Cebas

All posts tagged Cebas


Cebas ScalpelMAX v2.0 SP 1 for 3ds max 8-2010 32Bit & 64bit

ScalpelMAX is a 3ds max object modifier, offering advanced slicing functionality with many specialized features. ScalpelMAX is perfect for users who create complex CAD viszualisations with polygon counts above 100.000. Also the games and video effects people will love SclapelMAX because of its incredible texture slicing feature. Mapping coordinates won’t be affected by ScalpelMAX operations and this makes it possible to cut down any geometry without losing the materials and mappings!

ScalpelMAX can handle much higher polygon counts in realtime than the standard slice feature. ScalpelMAX also uses less memory to process the slice operation and this makes it also much faster than the built in feature. Another feature is it’s very high accuracy! ScalpelMAX won’t fail doing the cut operation while the standard feature gives up and creates unusable “data rubbish”. Everybody who ever used the standard Slice function for complex tasks, knows what that means. The standard Slice often is not able to do the job accordingly, Scalpel is able to do it because it simply calculates more accurate/efficient.

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !
Play BOY’s

Cebas ScalpelMAX v2.0 SP 1 for 3ds max 8-2010 32Bit & 64bit

Download From RapidShare

http://rapidshare.com/files/369235748/Cebas_SCALPELMAX_2.0_SP1_FOR_3DsMAX.rar

Download From DepositFiles

http://depositfiles.com/files/dmvs60yfj

Enjoy it!

Play BOY’s

Cebas volumeBreaker V1.0 SP2 For 3DsMax 8 – 2010 32Bit & 64Bit

volumeBreaker is a volumetric geometry fracturing tool that will instantly create sub-geometry within any mesh – geometry that perfectly fits together and fills any given volume. With volumeBreaker Cebas brings a Hollywood quality destruction tool to 3ds MAX. volumeBreaker was developed in consultation with, and to meet the very exacting demands of, VFX artists working on multi-million dollar movies – because of this, volumeBreaker truly is a production proven tool.

Still image from Roland Emmerich’s movie “2012” courtesy of Uncharted Territory. volumeBreaker was used extensively by Uncharcterd Territory in the production of many of the destruction shots used in the film. Used with permission.

volumeBreaker can be applied to virtually any mesh you can create in 3ds MAX, including meshes that are ‘lazy’ and not a fully enclosed volume. volumeBreaker includes algorithms that intelligently attempt to compensate for any errors within the mesh; errors such as unwelded vertices and open edges that can be the result of sloppy modelling or due to importing from CAD software or other sources.

The sub-geometry that volumeBreaker creates are individual elements within the parent mesh, accessible by applying an Edit Poly or Edit Mesh modifier on top of volumeBreaker; allowing you to further modify and control the end result.

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

Play BOY’s

Download From RapidShare
http://rapidshare.com/files/360196819/Cebas_volumeBreaker_V1.0_SP2_For_3DsMax.rar

Download From DepositFiles
http://depositfiles.com/files/80j65en8k

Enjoy it !

Play BOY’s

psd-manager™ is the first and most advanced PSD file exporter for 3ds max/VIZ available on the market. Now, for the first time you can readjust nearly everything in the rendering with Adobe® Photoshop® or any another application that supports PSD files. psd-manager is the tool to help you save time and money by integrating the tools you best know and like.

Continue Reading

Hi to everyone. So I’m back and here we go again :

3dsmax 2009 Mega Pack Plugins:

Update: lots of 3dsmax 2009 plugins (+250 plugins) (AIO)

download from here :

http://rapidshare.com/files/215230810/maxpluginsde.rar

—-

All Cebas plugins + Sitni.Sati Plugins + Habware Plugins + nPower + RPC + Maxwell + Lumonix and … Continue Reading


Final Render/ Final Toon Stage 1 Sp2 3dsmax 9-2009 (32/64Bit)

finalRender Stage-1 R2 now supports 3dsmax 2009 32 and 64 bit.
finalRender brings you the power of 64 Bit rendering like never
before. Render with huge textures, immense poly counts, outrageous
MTD and gigantic finalToon output. To add to your 64 bit work flow,
finalRender allows for mixed 32 and 64 bit distributed rendering.
You can use both your 64 and 32 bit machines to render with, allowing
for a easy transition to 64 bit.
finalRender Stage-0 unleashed the first affordable and fast GI solution
for 3ds Max. Then came Stage-1 R1.0 and now finalRender Stage-1 R2.0
revolutionizes rendering all over again! With the addition of AQMC,
the brand new GI engine, a new era in robust and animatable GI
rendering has been started.

Continue Reading

pyrocluster offers state of the art volume acceleration rendering technologies, and it is by far one of the fastest and most flexible 3D smoke/cloud generators for 3ds max 6 through 2008. To guarantee a flawless integration into 3ds max, many new workflow and design concepts have been introduced. pyrocluster is now much more user friendly and offers even better control over volumetric effects like any other tool for 3ds max. Continue Reading

finalDOF™ is cebas’ next generation effects tool for 3ds max. finalDOF is an all purpose Depth Of Field (DOF) & Motion Blur render effect for 3ds max.

finalDOF is the first plug-in ever to break the borders of the newly introduced layered G-Buffer channels of 3ds max versions 6 through 2008! With its full support of unlimited G-Buffer channels, finalDOF outperforms any standard 3ds max Render Effect. High quality Anti Aliasing Reconstruction after applying a render effect is only possible with the use of all sub pixel information available from the renderer. Continue Reading

ThinkingParticles 3 is the next generation of rule-based particle systems for Autodesk’s 3ds max professional 3D modeling, rendering and animation software.

When compared to an event-based particle system, which works on triggers and time dependent events, a rule-based system is free from constraints and instead applies simple behaviors. These behaviors govern all aspects of a particle’s motion, life, death, and collisions in a true non-linear fashion.

Continue Reading