Game programming

All posts tagged Game programming

maya
Autodesk Maya 2010 | .flv | project files | Final Render | 2.66 GB
You will learn how to create this stunning science space exploration vehicle in Maya and Mudbox using current and practical methods to achieve these results.

Autodesk, Inc. (ADSK: NASDAQ), has introduced its ?Vehicle for Games? curriculum for post-secondary students.The 16-week curriculum provides hands-on training for the entire game development pipeline, from concept art to creating an engine-ready asset.
Autodesk developed the curriculum with professionals from leading game developers NCSoft and Double Helix, to mirror the requirements of real-world game development. Laguna College of Art & Design (LCAD) in California is piloting ?Vehicle for Games?. Sandy Appleoff, game art department chair at LCAD, said, ?Autodesk is a company that cares about the paradigm shift in the way we educate our young people, providing us with resource tools that help embrace the future of education. With the ?Vehicle for Games? curriculum, Autodesk provides a valuable link between educators and the game industry, and helps make sure that our graduates? qualifications match industry needs. Having this masterful curriculum has allowed our students to move faster. By the end of the semester they will have produced game engine-ready assets and have them loaded and functioning in the game engine.?
LCAD instructor Derek Sunshine is currently teaching the curriculum. Sunshine said, ?The goals set for my class are aggressive. This curriculum complements what the students are trying to achieve at LCAD by going step-by-step through the process of creating AAA quality art for games. Both LCAD and Autodesk have a standard of quality that really helps push students into gaining the upper hand in this very competitive job market.?
maya
Intended for intermediate to advanced students, ?Vehicle for Games? takes a unique approach to teaching 3D techniques by providing an art director?s point of view for various steps of game development. The first lesson explores concepts based on a narrative, guiding students through the progression of an idea that starts with a simple poem and moves into a story-rich world with many visual possibilities. The lessons examine storytelling and how important it is to identify and remain aware of the world in which the vehicle asset will be placed.
Students go through the process of modeling and texturing a vehicle for a video game, learning industry techniques. ?Vehicle for Games? also provides a taste of what it?s like to be an asset modeler working in production. It includes video tutorials, models, textures, concept art, and orthographic drawings that students can follow or use as guides to create their own vehicles with their own concepts.
Access to the Curriculum
?Vehicle for Games? is available in English on the Autodesk Education Community, in the Level 4 content on the Industry Careers Framework micro site. Please note that the Autodesk Education Community is accessible only to faculty and students with a valid email address from a registered educational institution.

Download:
http://www.url-dead/file/445329861/AutodeskMaya2010VehicleForGames.part01.rar
http://www.url-dead/file/445329871/AutodeskMaya2010VehicleForGames.part02.rar


http://www.url-dead/file/445329881/AutodeskMaya2010VehicleForGames.part03.rar


http://www.url-dead/file/445329891/AutodeskMaya2010VehicleForGames.part04.rar


http://www.url-dead/file/445329901/AutodeskMaya2010VehicleForGames.part05.rar


http://www.url-dead/file/445329911/AutodeskMaya2010VehicleForGames.part06.rar


http://www.url-dead/file/445329921/AutodeskMaya2010VehicleForGames.part07.rar


http://www.url-dead/file/445329931/AutodeskMaya2010VehicleForGames.part08.rar


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http://www.url-dead/file/445330121/AutodeskMaya2010VehicleForGames.part27.rar

or FOLDER: http://www.url-dead/folder/3027871
—mirror—
http://bitshare.com/files/u5hqv7lb/AutodeskMaya2010VehicleForGames.part01.rar.html
http://bitshare.com/files/vgdah0vl/AutodeskMaya2010VehicleForGames.part02.rar.html


http://bitshare.com/files/9xzc9ddg/AutodeskMaya2010VehicleForGames.part03.rar.html


