
Advanced | 3h 31m | 1.40 GB | Project Files 18 MB | Required Software: Maya 2013
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Advanced | 3h 31m | 1.40 GB | Project Files 18 MB | Required Software: Maya 2013
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Advanced | 4h 03m | 1.86 GB | Project Files 210 MB | Required Software: Maya 2013, Photoshop CS6, Silo 2.2, CrazyBump
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Intermediate | 5h 14m | 2.26 GB | Project Files 2 MB | Required Software: 3ds Max 2012
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Advanced | 10h 13m | 4.21 GB | Project Files 13 MB | Required Software: 3ds Max 2012, V-Ray
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Advanced | 5h 39m | 2.21 GB | Project Files 450 MB | Required Software: ZBrush 4R3, Softimage 2012
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Intermediate | 3h 02m | 1.11 GB | Project Files 3 MB | Required Software: CINEMA 4D
In this series of lessons we?ll learn to use CINEMA 4D’s unique modeling workflow to create organic polygon models. We’ll start out by talking about what polygons are and what the advantages and disadvantages are of using them. Then, using a dinosaur as an example, we’ll use CINEMA 4D’s procedural, hierarchy-based workflow in combination with traditional polygon techniques to build an organic model from scratch. We’ll cover polygon tools that will allow you to extrude, cut, or subdivide your geometry as well as generators that will allow you to work symmetrically and to see a smoothed version of your model as you work. In the end you’ll have a great idea of the power and flexibility CINEMA 4D offers when building polygonal models.
Home:
http://www.digitaltutors.com/11/training.php?pid=691
Download:
http://bytesbox.com/!/Dc9fcUvwx77eaBV/
http://bytesbox.com/!/PqzxRH4ZG3Vj7vS/
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http://ul.to/vn6kl66x/DTPMWiC4D_01.rar
http://ul.to/j9se12d7/DTPMWiC4D_02.rar
http://ul.to/ir60jn6l/DTPMWiC4D_03.rar


Advanced | 13h 38m | 5.34 GB | Project Files 38 MB | Required Software: V-Ray, Maya, Photoshop
In this Maya tutorial we will begin by starting out with just a concept image and start to explore methods used to quickly and efficiently create 3D model of a weapon. Along the way we will be encountering topology issues and learn new ways of troubleshooting those. We will be focusing on less of a traditional tools that are used today for modeling, and rather explore creative ways of application for the news onces. Upon completing our model, we will look at basics of V-Ray material setup for Maya, where we explore various options and what effect they have, look at couple of a rendering tips to improve the quality of our final image, and touch a few basic steps on compositing of our final image.
Home:
http://www.digitaltutors.com/11/training.php?pid=681
Download:
http://bytesbox.com/!/ZCfK8CtnSGqfydP/
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http://ul.to/7himw4si/DTCDCaARiM_01.rar
http://ul.to/c3hrnp30/DTCDCaARiM_02.rar
http://ul.to/564jajum/DTCDCaARiM_03.rar
http://ul.to/kuzmcwwa/DTCDCaARiM_04.rar
http://ul.to/avr2xndd/DTCDCaARiM_05.rar
http://ul.to/4b9ajgzt/DTCDCaARiM_06.rar
http://ul.to/n6we8jd8/DTCDCaARiM_07.rar
http://ul.to/y2bdwfu1/DTCDCaARiM_08.rar
http://ul.to/smq5xok2/DTCDCaARiM_09.rar


Digital-Tutors – Creative Development: Modeling a Female Character for Animation in Maya
Digital-Tutors – Modeling a Character for Rigging and Animation in Softimage
Intermediate | 3h 09m | 1.08 GB | Project Files 3 MB | Required Software: Softimage 2010
In this series of lessons, we will learn how Softimage can be used to model an appealing, cartoony character in a way that allows for a wide range of movement and emotions when animating. When rigging and animating, it’s always nice to have an appealing character to work with. In these lessons, we’ll cover the building of a simple character with emotive eyes and eyebrows which you can then rig and animate. We will look at methods for building the head, body, arms, and legs and methods for connecting them all together. During the modeling process, we will emphasize the use of proper topology and discuss how topology and edge flow can impact the outcome of the rigging and animation process.
Home:
http://www.digitaltutors.com/11/training.php?pid=322
Download:
http://bytesbox.com/!/XEtsDG6it5OhsyZ/
http://bytesbox.com/!/i0IyOEnhbQr0MUK/
http://bytesbox.com/!/ynNPeIywvKsQEwM/
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