Videos

[img]http://preview.url-dead/img/1143421.jpg[/img]
UV Mapping for Games Low Poly UV Layout with_Mayan_Escalante | 1.45GB
UV layout is one of the most important skills of the game modeler. Unlike high poly modeling, game UVs are given limited texture space. It is important to use that space in the most efficient manner, while minimizing seams and distortion.
How you project and arrange your UVs can greatly impact the look of the model and the time it takes to paint your textures. This lecture will cover the tools and techniques necessary to create efficient UV maps.

* UTE (UV Texture Editor)
* UV Projection
* Creating UV Shells
* Mirroring UVs
* Transferring UVs
* Shell Arrangement
* Using a Reference Map
* Focusing Resolution

1. Separating the Model
2. Mapping the Head
3. Mapping the Upper Body
4. Mapping the Lower Body
5. Mapping Hands
6. Mapping Boots
7. Mapping Gear
8. Mirroring Geometry and UVs
9. Arranging Shells

url-dead
http://www.url-dead/file/882621984/_Character_UV_mapping_for_games.rar.part1.rar
http://www.url-dead/file/882615961/_Character_UV_mapping_for_games.rar.part2.rar
http://www.url-dead/file/882616121/_Character_UV_mapping_for_games.rar.part3.rar

fileserve.com
http://www.fileserve.com/file/AErnStX/_Character_UV_mapping_for_games.rar.part1.rar
http://www.fileserve.com/file/XtKaNYx/_Character_UV_mapping_for_games.rar.part2.rar
http://www.fileserve.com/file/SwAFUz6/_Character_UV_mapping_for_games.rar.part3.rar

 

Over the past Six months I have Managed to track down all the remaining xfrog libraries along with updating the already released libraries with better textures and better quality models
Each library comes with billboards and perspectives also perfect for game engines and large forests.
so without further ado I bring to you the Complete range of 30 Xfrog Libraries along with tutorials and Software, The first time this has ever been released.

[img]http://preview.url-dead/img/1095661.jpg[/img]

Product Design Rendering Essentials
Lighting and Shading in StudioTools with Dustin Brown

StudioTools is a workhorse application for many industrial designers, but much of its functionality is buried within complex option windows and cryptically named settings. In this DVD, industrial designer Dustin Brown demystifies the rendering process in StudioTools. He covers not only critical settings within the software, but also presents his unique approach to planning, lighting and shader creation.
He concludes with a comprehensive rendering demo in which he shows this approach in action and discusses, among many other things, such difficult topics as depth of field, chrome and clearcoat paint finishes.

Process
Workflow
Lighting
Shader Options
Chrome
Car Paint
Reflections
Depth of Field
Render Globals
Optimization

1.Rendering Planning
2.Overview of Settings
3.Shader and Light Settings
4.Lighting Basics
5.Demo: Planning and Stand-in Shaders
6.Demo: Lighting
7.Demo: Final Shaders

fileserve.com
http://www.fileserve.com/file/FmhgJAJ/_P.Design_Rendering_Essent.part01.rar
http://www.fileserve.com/file/Jv65CQ4/_P.Design_Rendering_Essent.part02.rar
http://www.fileserve.com/file/dyexZTf/_P.Design_Rendering_Essent.part03.rar
http://www.fileserve.com/file/CatG8cG/_P.Design_Rendering_Essent.part04.rar
http://www.fileserve.com/file/cz8j36P/_P.Design_Rendering_Essent.part05.rar
http://www.fileserve.com/file/md63mZ8/_P.Design_Rendering_Essent.part06.rar
http://www.fileserve.com/file/drd8Spx/_P.Design_Rendering_Essent.part07.rar
http://www.fileserve.com/file/ENKnbux/_P.Design_Rendering_Essent.part08.rar
http://www.fileserve.com/file/AYHcvCV/_P.Design_Rendering_Essent.part09.rar
http://www.fileserve.com/file/qbyu9uu/_P.Design_Rendering_Essent.part10.rar
http://www.fileserve.com/file/P6UJsJU/_P.Design_Rendering_Essent.part11.rar
http://www.fileserve.com/file/MnDp55q/_P.Design_Rendering_Essent.part12.rar
http://www.fileserve.com/file/wDJvx7h/_P.Design_Rendering_Essent.part13.rar
http://www.fileserve.com/file/M8qXjWz/_P.Design_Rendering_Essent.part14.rar
http://www.fileserve.com/file/YZk99Dz/_P.Design_Rendering_Essent.part15.rar
http://www.fileserve.com/file/DH6nVwA/_P.Design_Rendering_Essent.part16.rar

