Videos

PhotoshopCAFE
English | 3.5 Hours | 960?600 | VP6F | 2.11GB
Genre: eLearning
Even if you have no prior experience, this video will teach you what you need to know to create stunning composition in Photoshop and Poser Pro. This 31/2 hour DVD ROM shows you how to pose a character, import it to photoshop and integrate it into a scene.

Combining popular tools, Adobe Photoshop and Smith Micro Poser, you?ll learn the workflow that the pros use. In a simple step-by-step, plain English approach, Stephen will show you exactly what you need to know. This one-of-a-kind guide will show you how to create visually appealing and effective professional 3D workflow. Find out how to create stunning artwork, you will also learn how to create an enviroment to integrate your character.

This fast loading DVD ROM contains 3.5 hours of sharp wide-screen video. The advanced interface allows the user to instantly jump to any of the 17 lessons with complete control over the playback. All the lesson files are included, so you can follow along at your own pace!

If you?ve ever dreamed of creating artwork and using the powerful 3D features in Photoshop CS4 Extended, this is the video for you!

Lessons Include:
Poser Basics for those who are new to Poser and 3D.
Let the Project begin, nothing is skipped!
Overview of Poser
Viewing Cameras
Lighting in Poser
Posing Characters
Exporting Poser objects for Photoshop?s 3D Layers
Inspecting content in Bridge
Compositing in Photoshop CS3 Layers
Working with 3D Lighting in Photoshop
Importing 3D objects into Photoshop
Editing UV texture maps
Painting in 2D and 3D
Applying photographic textures in 3D
Creating bump maps for texture
Creating Color maps
Creating the background environment
Creating the Mountain landscape
Enhancing the lighting details in scene
Adding foliage to the mountain base
Working with shadow and highlights

download
One File: http://www.url-dead/file/1030850641/Photoshop&PoserIntegration.rar
—or—
http://www.url-dead/file/1022820541/Photoshop.and.Poser.Integration.part01.rar
http://www.url-dead/file/1023110214/Photoshop.and.Poser.Integration.part02.rar
http://www.url-dead/file/1023169894/Photoshop.and.Poser.Integration.part03.rar
http://www.url-dead/file/1023186094/Photoshop.and.Poser.Integration.part04.rar
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http://www.url-dead/file/1023189094/Photoshop.and.Poser.Integration.part08.rar
http://www.url-dead/file/1023185994/Photoshop.and.Poser.Integration.part09.rar
—mirror—
http://www.fileserve.com/file/k2ACxvQ/Photoshop.and.Poser.Integration.part01.rar
http://www.fileserve.com/file/twDGcUW/Photoshop.and.Poser.Integration.part02.rar
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Dynamic Effects Maya Techniques with Alex_Alvarez | 4.65GB

Bullets, Dust Hits and Debris
Duration:
179 min

When objects impact the ground, such as bullets or footsteps, one often expects to see an effect such as a puff of dust (dust hit) or a burst of debris. This four part tutorial demonstrates how to create dust hits and debris from bullets hitting the ground, fired by an animated jet fighter composited into a live action background.
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Pixie Dust Using Sprites
Duration:
94 min

Pixie dust… magical powder that emanates from the land of faery and those that inhabit it. Associated with Disney films, Pixie Dust also manages to find itself in movie theatre promos, bumpers, commercials and many video games. This tutorial demonstrates how to create a dynamic Pixie Dust effect using sprites.
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Creating and Rendering Sparks
Duration:
60 min

Sparks are a fairly common, yet simple, effect that can be effectively created using Maya dynamics. This tutorial demonstrates sparks from a collision, as well as from a pulsing (expression driven) emitter. Starting from scratch we generate the required elements to produce the effect: volume emitter, particles, fields, animation, expressions, Collision Events, particle shader and utility nodes. For rendering we utlize the Tube software render type as the final output, yet we also discuss how sparks can be rendered using the MultiStreak hardware render type.
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Sprite Rendering Fundamentals
Duration:
26 min

Sprite rendering of particles is an incredibly efficient and powerful method for designing an almost unlimited variety of effects. When particles are set to Sprites, an image or sequence (with transparency) can be mapped onto the individual particles. As any image can be used, the possibilities are endless: Snowflakes, optiFX, smoke, fog, dust, fire, splashes, flying birds, dust hits, etc. This tutorial demostrates the fundamental knowledge necessary to utilize sprite rendering in Maya. Shader set-up and managing PP attributes (spriteNum, spriteScale, spriteTwist, lighting) are discussed.
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Ground Explosion
Duration:
180 min

This tutorial demonstrates how to generate a volumetric ground explosion that is software rendered with cloud particles. Through the use of emitters, particles, fields, collisions, instancing, expressions, cloud shading, lighting, rendering and compositing, the effect is generated from scratch.

