Lynda.com – ZBrush 3 for Windows Essential Training

| 900 Mb | RS |

Pixologic’s ZBrush 3 stands at the forefront of digital 3D sculpting and 2.5D painting, a new medium that is taking the art and entertainment worlds by storm. Visual effects artist Eric Keller shares his expertise and talents in ZBrush 3 for Windows Essential Training. He presents the concepts behind digital sculpting, shows how to produce fantastic images using the unique ZBrush toolset and interface, and demonstrates the power of the Digital Clay and Sculpting brushes. To offer a richer understanding of the application, Eric gives a guided tour of the interface and addresses the most common problems experienced by new users. Exercise files accompany the course.

Download from Rapidshare
http://rapidshare.com/files/338157654/LZBrush3.part1.rar.html
http://rapidshare.com/files/338156999/LZBrush3.part2.rar.html
http://rapidshare.com/files/338157896/LZBrush3.part3.rar.html
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Hotfile
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Kurv Studios – Get into ZBrush 3.1 – Sculpting, Texturing & Rendering – Total ZBrush Volume 2
Picking up where Volume I left off, this title from KURV studios is a little more than 6 hours of comprehensive training from skilled artist, Wayne Robson.

This video is a project based training video showing you how to create the cover image, Oranguman. Oranguman is Wayne’s character imagining if the Orangutan species evolved into a human type species.

This video starts off showing you some tips on modeling and some time saving interface customizations. Wayne then moved on into the modeling sections where he goes from a basic ZSphere character to showing you how to create fine details included details in HD.

Wayne then shows you how to texture the character in three separate detailed sections.

We have setup this DVD so that you can pick and choose the areas you want to learn. maybe you are already familiar with texturing, but want comprehensive information on HD detailing your model in ZBrush 3.1, simply open that chapter. But don’t dismiss the posing chapter as we learned a few time saving nuggets in that area ourselves. This video is more than 6 hours of training.

Topics Covered by this Video:

* ZBrush training video, free ZBrush 3.1 training videos, free ZBrush training onlineInterface customization for a better sculpting experience
* Creating a controlled ZSpheres character base
* Which brushes to use to start off your sculpting
* Sculpting the basic forms
* Refining every part of the body
* Character design on the fly and why decisions are made
* Using the ZProject brush to save yourself a lot of time
* This includes sculpting every part of the Oranguman?s body at both normal and HD level
* Using mesh extract to create new accessories
* Texturing the Oranguman and some simple texture painting theory
* Posing the final character sculpt

http://www.kurvstudios.com/zbrush/get_into_zbrush_volII.php

rapidshare.com

http://rapidshare.com/files/338155128/Get_into_ZBrush_3.1_-_Total_ZBrush_Volume_2.part01.rar
http://rapidshare.com/files/338155204/Get_into_ZBrush_3.1_-_Total_ZBrush_Volume_2.part02.rar
http://rapidshare.com/files/338154475/Get_into_ZBrush_3.1_-_Total_ZBrush_Volume_2.part03.rar
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Hotfile

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Massive Black – Kemp Remillard – Vehicle Concepting part 1-3
This four-part series covers the process and working methods Kemp uses for designing science-fiction vehicles for the games and entertainment industry.

In part 1, Kemp utilizes a typical job sheet to assess the goals and needs of a client. Once he has his general direction he begins creating thumbnail sketches in Photoshop to begin the design process. Working in a side-view, plans are drawn up to work out issues of proportion and engineering.

Part 2 begins with Kemp choosing the three best thumbnails and taking them into Google Sketchup. The rough models are made and then Kemp takes these into Photoshop to add mood, lighting, and texture.

Parts 3 and 4 refine the processes above to further develop a single design. The Sketchup model is finalized and then Kemp returns to Photoshop to create a deliverable ortho and final illustration for a client.

The whole series provides a beautiful example of the way in which artists (and their clients) can use the iterative process to refine a rough idea into a fully developed asset. Kemp?s candid narrative reveals a great depth of experience in areas of design, approach, client relations, and more.

HOMEPAGE

Download from Rapidshare:
part1

http://rapidshare.com/files/338159511/MB-KR-VC1.part1.rar.html
http://rapidshare.com/files/338082590/MB-KR-VC1.part2.rar.html
http://rapidshare.com/files/338083351/MB-KR-VC1.part3.rar.html

part2

http://rapidshare.com/files/338159930/MB-KR-VC2.part1.rar.html
http://rapidshare.com/files/338160434/MB-KR-VC2.part2.rar.html
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part3

http://rapidshare.com/files/338157864/MB-KR-VC3.part1.rar.html
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http://rapidshare.com/files/338157089/MB-KR-VC3.part4.rar.html
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http://rapidshare.com/files/338156975/MB-KR-VC3.part6.rar.html

Hotfile
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part2
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part3
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Trinity Animation: Advanced Maya Character Modeling

Advanced Maya: Character Modeling will take you through each step of modeling a character from head to toe. Starting with photographs of a human female model, every step from the first polygon to the final tweak is illustrated and explained. Also, learn how to create a custom shelf to be used throughout the modeling process that will speed up your workflow.The 16 page book is a handy guide to the included DVD disc. The DVD disc (data format) includes over 16 hours of high-resolution (1024×768) video in QuickTime MOV format, designed for crystal clear viewing on a computer monitor. Voice narration on these movies by artist Kenny Cooper will guide you through each movie. A Maya scene file is saved on the disc for the start and end of each movie segment – 50 segments in all.
Designed for the intermediate level Maya user, this training video will help you learn how to use polygonal and sub-divisional modeling tools to create a fully articulated human 3D model. Follow along as each body part is created, matched, attached and refined.