url-dead
http://www.url-dead/file/863098884/_P.Design_Rendering_Essent.part01.rar
http://www.url-dead/file/863098904/_P.Design_Rendering_Essent.part02.rar
http://www.url-dead/file/863098894/_P.Design_Rendering_Essent.part03.rar
http://www.url-dead/file/863098914/_P.Design_Rendering_Essent.part04.rar
http://www.url-dead/file/863098864/_P.Design_Rendering_Essent.part05.rar
http://www.url-dead/file/863102171/_P.Design_Rendering_Essent.part06.rar
http://www.url-dead/file/863102181/_P.Design_Rendering_Essent.part07.rar
http://www.url-dead/file/863102141/_P.Design_Rendering_Essent.part08.rar
http://www.url-dead/file/863102111/_P.Design_Rendering_Essent.part09.rar
http://www.url-dead/file/863102131/_P.Design_Rendering_Essent.part10.rar
http://www.url-dead/file/863102121/_P.Design_Rendering_Essent.part11.rar
http://www.url-dead/file/863102091/_P.Design_Rendering_Essent.part12.rar
http://www.url-dead/file/863102101/_P.Design_Rendering_Essent.part13.rar
http://www.url-dead/file/863102151/_P.Design_Rendering_Essent.part14.rar
http://www.url-dead/file/863094824/_P.Design_Rendering_Essent.part15.rar
http://www.url-dead/file/863038224/_P.Design_Rendering_Essent.part16.rar

[img]http://preview.url-dead/img/1102921.jpg[/img]

The Making of ‘Fume’ with Alex Alvarez | 1.03 GB
These_chapters represent a technical overview of how the image ‘Fume’ was created using Maya, ZBrush and Photoshop. In contrast to some of my other work on Gn0mon0logy and The Gn0mon W0rkshop, Fume was created without any initial design direction. There was no sketch to develop, as was the case with Jester or Trin.
Therefore this tutorial demonstrates a slightly different workflow as I allowed a design to evolve organically. The actual creation of Fume was not recorded, therefore these lectures are all created in realtime as I explain, in detail, the process of creating the image. ‘Fume’ has been toprow plugged at cgtalk, zbrushcentral, 3dtotal and was a ‘daily deviation’ at Deviant Art.

* Retopologizing in ZBrush
* Combining normal maps for different objects on a single shader
* Image based lighting, Final gather, Direct illumination
* Polypainting cavity map
* Look Development
* Integrating elements
* Compositing the Render Layers

Chapters
1. Forms + Topology
2. Basemesh Maya Edit
3. ZBrush Sculpting
4. Maya Setup + Lighting
5. Photoshop Studies
6. Final Composition

fileserve.com
http://www.fileserve.com/file/kscGvTz/_G_TheMakingFume.part01.rar
http://www.fileserve.com/file/pkCKhG5/_G_TheMakingFume.part02.rar
http://www.fileserve.com/file/mDuvfxG/_G_TheMakingFume.part03.rar
http://www.fileserve.com/file/kxa3shH/_G_TheMakingFume.part04.rar
http://www.fileserve.com/file/GtsqKz5/_G_TheMakingFume.part05.rar
http://www.fileserve.com/file/M7Nfavf/_G_TheMakingFume.part06.rar
http://www.fileserve.com/file/zay4483/_G_TheMakingFume.part07.rar
http://www.fileserve.com/file/U5WpaZK/_G_TheMakingFume.part08.rar

url-dead
http://www.url-dead/file/867629544/_G_TheMakingFume.part01.rar
http://www.url-dead/file/867776544/_G_TheMakingFume.part02.rar
http://www.url-dead/file/867880864/_G_TheMakingFume.part03.rar
http://www.url-dead/file/867965274/_G_TheMakingFume.part04.rar
http://www.url-dead/file/868005494/_G_TheMakingFume.part05.rar
http://www.url-dead/file/868063644/_G_TheMakingFume.part06.rar
http://www.url-dead/file/868110984/_G_TheMakingFume.part07.rar
http://www.url-dead/file/868159444/_G_TheMakingFume.part08.rar

brain
German,English,French| 720?576 | 25fps | MP3 224kbps | 3.91 GB
Genre: eLearning
Five internationally successful photographers and digital artists present their works and share insight into the creative process. The spectrum ranges from people-to-landscape to advertising photography. Watch the professional players and find out how to work faster with the Wacom Intuos3 pen tablet retouching and compositing in Adobe Photoshop