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PhotoshopCAFE
English | 3.5 Hours | 798?600 | VP6F | 1.63GB
Genre: eLearning
If you are interested in digital painting, this DVD is a rare treat! Join one of the entertainment Industry?s leading experts.

Bloodfire studio?s Creative Director, Lee Kohse takes his vast experience painting for clients like Lucasfilm and DC comics and shows you exactly how it is done. Starting from a pencil sketch, Lee will digitally paint two complete projects. Watch as lee paints a fantasy piece featuring a dragon and fairy. Then prepare to be inspired as Lee paints a futuristic robot. Watch and learn as Lee unveils the workflow and techniques necessary for creating stunning work in Photoshop. As a bonus, you will learn how to use the Wacom pressure sensitive tablets. You will love his down to earth and witty style of teaching.

This is your chance to sit down with one of the industry?s leading experts and discover the secrets and digital workflow for the pros.

Lessons Include:
Watch as Lee sketches a comic book character and then paints 2 amazing pieces of art.
Learn the techniques to get you started on a lifetime journey of digital painting
Understand how to paint in Photoshop
Creating custom brushes
Repurposing brushes
Discover the workflow of the pros
Ideal for someone coming from a traditional background
Learn the techniques that were used by renaissance masters
Master the brush dynamics in Photoshop
Learn how to block out color
Work with shadowing and highlight techniques
Adding detail
Blend and composite your final piece
Watch two complete projects, start to finish (Portions are sped up so you will see every brush stroke without being bored).

download
One File: http://www.url-dead/file/994975991/Digital_Painting_Techniques_in_Adobe_Photoshop.rar
—or—
http://www.url-dead/file/995117661/DigitalPaintingTechniques_inPS.part1.rar
http://www.url-dead/file/995006121/DigitalPaintingTechniques_inPS.part2.rar
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http://www.url-dead/file/994698581/DigitalPaintingTechniques_inPS.part6.rar
http://www.url-dead/file/994610071/DigitalPaintingTechniques_inPS.part7.rar
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http://www.fileserve.com/file/FB8tUgU/DigitalPaintingTechniques_inPS.part1.rar
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Retouching
English | MOV | 1094?680 | MPEG 737Kbps | PCM 1411Kbps | 1.83 GB
Genre: eLearning

Chris Tarantino is a high-end beauty retoucher, author, and instructor with more than 25 years of retouching experience. Tarantino, an Adobe Community Expert and a moderator on the Adobe Photoshop, Lightroom, Adobe Camera Raw, and Bridge Help Forums, has worked on images for many of the most prolific photographers in the business, and is currently with Vaught Studio, Flower Mound, Texas. He is presently compiling a professional-level retouching DVD.
Adobe

download
One File: http://www.url-dead/file/989461691/Professional_retouching_with_Chris_Tarantino.rar
—-or—-
http://www.url-dead/file/989844464/Prof_retouchingChrisTarantino.part1.rar
http://www.url-dead/file/990058644/Prof_retouchingChrisTarantino.part2.rar
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—mirror—
http://www.fileserve.com/file/qnh3JRC/Prof_retouchingChrisTarantino.part1.rar
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PhotoshopCAFE
English | 3 Hours | 800?600 | H264 | 918MB
Genre: eLearning
If you want to create awesome paintings in Photoshop, you are going to need a great set of brushes and the know-how to use them.

Join one of the entertainment Industry?s leading experts, as Lee Kohse shows you how to create high quality brushes in Photoshop. Lee will also show you the settings that you need to make them work the best way. Then watch over Lee?s shoulder as he paints a real project. Watch and learn as Lee redesigns the iconic ?Voltron? in a Steampunk style. Starting with a shaded sketch, you will learn the secrets to painting with custom brushes to create natural and realistic texture and detail without that overly CG look. Lee includes over 100 custom brushes for your immediate use on this DVD.

