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Electric Rain Swift 3D Ver 4.0.142 3DsMax 2011, 2010 x32Bit & x64Bit


Swift 3D MAX V4 plug-in enables Autdesk 3ds Max users the ability to render 3D scenes as high-quality, low-bandwidth vector or raster Adobe Flash animations. Powered by the industry-leading RAViX 4 vector rendering technology, Swift 3D MAX offers superior integration with Flash and unrivaled vector, raster, video, and real-time Flash 3D output. From cartoon to full gradient shading, Swift 3D Max plug-in is certain to produce the style you need for your next Flash or print project. Additional export formats include the NEW Adobe CS5 native Flash FLA & XFL formats, Illustrator AI, EPS, SVG, video formats such as AVI, MOV, FLV, Microsoft XAML (3D WPF and Silverlight), and to pre-packaged Papervision 3D v2.0 and Collada DAE.

Extends Autdesk 3ds Max 2008-2010
We make Papervision 3D 2.0 easy, our prepackaged projects require no ActionScript. Just export and compile and Flash and its web ready.
Unrivaled vector rendering quality and output styles
Superior integration with Flash through the Swift 3D File Importer and native Flash CS 5 .FLA and .XFL formats
SmartLayer Technology reduces file size and expands design possibilities
Simple to use – accessed through 3ds max render dialogue
Autocropped and transparent raster Flash renderings for smaller file sizes and seamless Flash integration.
Fastest vector rendering engine available with the broadest capabilities

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Electric Rain Swift 3D Ver 4.0.142 3DsMax 2011, 2010 x32Bit & x64Bit


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AutoDESK MAYA Plug-ins Collections 4 x32bit & x64Bit


This Package contain lots Maya Scripts and Plug-ins. All Maya scripts and Plug-ins works in x32Bit & x64Bit Versions. Please Use ReadME text carefully and after Install each scripts and Plug-ins with your own responsibility.

AutoDESK MAYA Plug-ins Collections 4. x32bit & x64Bit

Pack 4 Plug-ins & Script Details:-

Clear Output Window

Deex Shaders Pack MentalRay shader

Graph Editor Redux

Paintable smooth deformer for Maya

pulldownit free version

skinWeights IO

Zebruv

AdvancedSkeleton

Arc Tracker

as_polyFracture

Camera Shaker Maker

Checker Size Tool

connectWindow 2011

Curve Anim 2011

Character MirrorTable Utility

Detached Poly as instancers

Double Side Texture

Duplicate Animation Array

Dupliverts

GL_ChainsOfAndromeda

Heat Spread

KAF_Uninstancer

maya 2 nuke

NP_uTransform

poseLib

Print Toolbox

Rectangle’sMethod

Rig-o-matic

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AutoDESK MAYA Plug-ins Collections 1, 2, 3, 4. x32bit & x64Bit


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AutoDESK MAYA Plug-ins Collections 4 x32bit &x64Bit


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AutoDESK MAYA Plug-ins Collections 3 x32bit &x64Bit

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AutoDESK MAYA Plug-ins Collections 2 x32bit &x64Bit


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AutoDESK MAYA Plug-ins Collections 1 x32bit &x64Bit


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Autodesk 3DsMax Plugins Collections 1 x32bit &x64Bit


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Bones PRO Ver 4.21 For 3Ds Max 2011, 2010 x32Bit & x64Bit

Post UPDATED

BonesPro is a sophisticated, fast and optimized technology for organic skinning of characters and objects in Autodesk 3ds Max. It allows you to create high quality skin meshes rapidly with easy-to-understand bone influences and vertex assignments, impressive real-time skin-deformations and special-effects.

Since the release of BonesPro 4, the 3d-io Team listened carefully to the wishes of customers and production studios for the next update. Since many studios already have a complete workflow based on the Skin modifier we have expanded BonesPro to allow them to take full advantage of existing export options and file formats that are compatible to Skin. Instead of implementing new custom solutions it is now possible to convert data between BonesPro and Skin with a single button press.

Highlights of BonesPro 4.10

Soft Selection Weighting

BonesPro offers now an effective selection enchacement with its integrated soft selection for vertex-based weight adjustments. This enables artists to fine tune the weights in critical areas in a way that blends smoothly into the surrounding mesh and avoids undesired rough wrinkles of the surface.

BonesPro<->Skin Translator

BonesPro 4.10 delivers a simple solution to transfer all Vertex Weigths to Skin and from Skin back. This makes it possible to immediately use existing exporters, file formats and game engines that have support for the default Skin modifier.