Installation:
1. Downloaded and run Start, choose language

Contents:
Contents Photographers 10:33
Tablet and Pen 10:49
Robin Preston about 87 min
Personal settings: Board & Pen 12:01
Dirty Concepts 08:19
A new background 16:48
Dog on floor 13:12
The car at the port 23:10
A perfect beer tap 09:12
He who laughs last ? 4:43
Thomas Bredenfeld about 52 min
Recording and preparation 8:28
Stitching of individual images 9:08
Policy formulation and board settings 10:17
Supplementing the sky 08:06
Working out the details 07:20
Atmosphere with masks 8:53
Ed Lee about 51 min
Personal settings: Board & Pen 05:12
The first Retouching 08:42
Lights on! 1:13
Twilight 3:00
Somewhere in Nowhere 05:50
The cafe is finished 03:29
Reflections 07:12
The Night Rod 05:21
More puddles 04:10
The Final Touch 07:04
Christian Lord Otto about 67 min
Personal settings: Board & Pen 02:51
Process images in Camera RAW 07:11
Color to bring 12:45
Constructive Retouching 17:23
For one is more 12:30
Children and their expression 14:50
Hubertus Kuppers about 24 min
Personal settings: Board & Pen 08:29
Cleanup of impurities 06:47
Effective use of the Magic Wand 03:23
Adjustment layers in practical use 05:39
———————————————————

Download:
http://www.url-dead/file/869828641/Video2Brain.Real-Life.Photoshop.Workflows.part01.rar
http://www.url-dead/file/871760561/Video2Brain.Real-Life.Photoshop.Workflows.part02.rar
http://www.url-dead/file/871940821/Video2Brain.Real-Life.Photoshop.Workflows.part03.rar
http://www.url-dead/file/873701814/Video2Brain.Real-Life.Photoshop.Workflows.part04.rar
http://www.url-dead/file/874419614/Video2Brain.Real-Life.Photoshop.Workflows.part05.rar
http://www.url-dead/file/874958984/Video2Brain.Real-Life.Photoshop.Workflows.part06.rar
http://www.url-dead/file/875456731/Video2Brain.Real-Life.Photoshop.Workflows.part07.rar
http://www.url-dead/file/875422821/Video2Brain.Real-Life.Photoshop.Workflows.part08.rar
http://www.url-dead/file/875414421/Video2Brain.Real-Life.Photoshop.Workflows.part09.rar
—mirror—
http://www.fileserve.com/file/akfYPgU/Video2Brain.Real-Life.Photoshop.Workflows.part01.rar
http://www.fileserve.com/file/J7MnrTt/Video2Brain.Real-Life.Photoshop.Workflows.part02.rar
http://www.fileserve.com/file/BxjUhrK/Video2Brain.Real-Life.Photoshop.Workflows.part03.rar
http://www.fileserve.com/file/5hcNUKq/Video2Brain.Real-Life.Photoshop.Workflows.part04.rar
http://www.fileserve.com/file/NccMkQy/Video2Brain.Real-Life.Photoshop.Workflows.part05.rar
http://www.fileserve.com/file/tw5BHZK/Video2Brain.Real-Life.Photoshop.Workflows.part06.rar
http://www.fileserve.com/file/fyMWqm3/Video2Brain.Real-Life.Photoshop.Workflows.part07.rar
http://www.fileserve.com/file/uXPNXKT/Video2Brain.Real-Life.Photoshop.Workflows.part08.rar
http://www.fileserve.com/file/wmesFxn/Video2Brain.Real-Life.Photoshop.Workflows.part09.rar

3dmotive
English | MP4 | 1280×720 | 30 fps | project files | textures | 1.44 GB
Genre: eLearning
In this video we’ll take a well rounded look at the workflow used to texture this Bradley fighting vehicle. Beginning with the author’s approach to texture painting, we’ll then discuss utilizing photo source elements, integrating hand painted dirt, wear and scratches, as well as show techniques for painting cloth and the tank treads. Once our color map is complete we’ll then build our specular map to ensure our surfaces read like metal and offer nice detail and contrast.