This fast loading DVD ROM contains 3 hours of sharp video. The advanced interface allows the user to instantly jump to any of the lessons with complete control over the playback. All the lesson files are included, so you can follow along at your own pace!
This is your chance to sit down with one of the industry?s leading experts and discover the secrets and digital workflow for the pros.

Lessons Include:
Watch as Lee paints a Steampunk Voltron.
Learn the techniques to get you started on a lifetime journey of digital painting
Understand how to paint in Photoshop
Creating custom brushes
Repurposing brushes
Discover the workflow of the pros
Ideal for someone coming from a traditional art background
Learn to use the mixer brushes added in Photoshop CS5.
Learn how to block out color
Work with shadowing and highlight techniques
Adding detail
Blend and composite your final piece
Watch a real project, start to finish (Portions are sped up so you will see every brush stroke without going cross-eyed).

download
http://www.url-dead/file/994665761/CustomBrushes&Painting_inPS.part1.rar
http://www.url-dead/file/994793821/CustomBrushes&Painting_inPS.part2.rar
http://www.url-dead/file/994713591/CustomBrushes&Painting_inPS.part3.rar
http://www.url-dead/file/994615461/CustomBrushes&Painting_inPS.part4.rar
—mirror—
http://www.fileserve.com/file/RW5kQcp/CustomBrushes&Painting_inPS.part1.rar
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http://www.fileserve.com/file/sAKMbbh/CustomBrushes&Painting_inPS.part4.rar

[img]http://preview.url-dead/img/1353171.jpg[/img]
“Creature Design” Collection Whitlatch Vol 1-4 | 4.6GB


Vol 1:

Bovine_Creature, Moo Monster
In this first DVD of a series, Terryl demonstrates how to create a fantastic yet utterly believable creature based on one of the most commonly known animals, the domestic cow. After drawing a study of an actual bull, she shows the process of designing a realistic “Moo Monster”. Starting with rough thumbnails and ending with a fully rendered action-packed color illustration, she shares her techniques and tools ? pencils, markers and tracing paper ? as well as a thorough exploration of animal anatomy.
Vol 2: Avian Creature, White Fright
In this second DVD of a series, Terryl Whitlatch demonstrates how to create a vicious avian alien based on an actual exotic bird ? the Greater Indian Hornbill. Starting with rough thumbnails and ending with a fully rendered illustration, she shares her techniques and tools ? pencils, markers and tracing paper ? as well as a thorough exploration of animal anatomy. Relax as she steers you through the intricacies of wing structure and feather arrangements ? all essentials for designing a believable feathered flying creature.
Vol 3: The Marine Mare and Uberhorse
In this third DVD of a series, Terryl Whitlatch demonstrates how to create an aquatic equine based on horse anatomy. Starting with a detailed study of an ordinary horse and ending with several fully rendered illustrations, she shares her techniques and tools?pencils, markers, and tracing paper?as well as a throrough exploration of animal anatomy. Relax as she guides you through the intricacies of leg and hoof structure, as well as the sensitive head, powerful muscles, and noble spirit?all essentials for designing a believable but imaginary steed.
Vol 4: Toad-ogre Creature Concept and Story
In this fourth DVD of a series, Terryl Whitlatch demonstrates how to create a monstrous villain, the Toad-Ogre, as well as other assorted creature characters suitable for film, animation and video games. This is a first-hand look at how creatures are designed in the entertainment industry, with a concise step-by-step analysis from the first rough sketches to the final designs and sculptural maquette.

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[img]http://preview.url-dead/img/1302741.jpg[/img]
Advanced UV Layout for Production with Kevin Hudson | 1.45GB

In this DVD, Kevin_guides the more advanced modeler through the steps of laying out UVs on more complicated organic objects, where no single simple projection will work. Kevin provides a clear approach to breaking down objects into pieces that can be laid out and reassembled. Starting with a dollhead model, Kevin covers how to combine different projections and use the Relax and Unfold tools to get the desired results.
He then discusses UV layout solutions for clothing and more complicated objects like a horse skull. Kevin then shows how to utilize his favorite tool, UVLayout by Headus, which can really speed up your workflow by automating the process of cutting up the model and projecting onto it, while maintaining a consistent scale. Finally, Kevin explains why in production it may be necessary to have multiple UV sets and what the specific requirements are for programs like ZBrush and BodyPaint. Intended as an advanced tutorial on production UV layout techniques, Kevin’s many years of expertise inform this clear and “holistic” approach to modeling and UV work.

