A 3D-Palace original! This one of a kind DVD series will bring to you the entire interior modeling process from start to finish. No other set can promise the type of information given to you here in the 3D-Palace Architectural Modeling Series.
Are you tired of skimming through books hoping to match the pictures with your scene? Are you tired of poorly written pdfs that leave you feeling like you missed something?
Are you tired of searching google for architectural tutorials but can only find a few?
Or are you simply tired of buying costly DVD training only to find that they show timelapse recordings or worse yet, pause half way through and show you the “finished outcome?”
Digital tutors Visual Guide to Animation
The ‘Visual Guide to Animation’ is a software independent course that provides a step-by-step approach to building a solid foundation tounderstanding and learning the basics of computer animation and covers fundamental animation terms and definitions as well as a variety ofessential animation tips, tools, and techniques. Continue Reading
Gnomon Workshop: Maya Rendering 1 – Light Fundamentals – DVDRIP
This lecture introduces the basic concepts of lighting and rendering a scene. It begins by introducing Render Globals, Depth-Map and Raytrace shadows, and each of the light types in Maya. Three-point lighting is demonstrated as an effective starting point for lighting a scene. More advanced topics such as reflected light, gobos, and optical effects are introduced. The lecture demonstrates a simple but rich three-point light setup, and then illustrates a more complex, fully realized scene, using the tools learned.
Learning Design with Alias StudioTools | 1.86 GB
Learning Design with Alias StudioTools is your hands-on guide to modeling and visualization in 3D. Learn to communicate ideas quickly, accurately and efficiently with software tools that set the standard for outstanding design for transportation and consumer products.
The Texturing will cover the creation of custom brushes and seamless tileable textures in Photoshop followed by how to create a uv layout for a polygonal and subdivison surface character model in Maya. After these first few chapters, create realistic skin textures using a combination of hi resolution photographs and airbrushing, again within Photoshop using layers, then back into Maya to fine tune the textures using IPR (Interactive Photo realistic Rendering).
Includes all the texture and scene files
Model, Texture, and Render a Photorealistic Ipod in Modo 401
Nov 25th in 3D Art, Luxology Modo, Rendering, Shaders, Texturing by Justin Mitrache
Model a Detailed High Poly Fire Hydrant in 3ds Max
Nov 24th in 3D Art, Autodesk 3Ds Max by Ben Tate
Subdivision modeling is a skill like any other…it is relatively easy to grasp the basics, but it can be extremely difficult to get a handle on the the more advanced techniques. In this two hour long, intermediate/ advanced level modeling tutorial, Ben Tate will demonstrate his process of creating a detailed high-poly fire hydrant using subdivision modeling.
Terragen is a scenery generator, created with the
goal of generating photorealistic landscape
images and animations.
Learn production techniques to hard surface modeling, creative tips and tricks to building complex geometry, and a proven workflow to modeling detailed motorcycles and parts. Contains over 8 hours of self-paced training for artists using 3ds Max 2009.
Electric Rain Swift 3D v6.0.876
The ultimate 3D software for graphic and rich media designers using Adobe Flash® and Microsoft Expression Blend®. Swift 3D is the only 3D software to directly integrate with Flash through the Swift 3D File Importer and SmartLayer Technology and exports to Microsoft XAML. Swift 3D\’s toolset and interface allow anyone to quickly create 3D content, while providing a full set of advanced tools to grow into. Swift 3D is a powerful, easy-to-use 3D solution that delivers high-quality results
Swift 3D v6 introduces a very simple but extremely powerful Boolean primitive to our modeler, which allows you to combine or punch holes through objects using other 3D objects in your scene. It\’s all non-destructive, allowing easy editing and unlimited possibilities