full
***Project files are included***
download
One File: http://www.url-dead/file/892285641/3DM.HSVText.rar
—or—
http://www.url-dead/file/892282271/3DM.HSVText.part1.rar
http://www.url-dead/file/892211921/3DM.HSVText.part2.rar
http://www.url-dead/file/892128581/3DM.HSVText.part3.rar
http://www.url-dead/file/892000641/3DM.HSVText.part4.rar
—mirror—
http://www.fileserve.com/file/dRw7x2b/3DM.HSVText.part1.rar
http://www.fileserve.com/file/fUD7Rt9/3DM.HSVText.part2.rar
http://www.fileserve.com/file/KSCGMhG/3DM.HSVText.part3.rar
http://www.fileserve.com/file/fHdk6HW/3DM.HSVText.part4.rar

Tutors
Digital Tutors | .flv | project files | 1.02Gb
In this collection of lessons we will learn about a wide variety of animation techniques that are designed to improve your animation skill-set.

In this course we will build an animation of a character climbing over a wall from scratch, using techniques that can be implemented in any animation. Step by step, we’ll create this climb while covering various techniques like: how to block in your extremes so that finalizing the animation becomes a faster process, strengthening poses to get a more entertaining outcome, and we’ll also learn how to work smarter by utilizing Animation Layers to tweak pre-existing animation non-destructively, so that by the end of this course, you’ll have the knowledgebase you need to create animations quickly and proficiently.

1. Introduction and Project Overview
2. Blocking in the First Extreme of the Climb
3. Blocking in the Second Extreme of the Animation
4. Posing the Action of the Character Scaling the Wall
5. Posing the Character Getting Ready to Leap Over the Wall
6. Animating the Character\’s Descent
7. Wrapping up the Extremes
8. Blocking in an In-between
9. Refining the Upper Body
10. Tweaking the Right Leg
11. Correcting the Left Leg
12. Finishing up the Left Leg / Fixing the Right Arm
13. Wrapping up Corrections on the Left Arm
14. Starting to Finalize the Animation
15. Completing the Animation

Download:
One file: http://www.url-dead/file/871498511/DT-EAinMaya2011ClimbingA_Wall.rar
—or—
http://www.url-dead/file/875760341/DT-EAinMaya2011Climbing_A_Walll.part1.rar
http://www.url-dead/file/875760311/DT-EAinMaya2011Climbing_A_Walll.part2.rar
http://www.url-dead/file/875760381/DT-EAinMaya2011Climbing_A_Walll.part3.rar
http://www.url-dead/file/875723731/DT-EAinMaya2011Climbing_A_Walll.part4.rar
—mirror—
http://www.fileserve.com/file/qUBHyA7/DT-EAinMaya2011Climbing_A_Walll.part1.rar
http://www.fileserve.com/file/h5sHtfY/DT-EAinMaya2011Climbing_A_Walll.part2.rar
http://www.fileserve.com/file/aABnbaj/DT-EAinMaya2011Climbing_A_Walll.part3.rar
http://www.fileserve.com/file/9FvkmSX/DT-EAinMaya2011Climbing_A_Walll.part4.rar

udk
English | MP4 | 1280×720 | project files | 938 MB
Genre: eLearning
In this video we’ll take an introductory look at UDK’s material editor. Once we’ve covered the basics of importing textures and creating our own materials we’ll dive into creating some of the more common types of materials you’ll encounter in today’s games. We’ll be creating metal surfaces with reflection, glass, blended materials such as rock and moss, a holographic animated material, and lastly realistic water, complete with animation, reflections and depth based effects.

material
***Project files are included***
download
http://www.url-dead/file/883461591/3DM.UDKMaterS.P1.part1.rar
http://www.url-dead/file/880575201/3DM.UDKMaterS.P1.part2.rar
http://www.url-dead/file/883559711/3DM.UDKMaterS.P1.part3.rar
http://www.url-dead/file/880514741/3DM.UDKMaterS.P1.part4.rar
—mirror—
http://www.fileserve.com/file/QPNUeCC/3DM.UDKMaterS.P1.part1.rar
http://www.fileserve.com/file/gymGy97/3DM.UDKMaterS.P1.part2.rar
http://www.fileserve.com/file/QBQvXH6/3DM.UDKMaterS.P1.part3.rar
http://www.fileserve.com/file/bsnWfr7/3DM.UDKMaterS.P1.part4.rar

