
Advanced | 3h 53m | 1.69 GB | Project Files 124 MB | Required Software: CINEMA 4D R13
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Advanced | 3h 53m | 1.69 GB | Project Files 124 MB | Required Software: CINEMA 4D R13
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Advanced | 12h 37m | 5.47 GB | Project Files 648 MB | Required Software: Photoshop CS6, After Effects CS6, Duik Tools ver.13.0.2 and FreeForm Pro Plug-in for CS6
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Intermediate | 2h 16m | 998 MB | Project Files 15 MB | Required Software: Autodesk 3ds Max 2012
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Intermediate | 6h 07m | 2.48 GB | Project Files 8 MB | Required Software: Autodesk Softimage 2012
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Digital-Tutors – Creative Development: Modeling a Female Character for Animation in Maya
Digital-Tutors – Creative Development: Photorealistic Time-Lapse Animation and Rendering in Maya and modo with Martin Mayer
Advanced | 2h 38m | 1.25 GB | Project Files 466 MB | Required Software: Maya 2012, modo 501, Fusion 6.3, ZBrush 4R2
In this tutorial we will learn the efficient use of tools and techniques for creation of a time-lapse video. Throughout these lessons we’ll delve into the animated growth of a tree branch as a time-lapse video. We’ll learn everything from modeling, texturing and shading to the animation and final compositing. By the end of this tutorial, you’ll have a better understanding of how you can employ efficient and productive techniques for a time-lapse video that can be used when up against a tight deadline.
Home:
http://www.digitaltutors.com/11/training.php?pid=616
Download:
http://bytesbox.com/!/jb5XBcAAsdptKwt/
http://bytesbox.com/!/BeTtXXBO7iIpfE8/
http://bytesbox.com/!/fbpPGLJMsEBmClX/
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http://bytesbox.com/!/jnFHjKsYDt7tQ3n/

http://ul.to/folder/tb51e1

Digital-Tutors – Animation Retargeting Techniques in Maya
Intermediate | 1h 15m | 474 MB | Project Files 80 MB | Required Software: Autodesk Maya 2012
In this set of Maya tutorials you will learn a variety of techniques for retargeting animation to save time building animation assets. We’ll start by learning how Maya’s Trax Editor can be used to retarget animation. We’ll then take another approach and utilize MEL to accomplish the same thing. Finally, we’ll work with Maya’s intuitive Human IK toolset to retarget from a performance-captured animation to a custom skeleton. We’ll also cover techniques for optimizing and correcting animation after it has been remapped. By the end of this set of tutorials, you will be familiar with several tools you have at your disposal for re-purposing animation, to, ultimately, save production time.
Home: http://www.digitaltutors.com/11/training.php?pid=602
Download:
http://bytesbox.com/!/oDyec4ReuA7hMin/
http://bytesbox.com/!/3pn2th6YSjzCgxR/
http://bytesbox.com/!/GvaAxDoRsSK9Rwa/
http://bytesbox.com/!/O2sSBVi6b1Eu6o9/
http://bytesbox.com/!/5Uy19MnXJM8AoCb/

http://ul.to/folder/mvw2zq

Digital-Tutors – Maya Animation Reference Library: Animate Menu
Advanced | 1h 43m | 855 MB | Project Files 382 MB | Required Software: Autodesk Maya 2012
In this set of Maya tutorials you will learn about Maya’s Animate menu. This series takes an in-depth look into Maya’s Animate menu set.
Home:
http://www.digitaltutors.com/11/training.php?pid=609
Download:
http://bytesbox.com/!/geIhFlmV13U29l6/
http://bytesbox.com/!/VkXz9e6SoDoY006/
http://bytesbox.com/!/Qqs9Bhx1FPCSETI/
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http://bytesbox.com/!/3RTsLL8NsXsCmuM/
http://bytesbox.com/!/uPBX9leMzHJq6X2/

http://ul.to/folder/f9sm9n


Ken Fountain – Animating a Basic Acting Shot
Beginner | 3h 18m | 1.98 GB | Project Files n/a | Required Software: Autodesk Maya
In this 3-hour video lecture/demo, follow DreamWorks Animator Ken Fountain’s process for analyzing and animating a simple, clear and appealing acting performance.
With a presentation geared toward the more advanced animator looking to create a great test shot for their demo reel, Ken let’s you look over his shoulder as he chooses audio, examines the character’s “subtext,” plans his staging, breaks down video reference, works out timing and “attitude” through thumbnailing, uses detailed blocking to define clear acting beats, controls and shapes the scene’s “phrasing,” adds texture to enhance the energy, sculpts the lipsync, and brings a shot to a polished final.
Finished work: http://vimeo.com/26389298
Home:
http://www.jrawebinar.com/index.php/component/content/article/38-rokstories/112-ken-fountain-animating-a-basic-acting-shot.html
Download:
http://bytesbox.com/!/orIgbSNZ8LkbtE5/
http://bytesbox.com/!/zRaUAxYi5ThzNsW/
http://bytesbox.com/!/5SU4Z38DhXncKOG/
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http://bytesbox.com/!/YnlKbDpwg8om1DY/

http://ul.to/folder/mmkcrb


Gnomon School – Master Classes 2011: Realistic Creature Animation for Visual Effects with David Breaux
Advanced | 3h 06m | 670 MB | Required Software: Autodesk Maya
This course on creature animation for visual effects projects will focus on creating believable creature motion and performance through knowledge of real animals and using that knowledge to inform the movement of a fantasy creature. David Breaux will discuss some of his techniques for blocking, moving into rough animation, and finalization of a shot. He will also cover some approaches to thinking about the shots and tackling the multitude of issues that an animator is confronted with on a daily basis during production.
Home:
http://www.gnomonschool.com/master/2011
Download:
http://bytesbox.com/!/GSCwLrTrkB6aaln/
http://bytesbox.com/!/Y4x1Ommf1x0YPmU/
http://bytesbox.com/!/M4W2FwPvzxakTWY/
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http://bytesbox.com/!/ZskWUQQ0rHdQIPM/
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http://ul.to/folder/n6tlwj