List of changes and new features of BonesPro 4.1

Installer improvements for service updates and Windows7 support.

Accuracy for certain mesh deformation calculations increased. This now generates generate smoother deformations.

Soft selection options added to improve vertex-based fine tuning workflow.

Converter to/from Skin modifier.

License validation more responsive.

Various minor improvements.

The BonesPro plug-in and associated training materials are now available at http://www.bonespro.com

If you are a veteran user of BonesPro you can now take the next step and improve your animation workflow even more. If BonesPro is new to you, check out the tutorials and free trial to see how BonesPro can increase your productivity.

All rights reserved. All trademarks contained herein are the property of their respective owners.

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Bones PRO Ver 4.21 For 3Ds Max 2011, 2010 x32Bit & x64Bit

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Thanks to XFORCE Team

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Hairtrix Ver 1.7.0.81 For 3DsMax 2011 x32Bit & x64Bit


Hairtrix consists of two formerly independent plug-ins, hairfx and Ornatrix that can now be used in concert to create amazing hair and fur effects. Both Ornatrix and hairfx are production-proven hair creation and simulation tools for 3ds Max and they provide users with a multitude of advanced tools for creating realistic hair and fur, and simulating its movement.

Cure your creatures? and characters? baldness by applying the Hairtrix to any 3D geometry in your scene, and within seconds, you?ve got a lush sprouting of everything from short stubble to long silky hair that can be further refined and styled. In any 3ds Max viewport, users can then interactively push, pull, comb and cut Hairtrix hair to match their characters? needs. Need your character to look like they just got out of bed? Then layer some frizz and randomness to the hairstyle in seconds. Want wet, matted hair for your creature? No problem, just apply spacewarps like gravity as well as complex specular hair shaders to achieve the look you?re after.

Just check out this extensive list of features that Hairtrix offers:

Brush-based hair combing directly within the 3ds Max viewports
Multiple dynamics engines (including Aegia PhysX) allow for complex motion to be created quickly for hair
Cloth Mesh converter provides support for built-in cloth and SimCloth3 dynamics
Advanced anti-aliasing engines for clean renders
Full mental ray support
Improved Surface Distribution dialogs allow new ways to derive parameters from the emitter surfaces
Random Distribution curve controls allow the user to define the exact distribution of a parameter over its range
Better and more flexible export of hair to external plug-in tools and MAXScript.
Improved anti-aliasing through a new thick strand renderer
Rendering in buckets of any size and order to lower memory usage and allow for better integration with ray tracers like finalRender and VRay
Unique channel-based system allows for total control over visual properties of hair and fur including Vertex Color manipulation for real-time changes
Multiple hair specific materials allow for a full control over the final look of your hair
Atmospheric render controls allow users to balance render speed with quality output of their hair and fur creations
Multiple hair modifiers allow layering of effects such as Frizz, Curliness, Direction, Clustering, Strand Detail and much more…….

All rights reserved. All trademarks contained herein are the property of their respective owners.

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Hairtrix Ver 1.7.0.81 For 3DsMax 2011 x32Bit & x64Bit


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Bunkspeed SHOT 2011 BETA 4(32/64Bit)

Bunkspeed SHOT? is the reimagined, all new generation replacement for HyperShot. Bunkspeed was the first to create an intuitive “virtual digital camera” in the form of interactive real-time rendering with UDRIVE in 2003, then again in 2007 with the first real time ray tracing application HyperShot. Simple and elegant workflow enabled digital designers to bring their creations to realistic life, in minutes not hours. Bunkspeed’s innovative and passionate team have done it again with the pending introduction of the next generation – Bunkspeed SHOT?.

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Bunkspeed HyperDrive 10 SP2(32/64Bit)
Elegant, simple, fast interface that?s intuitive and easy to learn. Production ready for product, automotive and transportation visualization whether it?s for design review or for marketing communication imagery. Import, organize, paint, copy and vary your objects for visual decision making like never before. Presentation and decision based on stunning quality and realism has never been simpler. Render any shot or driving animation to photographic perfection on a single box or over hundreds of processors. Import large data bases and organize on the fly.
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At RandomControl we’re resolute to pioneer the next step in light simulation. To this end we have taken all the expertise we have gathered in the making of our flagship product fryrender and worked on an entirely new technology designed to produce comparable output, but using every single computing device at your disposal. Arion makes use of our novel proprietary multi-CPU / multi-GPU / multi-IP interactive rendering technology.
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