Unity3D
Unity 3D – Asset Superpack | 7.63 GB
Most projects are for Unity3d V3+

Tutorials:
I3D’s Next-Gen Game Development with Unity3D Volume I
[Noesis] Unity 3d Module 1 – Fundimentals – Video + Assets
[Noesis] Unity 3d Module 2 – Gameplay and Scripting – Video + Assets
[Noesis] Unity 3d Module 3 – Optimization etc – Video + Assets
Advanced Game Design Using Unity
Game Development Using Unity 3 Complete
Unity 3D Game Development by Example – PDF E-Book
Unity Game Development Essentials – PDF E-Book
Complete FPS Tutorial by Graham McAllister – PDF E-Book + Assets
Car Tutorial – PDF + Project Files

Assets of Note:
Ingame Biped Editor
Playmaker – Visual Scripting
ORK Okashi RPG Kit
EZRoads 3d 1.8.1
FPX Zero (FPS starter kit)
River tool
Roadpath Tool
Rope Script
Terrain Toolkit Pro
…and more

Projects:
3rdPersonShooter
3rdPesronShooterKit
CarTutorial
CharacterAnimation
DirectionalWaypointExample
FPS_Tutorial_Completed
FPSplayer kit
FPX ZERO
JCar
M2H_Networking_Tutorial
M2H_Occlusion_System
mixamo_animationdrivenplayablecharacter
New Unity Inv
Proof Of Concept 1
ThirdPersonShooter
UnityGameExamplesByM2H
UnitySteer
…and more

And much more unsorted…
——————————————————

Download:
http://www.url-dead/file/871382241/Unity3D.Asset.Superpack.part01.rar
http://www.url-dead/file/876308011/Unity3D.Asset.Superpack.part02.rar
http://www.url-dead/file/876347131/Unity3D.Asset.Superpack.part03.rar
http://www.url-dead/file/876392631/Unity3D.Asset.Superpack.part04.rar
http://www.url-dead/file/876411431/Unity3D.Asset.Superpack.part05.rar
http://www.url-dead/file/876450441/Unity3D.Asset.Superpack.part06.rar
http://www.url-dead/file/876504911/Unity3D.Asset.Superpack.part07.rar
http://www.url-dead/file/876572491/Unity3D.Asset.Superpack.part08.rar
http://www.url-dead/file/876695281/Unity3D.Asset.Superpack.part09.rar
http://www.url-dead/file/876308061/Unity3D.Asset.Superpack.part10.rar
http://www.url-dead/file/876366671/Unity3D.Asset.Superpack.part11.rar
http://www.url-dead/file/876404071/Unity3D.Asset.Superpack.part12.rar
http://www.url-dead/file/876455621/Unity3D.Asset.Superpack.part13.rar
http://www.url-dead/file/876509201/Unity3D.Asset.Superpack.part14.rar
http://www.url-dead/file/876572461/Unity3D.Asset.Superpack.part15.rar
http://www.url-dead/file/876680461/Unity3D.Asset.Superpack.part16.rar
http://www.url-dead/file/876732771/Unity3D.Asset.Superpack.part17.rar
http://www.url-dead/file/876745091/Unity3D.Asset.Superpack.part18.rar
—mirror—
http://bitshare.com/files/f3vaho62/Unity3D.Asset.Superpack.part01.rar.html
http://bitshare.com/files/cbeq12cq/Unity3D.Asset.Superpack.part02.rar.html
http://bitshare.com/files/q1kkjvr9/Unity3D.Asset.Superpack.part03.rar.html
http://bitshare.com/files/3h316jp4/Unity3D.Asset.Superpack.part04.rar.html
http://bitshare.com/files/um0vxul4/Unity3D.Asset.Superpack.part05.rar.html
http://bitshare.com/files/ral4hdkj/Unity3D.Asset.Superpack.part06.rar.html
http://bitshare.com/files/1kk3zc4h/Unity3D.Asset.Superpack.part07.rar.html
http://bitshare.com/files/gq15rdb8/Unity3D.Asset.Superpack.part08.rar.html
http://bitshare.com/files/mi30rmvz/Unity3D.Asset.Superpack.part09.rar.html
http://bitshare.com/files/ubohbci4/Unity3D.Asset.Superpack.part10.rar.html
http://bitshare.com/files/d9yrnhm2/Unity3D.Asset.Superpack.part11.rar.html
http://bitshare.com/files/aauz7f8e/Unity3D.Asset.Superpack.part12.rar.html
http://bitshare.com/files/fpld2wee/Unity3D.Asset.Superpack.part13.rar.html
http://bitshare.com/files/w38ud8xz/Unity3D.Asset.Superpack.part14.rar.html
http://bitshare.com/files/eewlfu7n/Unity3D.Asset.Superpack.part15.rar.html
http://bitshare.com/files/chjoxu8h/Unity3D.Asset.Superpack.part16.rar.html
http://bitshare.com/files/sjbvc8cs/Unity3D.Asset.Superpack.part17.rar.html
http://bitshare.com/files/q44xn75k/Unity3D.Asset.Superpack.part18.rar.html

