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Head Sculpting and Texturing ZBrush Techniques DVD-1
| HF | 1 DVDs |6.950 GB |
This 2-disc set takes an in-depth look at the design and creation of a detailed character head using Pixologic?s ground breaking software ZBrush. In over eight hours of lecture, Alex Alvarez sculpts a head from scratch using Zspheres and ZBrush?s arsenal of sculpting and detailing tools.
Beginning with primitive shapes derived from Zspheres, the primary forms of the head are quickly blocked out to determine general proportion and design. Alex then refines the eyes, ears, nose, mouth and horn regions before moving into Projection Master to create surface details. Once the geometry is complete, the use of ZBrush as a texturing tool is demonstrated in the creation of high-resolution bump, color and specular maps. The creation of custom tileable Alpha libraries with ZBrush and Photoshop is also demonstrated. In conclusion, Alex shows how to integrate geometry, displacements and textures using Maya’s native renderer and Mental Ray. Every step of the process is shown using real-time and timelapse video.
Chapters: Disk One
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1900×1200 | 7.3 GB | 3ds Max | Thinking Particles 4.0 SP1
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Great lighting is the key to getting professional-looking output from Maya and Mental Ray. Now, for the first time, Pixar Technical Director Jeremy Birn shares his secrets, his settings, and his Maya scenes, in a Maya-specific training DVD. This new DVD features over 3 hours of tightly edited demonstrations of professional lighting and rendering techniques using Maya and Mental Ray. Topics covered include:
Step-by-step lighting of full Maya scenes
Simulated radiosity style lighting for realism and speed
Every kind of Maya light and shadow explored in depth
Hacks, tricks, cheats, and creative uses for light attributes
Practical approaches to professional-looking color choices
Ray-traced shadows: how to optimize them and control their appearance
In-depth guide to fixing different kinds of shadow artifacts and light leaks
Mental Ray controls in lights, shadows, shaders, and render settings
Adjusting shadows in reflections, through transparency and fur, in real-time, and in other special cases
The DVD features 18 video lectures that you can play on your computer. The videos are high-resolution to show every pixel of the Maya interface in each demonstration. All the Maya scenes are included on the DVD as well, along with necessary textures, lights, and shaders to re-create each demonstration. Printable PDF course notes provide a quick reference guide to lighting and rendering functions in Maya.
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BEHIND THE SCENES (BTS) is a new and exciting DVD series developed to showcase the creation of a game cinematic sequence. The series follows a team of artists as they demonstrate their production techniques from concept phase to final rendered animation. In this chapter of the BTS series Ben Neall explores the many aspects of texture creation for the main character Geo. Some of these aspects include techniques such as UVing, Projecting, Texture Painting using 2D and 3D softwares, as well as overviews of shader and render setup. Ben also shows techniques to help the artist in the visual development stage, using compositing software to make real-time decisions. The viewer will also see actual production meetings in which the design and creation of the textures are discussed.
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Introduction To PYTHON Programming For CG
This video will take you through the beginning of PYTHON programming for VFX an CG. Basic Components and functionality are discussed, and some tools are created that would apply to just about any Studio Pipeline. Heavy examples are shown towards the end of this video.
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http://hotfile.com/dl/101027274/b87bf1a/CMIVFXIPPCG.part1.rar.html
http://hotfile.com/dl/101027276/6c60d9d/CMIVFXIPPCG.part2.rar.html
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CGMaster -? Environment Modeling and Texturing
15 hours | 1280 x 768 resolution | Mp4 format | Blender 2.5, Photoshop
Watch Teaser Video | Fileserve ? Hotfile ? Filesonic | +Projects Files | 7.95 gb

The Foundry NukeX v6.2 v2 32Bit & 64Bit With Crack FIX
Nuke is a powerful compositing product that delivers unparalleled speed and a first-class feature set that is unrivalled in the desktop market.
If you are in the business of creating high-quality digital images Nuke is the production proven visual effects tool that brings speed, functionality and flexibility to your VFX pipeline. Nuke solves real problems faced by post production facilities and visual effects artists all over the world.
Nuke?s flexible node-based approach, native multi-channel workflow and powerful integrated 3D compositing environment delivers on the creative vision of the most forward-thinking commercial, music video, television and film directors.
Nuke began as the in-house compositing and effects software at Digital Domain, brought together by a team of highly talented engineers and visual effects artists to meet the growing requirements of a world-leading post production facility. The Foundry remains committed to the original concept of developing a compositing application designed by artists for artists.
All rights reserved. All trademarks contained herein are the property of their respective owners.
If you like this software,Buy it
Enjoy !
Info
http://www.thefoundry.co.uk/products/nuke/
The Foundry NukeX v6.2 v2 32Bit & 64Bit with CRACK FIX
Crack FIX
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VFX Master – Allan McKay Speaks Visual FX in New york
Award winning VFX Master Allan McKay speaks at Autodesk New York event on Visual FX pipelines and workflow, using tools like Krakatoa, Rayfire, Fume FX, Thinking Particles and various other subjects as well as a LIVE Q&A at the end.
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File Size: 700mb (please seed if downloading torrent)
Torrent: http://hotfile.com/dl/99278095/10bfce9/2010-NYC-amckay_EndUserEvent.mov.torrent.html
hotfile: http://hotfile.com/dl/99289761/98b537c/2010-NYC-amckay_EndUserEvent.mov.html
You can download High Resolution video here (700mb)
Taken from Autodesk.com:
An evening of Tips & Tricks with Max Guru – Allan McKay
All are welcomed so join our October Max User Group meeting for an Incredible Evening of Tips & Tricks with Top 3DS Max Industry Guru – Allan McKay. You are assured of being Enlightened and Entertained.
Allan has been in touch with us – and, what he plans to show is still a work in progress. But, as he mentioned briefly – ” …show off some effects techniques from some recent films I’ve been working on, primarily focusing on particles, fluids and procedural pipelines.Basically I’ll either show off some krakatoa and fracturing or focus on a few other things…”