Rapidshare:

http://rapidshare.com/files/316963291/Advanced_Maya_Character_Modeling.part01.rar
http://rapidshare.com/files/316963952/Advanced_Maya_Character_Modeling.part02.rar
http://rapidshare.com/files/316963728/Advanced_Maya_Character_Modeling.part03.rar
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Simplymaya – Chef Ramsay | 3.47 GB

In this new tutorial from Simply Maya you\’ll get to learn character/caricature modelling techniques like those used in major TV productions. Based upon character styling used in the Headcases TV show Jason has designed and drawn a caricature of the infamous foul tempered chef, Gordon Ramsay!

The tutorial begins with a look at reference material followed by basic creation of the character/caricature image planes within Maya. Instead of ploughing straight into the modelling of the characters facial features, we begin with the creation of the more simpler elements of the model that serve their purpose as a \’warm up\’ exercise using mainly polygons and Maya\’s standard modelling tools and then gradually building up to the more complicated task of creating a characters head from a polygon cube.

Once various parts of the model are complete the uv and texture mapping process is then covered , then its straight into Photoshop to create some \’light\’ and uncomplicated textures in order to keep to the cartoon styling of the character. The tutorial concludes with all parts of the model being finalised then brought together to form the finished character.

Rapidshare:
http://rapidshare.com/files/316527814/SMCR.part01.rar
http://rapidshare.com/files/316525415/SMCR.part02.rar
http://rapidshare.com/files/316526490/SMCR.part03.rar
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Hotfile
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Digital Juice: Motion Designer\’s Toolkit 1: Gradient Hooladanders | 1.57 GB

Gradient Hooladanders leader among producers of material for graphic design, multimedia presentations, graphics, animation, print and music video. As editors and graphic designers know, time is our worst enemy. Clients want the best looking product (obviously) in the absolute shortest amount of time, and that\’s where companies like Digital Juice have helped us in the past by providing us with stock elements that we can use to not only spice up our projects, but get them finished a lot faster. There is one problem, though, and that is that so many other people out there have purchased the same stock element packages that you end up seeing a background that you just used in someone else\’s commercial or show. It becomes frustrating and ends up turning you off of using products like these. Until now. With the Motion Designers Toolkit (MDTK), I think that Digital Juice (DJ) is taking “stock” elements to a whole new level.
Rapidshare:
http://rapidshare.com/files/316957744/Gradient_Hooladanders.part01.rar
http://rapidshare.com/files/316957660/Gradient_Hooladanders.part02.rar
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Hotfile
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TopoGun Win32 Full


TopoGun Win32 Full (not-beta)
TopoGun is a stand-alone resurfacing, and maps baking application. The resurfacing functions in TopoGun will help you modify and/or recreate the edgeflow of your digital 3D models. The maps baking functions, will help you bake various types of texture maps from your high resolution 3D models and then allow you to apply them to your newly created optimized meshes. These texture maps contain information that will help you recover the appearance and features of the original high resolution mesh.

In today’s 3D graphics, high quality 3D models, due to their nature, usually have millions of polygons. This is because most of today’s 3d models are created from real world scanned models, or they are digital sculptures, created using brush based 3D sculpting applications.
In order to better serve their purposes, 3D models should have a much lower polycount and must provide for a deserved ease of handling. Even more than this, they need to have specific edgeflows in order to be more easily animated, or further detailed.

A lot of artists nowadays create their concepts as 3D models, using brush based sculpting applications. They usually start from basic primitive objects, such as cubes. At a certain point, they need to rework the topology of their models. There are several reasons for doing this: to make the 3D models more animation friendly, to create lowpoly versions for gaming or further sculpting and detailing, or as a way to change the highres topology in order to improve the model’s capability of handling the highres information at a lower polygon budget. A resurfacing tool like TopoGun is needed for these purposes.

Furthermore, you can use TopoGun to bake multiple maps out of the original highres meshes. These maps can be used by texture artists when texturing the models. They can also be used by 3D engines in order to preserve the original mesh’s features, (i.e., small details that couldn’t be recovered after retopologizing due to the limited polycount an engine can render in realtime).