[img]http://preview.url-dead/img/1065891.jpg[/img]

The Digital Maquette, Volumes 1 & 2

The Digital Maquette, Vol. 1
Zack Petroc’s Art Directing Series begins with “The Digital Maquette”. This title presents an innovative and direct approach to 3D content creation. Zack demonstrates a Maya-to-Mudbox workflow, outlining the advantages of digital sculpting and showcasing the benefits it can offer your design team. The workflow is presented with the artist in mind. It highlights specific tools and techniques focusing on how they add to the creative freedom of your design process. As Zack creates two characters from the initial box mesh to final sculpted pose, he discusses how to define your character from both an art directing and digital sculpting perspective. This lecture is intended for Art Directors and Production Designers who are interested in discovering how digital sculpting can add to their creative process. Additionally, it presents information for artists who are interested in growing their skills as digital sculptors.

The Digital Maquette, Vol. 2
Zack Petroc’s Art Directing Series continues with “The Digital Maquette, Volume 2”, in which he outlines the creation of the Froad Rider, the costume and peripheral accessories using ZBrush. Watch as Zack develops the character from a low-resolution organized mesh for the head, and box meshes for the costume and accessories. After posing the character using ZBrush’s new Transpose tools he documents the process for outputting the character as a 3D print with Gentle Giant Studios. Zack presents the workflow with the artist in mind, highlighting specific tools and techniques and focusing on how they add to the creative freedom of the design process. He also discusses how to define your character from both an art directing and digital sculpting perspective. This lecture is intended for Art Directors and Production Designers who are interested in discovering how digital sculpting can add to their creative process. Additionally, it presents information for artists who are interested in growing their skills as design sculptors.

Filesonic
http://www.url-dead/file/831257614/_ZPC.TheDigMaq_.part01.rar
http://www.url-dead/file/831262254/_ZPC.TheDigMaq_.part02.rar
http://www.url-dead/file/831264634/_ZPC.TheDigMaq_.part03.rar
http://www.url-dead/file/831262284/_ZPC.TheDigMaq_.part04.rar
http://www.url-dead/file/831262274/_ZPC.TheDigMaq_.part05.rar
http://www.url-dead/file/831262334/_ZPC.TheDigMaq_.part06.rar
http://www.url-dead/file/831262314/_ZPC.TheDigMaq_.part07.rar
http://www.url-dead/file/831262304/_ZPC.TheDigMaq_.part08.rar
http://www.url-dead/file/831265121/_ZPC.TheDigMaq_.part09.rar
http://www.url-dead/file/831265051/_ZPC.TheDigMaq_.part10.rar
http://www.url-dead/file/831265091/_ZPC.TheDigMaq_.part11.rar
http://www.url-dead/file/831265011/_ZPC.TheDigMaq_.part12.rar
http://www.url-dead/file/831265031/_ZPC.TheDigMaq_.part13.rar
http://www.url-dead/file/831265041/_ZPC.TheDigMaq_.part14.rar
http://www.url-dead/file/831265021/_ZPC.TheDigMaq_.part15.rar
http://www.url-dead/file/831265071/_ZPC.TheDigMaq_.part16.rar
http://www.url-dead/file/831265111/_ZPC.TheDigMaq_.part17.rar
http://www.url-dead/file/831265061/_ZPC.TheDigMaq_.part18.rar
http://www.url-dead/file/831267141/_ZPC.TheDigMaq_.part19.rar
http://www.url-dead/file/831269291/_ZPC.TheDigMaq_.part20.rar
http://www.url-dead/file/831275344/_ZPC.TheDigMaq_.part21.rar
http://www.url-dead/file/831275554/_ZPC.TheDigMaq_.part22.rar
http://www.url-dead/file/831277814/_ZPC.TheDigMaq_.part23.rar
http://www.url-dead/file/831277834/_ZPC.TheDigMaq_.part24.rar
http://www.url-dead/file/831277894/_ZPC.TheDigMaq_.part25.rar
http://www.url-dead/file/835466491/_ZPC.TheDigMaq_.part27.rar
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