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http://bitshare.com/files/g0fmfnrf/AutodeskMaya2010VehicleForGames.part24.rar.html


http://bitshare.com/files/1e9lk0lc/AutodeskMaya2010VehicleForGames.part25.rar.html


http://bitshare.com/files/op4f1z3o/AutodeskMaya2010VehicleForGames.part26.rar.html


http://bitshare.com/files/9pvtt09x/AutodeskMaya2010VehicleForGames.part27.rar.html

or FOLDER: http://bitshare.com/?d=vrh4a05v
—mirror—
on FOLDER: http://fileserve.com/list/NWAFrzQ

the-dll
Publisher: Packt Publishing 2010 | 384 Pages | ISBN: 1849690545 | PDF | 6 MB
The book takes a clear, step-by-step approach to building small, simple game projects. It focuses on short, attainable goals so that the reader can finish something, instead of trying to create a complex RPG or open-world game that never sees the light of day. This book encourages readers hungry for knowledge. It does not go into gory detail about how every little knob and dial functions – that’s what the software manual is for! Rather, this book is the fastest path from zero to finished game using the Unity 3D engine. If you’ve ever wanted to develop games, but have never felt “smart” enough to deal with complex programming, this book is for you. It’s also a great kick-start for developers coming from other tools like Flash, Unreal Engine, and Game Maker Pro.

http://hotfile.com/dl/108252227/9375d5a/Unity_3d_Guide.rar.html

center
Unity3d 3.1 x86+x64 [2010, ENG] Win+Mac | 1.41Gb
Unity is an integrated authoring tool for creating 3D video games or other interactive content such as architectural visualizations or real-time 3D animations.
Unity is similar to Director, Blender game engine, Virtools or Torque Game Builder in the sense that an integrated graphical environment is the primary method of development.

Simple

With Unity 3, we’ve put tremendous effort on world building tools ? so you can assemble and tweak your levels at the speed of thought.
Edit. Test. Play. With Unity, testing your latest idea is never more than a click away. This lets you drill down to find the fun, then polish it until it’s perfect. Target platform can be switched instantly, so you can develop from a single source for mobiles, web, PC/Mac, and consoles.

Powerful

We rewrote Unity’s rendering pipeline so your games can look the best they can ? and get a 50% performance boost on top. Unity 3 brings Beast lightmapping and Umbra occlusion culling to the table ? a key part of making games look great and run fast across all devices. Design the perfect aural ambience with our new integrated audio filters and in-scene editing tools. Captivating your audience has never been easier.

System Requirements for Unity Authoring
Windows: XP SP2 or later; Mac OS X: Intel CPU & “Leopard” 10.5 or later. Note that Unity was not tested on server versions of Windows and OS X.
Graphics card with 64 MB of VRAM and pixel shaders or 4 texture units. Any card made in this millennium should work.
Using Occlusion Culling requires GPU with Occlusion Query support (some Intel GPUs do not support that).
The rest only depends on the complexity of your projects!.

System Requirements for Unity iOS Authoring
An Intel-based Mac
Mac OS X “Snow Leopard” 10.6 or later
The rest only depends on the complexity of your projects!

System Requirements for Unity-Authored Content
Windows 2000 or later; Mac OS X “Panther” 10.3.9 or later.
Pretty much any 3D graphics card, depending on complexity.
Online games run on all browsers, including IE, Firefox, Safari, and Chrome, among others.

Install win
Instructions:
1. Download Unity 3.1 and activate with a free “Indie Licence” (you can select Internet Activation).
2. Download the patch and extract it from the zipped archive (um3_b94.exe)
3. Start um3_b94.exe – it will sit in your system tray. (it can be run from any directory)
4. Start unity3d as normal, or from Monodevelop – it should come up in “Pro” mode. (Dark Grey GUI)
Patched to -> Unity Pro, Asset Server and Android Advanced (Android Advanced needs Registered Android SDK from Google)
With Unity running …Go to Help>About Unity…bottom right corner of pop-up window shows you what is currently licensed.

*note: If you had a previous installation of Unity (even if you uninstalled it) and you don’t see the option to load the Bootcamp Demo in Unity 3.1 on start-up,

you can find it in the following Directory (it’s a installation glitch)

Vista or Windows 7 C:\Users\Public\Documents\Unity Projects\Bootcamp Demo

XP C:\Documents and Settings\All Users\Documents\Unity Projects\Bootcamp Demo

Move the folder to My Documents\My Unity Projects

Install Mac
Instructions:
Install Unity 3.1.0. extract patched executable to Unity.app/Contents/MacOS overwriting original

Download:
fileserve – part1
fileserve – part2
fileserve – part3
fileserve – part4
fileserve – part5
fileserve – part6
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Hotfile – part1
Hotfile – part2
Hotfile – part3
Hotfile – part4
Hotfile – part5
Hotfile – part6
—mirror—
Letitbit – part1
Letitbit – part2
Letitbit – part3
Letitbit – part4
Letitbit – part5
Letitbit – part6

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TrueBones – Monster Bones Mega Motions Library DVD | 407,02Mb/unrar 1,06 Gb
Perfect for games, animation movies, machinima, walk-throughs, simulation and a million other uses, MonsterBones MegaMotions BVH files can be use in your 3D character animation softwares like 3ds max, Poser, Maya, Endorphin, Lightwave, MotionBuilder, iClone and many others.

