Shader FX

All posts tagged Shader FX

ShaderF

Shader FX is a full-featured real-time shader editor for 3ds Max. It allows artists with no previous programming experience to build complex HLSL or CG FX shaders.

These shaders can be used inside the 3dsMax viewport, game engines or real-time (architectural) visualization.

Built inside 3ds Max, it offers a gradual learning curve.

Once you’re happy with your results, you can use your shader in the 3ds Max viewport, or you can export your shader in the popular HLSL or CG FX format for use in other applications and game engines.

With Shader FX, artists no longer depend on external applications to get the effects they want. Finally artists have a tool that enables them to create stunning real-time shaders quickly and easily, and gives full control over the appearance of their real-time models. ShaderFX’s powerful schematic interface lets you quickly assemble shaders that support complex effects such as parallax mapping, fresnel fall-off, and cube map reflection, all by simply connecting nodes together.

Your shader progress is displayed and updated in 3ds Max’s viewport as you build the shader so you can always see your results in real-time.

– Compile shaders with shader model 1.1 to 3.0.
– Do vector math in tangent space or world space.
– Supports normal maps positive and negative Y.
– Support for both Y up and Z up environments.
– Shader performance and instruction count report.
– Export to: XNA, FXComposer, Quest3D, Virtools,
Ogre, DXSAS, CGFX and more.
– Create a whole world of shaders in one workspace.
– Insert custom HLSL code into the node tree.
– Multi-subobject material support.
– Entire creative process happens in one program.
– And much more…

http://rapidshare.com/files/36470062/ShaderFX_v1.56_for_3ds_Max.rar


Maya Dynamics – Outer Space Environments

In this DVD, John presents the entire process of creating an outer space effects sequence. Starting with a space ship and a camera move, John takes the viewer through a step-by-step look at how to create a sequence that includes following a space ship as it breaks free of a tractor beam, launches out of planetary orbit, then flies through a field of asteroids and starbirth nebula clouds. John uses Maya’s Dynamics system to build elements in the shots, demonstrating their use within the shot environment. He shows how to use cloud particles as a volume surface on which to project shaders to simulate nebulas that can be both stunning backgrounds and realistic clouds that can be flown through. John also walks you through a series of simple effects that add dynamic detail to the shots: sprite-stars, tractor beams, explosions, an energy field and an asteroid field. This lecture will enable you to create fantastic outer space shots that push the scope of imagination.

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http://www.lumonix.net/Images/Text_Shaderfx.png

Shader FX is a full-featured real-time shader editor for 3ds Max. It allows artists with no previous programming experience to build complex HLSL or CG FX shaders.

These shaders can be used inside the 3dsMax viewport, game engines or real-time (architectural) visualization.

Built inside 3ds Max, it offers a gradual learning curve.

Download from here.

http://www.lumonix.net/shaderfx.html

Hi to everyone. So I’m back and here we go again :

3dsmax 2009 Mega Pack Plugins:

Update: lots of 3dsmax 2009 plugins (+250 plugins) (AIO)

download from here :

http://rapidshare.com/files/215230810/maxpluginsde.rar

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All Cebas plugins + Sitni.Sati Plugins + Habware Plugins + nPower + RPC + Maxwell + Lumonix and … Continue Reading