Cylindrical and Spherical Projections
Relax and Unfold UVs
Combining Different Projections
Headus UV Layout
Using Data Type Conversion to Layout UVs
UV Organization
Proper Mirroring Techniques

1. Multiple Projections
2. Complex Projections
3. Laying Out the Skull
4. UVs and Clothing
5. Stealing UVs from Nurbs
6. Stealing UVs with Strategy
7. Headus UV Layout Tool
8. Laying Out UVs for Production
9. Final Comments

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[img]http://preview.url-dead/img/1311211.jpg[/img]
[b]Rendering and Texturing in 3ds Max with_Ramy_Hanna[/b]

[img]http://preview.url-dead/img/1311261.jpg[/img]
3DS Max Rendering Iridescence w/ the Shellac Material
Duration: 23 min

In this tutorial, Ramy Hanna covers the funadamentals of creating iridescent materials in 3ds Max. Iridescence is an optical phenomenon in which hue changes depending on the angle at which it is being viewed. Iridescence can be seen in cds, shells and bubbles. Ramy starts with a reflective material and details how he uses Max’s Shellac material to create a three channel material that accurately recreates the optical effect of iridescence.

[img]http://preview.url-dead/img/1311271.jpg[/img]
3DS Max Texturing with Arch & Design Mental Ray Materials
Duration: 64 min

Ramy Hanna, goes through texturing 9 different materials with the Arch & Design shader through Mental Ray for 3ds Max 2009. He covers materials such as plastic, cloth, chrome, glass, concrete, brick and wood all in this 60 minute tutorial. This tutorial is a must for anyone needing a crash course on architectural texturing. Materials covered are: plastic, cloth, chrome, glass, concrete, brick, painted walls, and wood.

[img]http://preview.url-dead/img/1311281.jpg[/img]
Lighting Interior Spaces
Duration: 70 min

In Lighting Interior Spaces, Ramy Hanna will demonstrate the techniques necessary to achieve, not only beautiful and realistic interior renders, but will also show you how to optimally set up your renders for speed and efficiency. This tutorial will discuss topics such as Global Illumination, Final Gather, as well as using Photometric Lights for the most realistic interior renders.

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MAR101 – Introduction to Mari


Professor: Gareth Jensen

Our first ever course in Mari is designed to get everybody up to speed with this new and excitingly powerful 3D painting package from The Foundry. Mari is a great leap forward in professional texture painting by being both users friendly and capable of dealing with a staggering large amount of resolution. Professor Gareth Jensen been working with Mari for the past few years as it was developed at Weta Digital and has continued to use it at Double Negative where he currently works. fxphd members will have access to Mari on Linux via the fxphd VPN.

Jensen comes from a background of physical film effects including make-up/prosthetics and painting ranging from props through to miniatures. Mari allows him to take a similar approach to texturing a digital asset by automatically seaming multi-patch UV’s giving a much more complete hands-on feel, similar to that of painting a physical model.

In this course we will be covering the basics to get you up and running, including a breakdown of the tools and palettes that you will find yourself most often using. We will be covering such great tools as paint through, heal/tow and the remarkable warping tools. We will going through the concept of Mari’s shaders and channels system as well as its comprehensive masking options.

Over the course of the term we will be taking an asset from start to finish. f you work like Jensen you probably like using all the tools at your disposal so we will also show how Mari works easily with other packages. I will be going over basic process of working in conjunction with Nuke and also the wonderfully simple to use camera projection set up for all your Photoshop projections.

In Jensen’s 10 years of experience within the film industry, he has had the opportunity to work for both physical effects as well as digital and even began his career as a creature actor for Lord of the Rings. Having previously studied make-up and prosthetics for film in New Zealand his role in the industry further progressed with the renowned Weta Workshop where he was involved in major productions such as King Kong, 30 Days of Night, District 9, Prince Caspian and more recently Avatar. Developing his skills amongst some of the best artists in the industry, Jensen has also trained as a creature and props painter and it was during the production of Avatar that he made the decision to expand his role into the digital world. Switching over to Weta Digital as a texture and look dev artist on Avatar, Jensen has been able to work with Mari during its development and has now used it for over 2 years and is continuing to use it within Double Negatives production pipeline. His background in physical effects has left him with a strong base understanding of how to paint realistic textures and being able to use Mari as his digital medium has made this transition a lot smoother.

