Animation

All posts tagged Animation

3ds Max? Techniques | The Emergence of the Architectural Film in Architectural Animation

Using the language of filmmaking, visual effects, motion design, and architectural illustration, explore elements of pre-production such as pre-visualization and animatics

Animation with a heavy emphasis on camera moves
Post-production techniques including rendering, creating and using matte passes, and utilizing render passes

The class uses a “movie-breakdown” and “shot-breakdown” approach to illustrate the various methods

There is also some discussion of optimizing workflow with MAXScript, as well as scene and file organization Continue Reading

Design first for 3d animators / by Geoffrey Kater

Design First

As a designer, your role within a production is as an aesthetic problem solver who is there to
support the story. As a 3D artist/animator, your role is to solve problems, but comes after the
design process. Design and animation are two different disciplines that problem solve in two
different ways, yet each has the same goal. What if we combined these disciplines into a
single role that uses design to influence animation throughout the entire 3D process? This
book is about that very thing. For those who are open minded about learning a valuable skill
like design, this book will not only improve your animation work, but will improve your worth
as a 3D artist.

Get it Here:
http://tinyurl.com/4a45x9

NJoy…

( This is an UPDATE for post HERE)

Craft Director Tools is a suite of plug-ins for Direct Animation in Maya and 3ds Max. Direct animation is a ground breaking animation discipline in which animators are given greater precision and control.
Objects and cameras are steered manually in the 3D environment with the aid of such input devices as a joystick or a 3D mouse.

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Learn a production workflow to creating stylized female characters, working with art direction, and several time-saving techniques for modeling, UV layout, texturing, and material and shader setup. Contains over 6.5 hours of project-based training for artists learning the artistic processes of creating stylized females as seen in animated feature films

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