[center]Poster
Digital-Tutors – Creative Development: Rigging and Animation Workflows Using CAT in 3ds Max with Rick Vicens[/center]
Advanced | 4h 02m | 1.38 GB | Project Files 17 MB | Required Software: 3ds Max 2012

In this tutorial we will learn how to take a character mesh from rigging to animation using the Character Animation Toolkit (CAT) in 3ds Max. We are going to take a character mesh all the way through animation in 3ds Max. Throughout the tutorial, we will discuss workflow for an animation pipeline. We will start with rigging with 3ds Max’s CAT system and learn some tips and tricks for skinning along the way. We will then talk about planning a shot and setting up a basic cameras. Finally, we take all of our assets and create a two shot animation utilizing the rig we created.

Home:
http://www.digitaltutors.com/11/training.php?pid=575

Download:
http://bytesbox.com/!/127eatdtcE8dx8b/
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[center]Poster
Digital-Tutors – Creative Development: Character Creation Pipeline in Maya and ZBrush with Safari Sosebee[/center]
Advanced | 2h 07m | 1.11 GB | Project Files 419 MB | Required Software: Maya 2009, Photoshop CS4, ZBrush 3.1

In this Maya tutorial, we will learn how to create a creature image based on one camera while learning how to cheat certain details in Photoshop. This tutorial will go through all of the steps of the process of making a polished image of a creature character. We will learn the importance of each part to ensure that our image is appealing in the end.

Home:
http://www.digitaltutors.com/11/training.php?pid=574

Download:
http://bytesbox.com/!/mza7gZFEXUhIOz8/
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[center]Poster
Digital-Tutors – Creative Development: Creating a Photorealistic Ink Drop Effect in FumeFX and Krakatoa with Eduard Schulze-Battmann[/center]
Advanced | 1h 39m | 431 MB | Project Files 13 MB | Required Software: 3ds Max 2012, FumeFX 2.0, Krakatoa 1.6, NUKE

In this tutorial we will learn how to create particle effects from the beginning to final render. Throughout this tutorial we are going to talk about FumeFX and PFlow from the basics to more advanced techniques. We’ll also cover some rendering techniques in Krakatoa, including the Magma Flow Editor, we’ll see how to increment our particle count using the partitioning, and finally we’ll look how to composite the particles in NUKE. After completing this tutorial, we’ll have a much better understanding of fluids and how to manage and render particles.

Home:
http://www.digitaltutors.com/11/training.php?pid=558

Download:
http://bytesbox.com/!/BPiNTp4qd2Xzcpv/
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creativeLIVE - Dramatic Post-Production with David Nightingale

creativeLIVE ? Dramatic Post-Production with David Nightingale (2011)
WEB-Rip | WMV | WMV3 @ 500 Kbit/s | 952?536 | WMA2 Stereo @ 96 Kbit/s 44 KHz | 2.37 GB

Instructor: David Nightingale
School: Photography
Date: 3-Day Weekend Workshop
Topics: HDR, Lightroom, Photoshop, Post Processing, Workflow Continue Reading