Game programming

All posts tagged Game programming

Craft Director Tools is a suite of plug-ins for Direct Animation in Maya and 3ds Max. Direct animation is a ground breaking animation discipline in which animators are given greater precision and control. Objects and cameras are steered manually in the 3D environment with the aid of such input devices as a joystick or a 3D mouse.

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The software is not the full game but contains core information about it.

Developers Valve have confirmed that the software that has appeared on the net is indeed the computer code behind the game.

It includes the physics engine, the sound system and various other pieces of code from other developers, but not any of the levels or the graphics.

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Description: Creating characters for games presents many challenges for the 3D artist. Issues such as poly count, flexibility of the rig, art direction, and the game environment itself will dictate the final look of the character. In this DVD, Mayan continues from the head model and design used in Head Modeling for Games, demonstrating the tools and techniques used to create low polygon characters. Topics such as working from a concept design, poly count, scripts, props and topology are discussed.

Over 2 1/2 hours of lecture.

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?3D Gamestudio pro

It was never easier to create 1st or 3rd person action games, role playing games, side scrollers, flight simulators, board games, sports games, real-time presentations, virtual exhibitions…

or any other 2D or 3D project you can imagine!

Gamestudio is the first all-in-the-box game development system, used by over 100,000 artists, hobbyists, programmers or game development companies across the world.

Our clients range from kids who use Gamestudio for their first steps into computer programming, to multinational corporations who use the software for creating all sorts of simulations and advertising games.

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Unreal Engine 2 Game Engine And Editor

Unreal Engine 2 is a complete game development framework targeted at today’s mainstream PC’s, Microsoft’s Xbox game console, and Sony’s PlayStation 2.

Its production-proven tools and feature-rich code base enable a game development team to begin authoring all aspects of a product from day one: art, models, levels, gameplay code, user interface, and new features.

Unreal Tournament 2004, Epic Games

Splinter Cell, Ubi Soft

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In the last month or so, the Pixologic crew was invited by the Ubisoft crowd to come see the work being done on high-end games, with their application. The artists told how they were wrapt about how well ZBrush 3.0 could be utilized, some scenes from ?Assassin?s Creed? and ?Rainbow 6 Vegas? were shown, and the discussion turned to the ZBrush workflow.

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