Class 1:
A guided tour of the Mari GUI introducing the contents of the toolbox and a brief overview of the pallets. We will also be looking at setting up your project and talk about the subject of resolution.

Class 2:
Approaching an asset by gathering ideas and putting a solid aim together. We will be covering setting up projectors in Mari and using them with Photoshop to design a paint scheme. I will also show you how to create and store custom palettes inside Mari.

Class 3:
In this class we look at cleaning up our projections and become familiar with object handling and fast paint application using both 3D and UV views.

Class 4:
An introduction to the Mari shader system and a demonstration in how to use Mari with Maya texturing tools.

Class 5:
In this class we will be learning how to version up geometry in the object tab, as well as how to paint a metal mask.

Class 6:
In this class we will start to combine the powerful tools and methods we have learnt so far to create interesting and believable rust masks.

Class 7:
In this class we will be looking at ways to use textures in Mari that have been produced in other applications. We will also be going over techniques for weathering your asset.

Class 8:
In this class I will be showing you how to bake shaders out of Mari and also how to apply the power of Nuke to your texturing workflow.

Class 9:
Painting a human hand, in this class I am going to show you one approach to painting skin in Mari. Part 1 of 2.

Class 10:
Painting a human hand, in this class I am going to show you one approach to painting skin in Mari. Part 2 of 2



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Thanks to kinetik-ninja and the clan for this awesome tutorial!

VUE201 – A Comprehensive Guide to Vue Taught by Eran Dinur, this course offers a comprehensive approach to learning Vue, with an emphasis on workflow
and techniques needed for effectively using it in various professional production scenarios.
From creating assets for matte painting and compositing to animating and rendering complete 3D scenes.
Vue has gained a prominent position in the industry as a tool for creating rich and detailed 3D natural scenery
and there’s an ever-growing demand for competent Vue artists.

We will first cover all of the main aspects of Vue – the different atmospheric models, polygonal and procedural terrains,
EcoSystems, animation, materials and plant editing, and then dig deeper into more complex areas such as fractal functions
and multi-layered shaders. Keeping in mind the needs of matte painting and compositing, we will also explore Vue’s extensive
multi-pass rendering, matte generation and export options.

Class 1: Introduction to Vue
– We will look at some of the strengths and unique capabilities of Vue. Then we?ll build a simple scene,
which will allow us to get familiar with the interface and various editors.

Class 2: Plants and EcoSystems
– After examining Vue?s SolidGrowth plants, We?ll take a close look at Vue?s fantastic distribution system.
We?ll explore the different approaches to setting up EcoSystems, from free-hand painting to defining distribution
and interaction rules.

Class 3: Atmosphere and lighting
– Mastering the atmospheric models in Vue is essential for achieving good looking renders.
We will devote most of the class to the Spectral atmosphere and volumetric clouds,
and will also take a short look at the standard model and environment mapping.

Class 4: Terrains
– We?ll go through the different terrain types (height field, procedural, large scale and infinite),
and explore terrain hand-sculpting and erosion techniques, as well as basic function editing,
and spherical terrains.

Class 5: Materials and natural distribution
– We will create textured and procedural materials and layer them using natural distribution rules.
We will also create water material and explore transparency, refraction and murkiness.

Class 6: The function Editor
– In this class we will dig deep inside Vue?s powerful node-based function editor,
and learn how to create elaborate terrains and materials using fractal algorithms and filters.

Class 7: Animation
– Importing cameras from external applications, camera and object animation,
animating atmospheres and clouds, wind animation and ventilators,
animating water materials and terrains.

Class 8: Rendering and exporting
– Vue has an extensive multi-pass rendering system, and we?ll take a close look at the various passes
and their potential usage.
We?ll also look at render quality configurations, as well as object and material export options.

Class 9: Advanced Techniques 1
– Displacement, sub-surface scattering, Hyper textures and camera projection mapping.

Class 10: Advanced Techniques 2
– More lighting, terrain, material, plants and EcoSystem techniques.

Rapidgator

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Uploaded

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