The MonsterBones MegaMotions pack over 2400 high-quality, clean and consistent motion-capture files in BVH. Great Variety, Low Price.

With the new TrueBones skeletal structure and conversion provides useful functional enhancements including improved ease of use and rigging ease.

Removing Neck dummy eliminates Poser error and correcting figure height creates less foot through floor and odd leg movement.

Rotational offsets are set to 0 improving joint rotations. Removing T-Pose and first frame improves over all animation when motion mixing, reduces file sizes and better Iclone compatibility.

A full searchable database list of all TrueBones Motions, including frame rate # of frames and motion description,

Included on C.D. for archival and backup purposes. (Now included with the New Version of the MonsterBones MegaMotions Pak!)

Once you rigg your character with a TrueBones skeleton, you can apply any one of the 2000+ motions in BVH format to your character without the need of re-rigging.

Perfect for games, animation movies, machinima, walk-throughs, simulation and a million other uses, MonsterBones MegaMotions BVH files can be use in your 3D character animation softwares like 3ds max, Poser, Maya, Endorphin, Lightwave, MotionBuilder, iClone and many others.

Download:
letitbit – part1
letitbit – part2
letitbit – part3
letitbit – part4
—–mirror—–
hotfile – part1
hotfile – part2
hotfile – part3
hotfile – part4
—–mirror—–
fileserve – part1
fileserve – part2
fileserve – part3
fileserve – part4


UDK FAST AND ALL SETUP TUT
LIKE NAME


Download From Rapidshare

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Server Address :
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Unreal Development Kit Complete Video Tutorial Pack | 3.8 GB

UDK is Unreal Engine 3 ? the complete professional development framework. All the tools you need to create great games, advanced visualizations and detailed 3D simulations. The best tools in the industry are in your hands.

Lessons:
1 Getting Started with UDK
2 Unreal Terrain Basics
3 Fracture Tutorial
4 Fluid Surface Actor Tutorial
5 Cloth Basics with UDK
6 CrowdSystem Tutorial
7 SpeedTree to UDK Basics
8 Exporting Static Mesh’s From 3ds Max to UDK
9 Geometry Mode Basics
10 Ladders and Jump Pads
11 Introduction to Matinee
12 Exporting Static Mesh’s From Blender to Unreal Development Kit
13 Swimming in the Unreal Development Kit
14 Russian tutorial
15 UnrealScripting tutorial+nFringeSetup(for VisualStudio)
16 Mastering Unreal? Technology, Volume I Introduction to Level Design with Unreal? Engine 3
17 Micahpharoh tutorials

Download Link

Rapidshare:

http://rapidshare.com/files/340769974/UDK.part01.rar
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ED209 Game Development Masterclass for 3ds Max, Photoshop and UT3 |Rapidshare|Megaupload (4 DVD)

TABLE OF CONTENTS

DVD 1

Scaffold Mesh Building – creating a surrounding approximation mesh that allows us to make sure that everything is going to be built to scale and the right shape and that all the major shapes of the model will lie correctly whilst also allowing us to ascertain what the basic shapes that make the piece are.

Continue Reading

Ok mates, first of all: This version is without crack (till now). You know how hard it is to find a copy of it. Nearly impossible. Or did you found one the last two years? About this reason no crack exists till now. But I’m sure cause its on now, all the famous groups will try to crack it. So the first step is done: its on circuit!! We was so long patient – it dont have? a problem to be it a little bit more.

Continue Reading

http://www.lumonix.net/Images/Text_Shaderfx.png

Shader FX is a full-featured real-time shader editor for 3ds Max. It allows artists with no previous programming experience to build complex HLSL or CG FX shaders.

These shaders can be used inside the 3dsMax viewport, game engines or real-time (architectural) visualization.

Built inside 3ds Max, it offers a gradual learning curve.

Download from here.

http://www.lumonix.net/shaderfx.html