importantly, you’ll gain the confidence to critically evaluate existing games, identify opportunities for improvement, and apply proven design principles to your own projects.
Who this course is for:
Beginner game designers and product managers
Experienced premium games and gameplay game designers thinking about switching into free-to-play non-gameplay area
Anyone else interested to learn more about how free-to-play live service games work
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