Videos

Lynda.com: 3DS Max 2009 Essential Training
As the most widely used 3D animation software in the world, 3ds Max is capable of creating stunning visual effects for a broad range of purposes. It can be used to create effects for everything from video games and feature films to architectural walkthroughs and mechanical designs. Continue Reading

Maya 8.5 Character Rigging with: George Maestri

Maya 8.5 Character Rigging provides an overview of rigging, character geometry, and topology, and then delves into the details of how to create professional, realistic 3D characters. Instructor and animation veteran George Maestri shares his expertise on everything from kinematics to character skinning.

Using hands-on examples, he teaches users how to best plan, create, edit, and move an animated character with Maya 8.5. Exercise files accompany the tutorials.

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modo delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo also includes true 3D sculpting tools, item animation and network rendering!
More than just features, modo is a truly elegant integration of technology, raw horsepower and refined workflow. Continue Reading

Autodesk 3ds Max 2009

Get Precise Visual Feedback and Professional Final Renders Reveal? rendering streamlines and accelerates iterative workflows by providing precise control over what is rendered in the Viewport or Framebuffer. Access to a ProMaterials? library for mental ray? also provides materials for creating real-world design and building surfaces. Autodesk 3ds Max now comes in two distinct flavors to better meet the specific needs of our entertainment and visualization customers,” Petit added. “3ds Max 2009 and 3ds Max Design 2009 provide users with tailored online experiences, user interface and application defaults, tutorials, samples, and more. Continue Reading

 

Learn a production workflow to creating stylized female characters, working with art direction, and several time-saving techniques for modeling, UV layout, texturing, and material and shader setup. Contains over 6.5 hours of project-based training for artists learning the artistic processes of creating stylized females as seen in animated feature films

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Description: Creating characters for games presents many challenges for the 3D artist. Issues such as poly count, flexibility of the rig, art direction, and the game environment itself will dictate the final look of the character. In this DVD, Mayan continues from the head model and design used in Head Modeling for Games, demonstrating the tools and techniques used to create low polygon characters. Topics such as working from a concept design, poly count, scripts, props and topology are discussed.

Over 2 1/2 hours of lecture.

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3 Web Design Courses,Animation Course in Flash – 6 hours, Backgrounds,Basic Gaming in Flash
Cartoon Drawing in Flash – 21 hours,Comic Book Illustration,Draw Tech Illustrations in Flash
Dreamweaver Mega Course,Exciting Flash Ads,Fire,Retro Futurism,Smart Transitions,Title and BumperAnimation ,Two Legged Cycles,Web Interface Design

and a 6-hour Cartoonsmart Animation

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?cmiVFX: Houdini L-Systems Essentials

Upon general request,this is the first video ever released about this immense and yet not well-known field of computer graphics. L-systems are a very useful language for describing fractal looking objects and branching structures. It’s mainly used in environmental design, both artistic and scientific, to create realistic plants and trees and to simulate complex botanical animated phenomena. It has been used in special effects in a great variety of films to create anatomical patterns such as neurons in Fight Club or vessels in Hollow-Man 2.

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