Dowmload TopoGun:
http://www.topogun.com/kit/topogun_1.0_w32_setup.exe

Crack:

http://www.filefactory.com/file/a0bhg9b/n/TopoGun32_Cracked_by_AmrThabet_rar

enjoy

AmrThabet


Total Training for Adobe After Effects 7 Pro Broadcast Design Secrets (2.DVDs)
7 hours.| English | 4.75 GB

Discover real strategies of broadcast design and how to think like a broadcaster with host Dean Velez, an Emmy award-winning broadcast designer. An advanced approach to common features enables you to create extraordinary and inventive results from simple source materials, with a minimum of time and effort.

Highlights
* Find out how to create sophisticated backgrounds from simple source elements.
* Learn how to generate beautiful and unusual particle effects with unexpected tools.
* Walkthrough a complete workflow employing real-world broadcast design projects.

Lessons leads Dean Velez, an Emmy Award holder.
Learn how to create an unusual background of the simple building blocks.
Learn how to make unusual and beautiful effects of particles using unusual methods.
Check out the works using real-world design projects.

Rapidshare:

http://rapidshare.com/files/322872258/TTrainingAE7ProBroadcastSecrets.part01.rar
http://rapidshare.com/files/322873197/TTrainingAE7ProBroadcastSecrets.part02.rar
http://rapidshare.com/files/322870883/TTrainingAE7ProBroadcastSecrets.part03.rar
http://rapidshare.com/files/322869480/TTrainingAE7ProBroadcastSecrets.part04.rar
http://rapidshare.com/files/322873853/TTrainingAE7ProBroadcastSecrets.part05.rar
http://rapidshare.com/files/322874100/TTrainingAE7ProBroadcastSecrets.part06.rar
http://rapidshare.com/files/322869163/TTrainingAE7ProBroadcastSecrets.part07.rar
http://rapidshare.com/files/322868768/TTrainingAE7ProBroadcastSecrets.part08.rar
http://rapidshare.com/files/322875947/TTrainingAE7ProBroadcastSecrets.part09.rar
http://rapidshare.com/files/322871312/TTrainingAE7ProBroadcastSecrets.part10.rar
http://rapidshare.com/files/322871964/TTrainingAE7ProBroadcastSecrets.part11.rar
http://rapidshare.com/files/322869467/TTrainingAE7ProBroadcastSecrets.part12.rar
http://rapidshare.com/files/322872806/TTrainingAE7ProBroadcastSecrets.part13.rar
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Hotfile

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All Link Interchangable


Complete set Of Video Copilot Tutorials And Presets With Project Files | 6.1 GB

This is an anniversary release Of Video Copilot Tutorials
Hotfile

http://hotfile.com/dl/23739941/716a29c/Video.Copilot.Set.part01.rar.html
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http://hotfile.com/dl/23739691/d238580/Video.Copilot.Set.part21.rar.html


fxphd – AFX222 After Effects Broadcast Design | 1.01 GB

RLS DATE…: 20/05/2009 |

Taking a client storyboard through to the design stages and then building the project in After Effects, creating an infinite type zoom with vector artwork, incorporating client changes and then preparing the file for output

Class 1: Taking a client storyboard through to the design stages and then building the project in After Effects, creating an infinite type zoom with vector artwork, incorporating client changes and then preparing the file for output
Class 2: A look into Particle systems available in After Effects, their features and some examples. Creation of a 5 second animation using some of the particle systems discussed, and a look at creating fake 3D reflections and building a simple camera rig
Class 3: An exploration of some of the features of Trapcode Particular. This is a project based class where we look at using animated custom particles, attaching particles to lights, using expressions and creating motion paths for the particles
Class 4: This lesson looks at techniques for cutting up bitmap images and animating them, including using expressions to make a walk cycle
Class 5: Exploring 3D multipass rendering, and how to use them in After Effects. First a brief explanation of the types of passes that can be output from most 3D applications. Then a look at some real world examples. Finally a look at using 3D passes with Trapcode Form and Particular
Class 6: Part 1 of 2. In this class we will build a 5 second bumper/ promo for a TV show. We’ll track some camera motion to add a handheld feel to the AE camera. Then we’ll take this and animate some moves in 3D, adding in copy and some extra elements
Class 7: Part 2 of 2. In this class we finish building a 5 second bumper/ promo for a TV show
Class 8: Part 1 of 3. We will look at some methods of using 3D renders and exported data in our After Effects comps. Taking multipass renders and enhancing them. Using the camera data from the 3D application to match our AE 3D layers to the 3D render. Also, pasting multiple paths into shape layers, animating shape layers and adding effects
Class 9: Part 2 of 3. In this class we continue building the project we started last week. We look at using mattes combined with continually rasterising layers and shape layers to draw on a logo
Class 10: Part 3 of 3. In this class we finish building the no logo project. We composite a 3D render onto After Effects 3D layers. Add in some extra details and finally prepare the animation for final output, looking at correcting unsafe colours

Download Rapidshare:
http://rapidshare.com/files/330551305/n-afx222-.part01.rar
http://rapidshare.com/files/330552326/n-afx222-.part02.rar
http://rapidshare.com/files/330552992/n-afx222-.part03.rar
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Hotfile
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All Link Interchangable