Modeling

All posts tagged Modeling

Poster

Intermediate | 3h 02m | 1.11 GB | Project Files 3 MB | Required Software: CINEMA 4D

In this series of lessons we?ll learn to use CINEMA 4D’s unique modeling workflow to create organic polygon models. We’ll start out by talking about what polygons are and what the advantages and disadvantages are of using them. Then, using a dinosaur as an example, we’ll use CINEMA 4D’s procedural, hierarchy-based workflow in combination with traditional polygon techniques to build an organic model from scratch. We’ll cover polygon tools that will allow you to extrude, cut, or subdivide your geometry as well as generators that will allow you to work symmetrically and to see a smoothed version of your model as you work. In the end you’ll have a great idea of the power and flexibility CINEMA 4D offers when building polygonal models.

Home:
http://www.digitaltutors.com/11/training.php?pid=691

Download:
http://bytesbox.com/!/Dc9fcUvwx77eaBV/
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Poster

Advanced | 13h 38m | 5.34 GB | Project Files 38 MB | Required Software: V-Ray, Maya, Photoshop

In this Maya tutorial we will begin by starting out with just a concept image and start to explore methods used to quickly and efficiently create 3D model of a weapon. Along the way we will be encountering topology issues and learn new ways of troubleshooting those. We will be focusing on less of a traditional tools that are used today for modeling, and rather explore creative ways of application for the news onces. Upon completing our model, we will look at basics of V-Ray material setup for Maya, where we explore various options and what effect they have, look at couple of a rendering tips to improve the quality of our final image, and touch a few basic steps on compositing of our final image.

Home:
http://www.digitaltutors.com/11/training.php?pid=681

Download:
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PosterDigital-Tutors – Modeling a Character for Rigging and Animation in Softimage

Intermediate | 3h 09m | 1.08 GB | Project Files 3 MB | Required Software: Softimage 2010

In this series of lessons, we will learn how Softimage can be used to model an appealing, cartoony character in a way that allows for a wide range of movement and emotions when animating. When rigging and animating, it’s always nice to have an appealing character to work with. In these lessons, we’ll cover the building of a simple character with emotive eyes and eyebrows which you can then rig and animate. We will look at methods for building the head, body, arms, and legs and methods for connecting them all together. During the modeling process, we will emphasize the use of proper topology and discuss how topology and edge flow can impact the outcome of the rigging and animation process.

Home:
http://www.digitaltutors.com/11/training.php?pid=322

Download:
http://bytesbox.com/!/XEtsDG6it5OhsyZ/
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Poster
Digital-Tutors – Creative Development: Modeling a Cowgirl Character in Maya and Silo with Antony Ward

Advanced | 3h 05m | 1018 MB | Project Files 11 MB | Required Software: Silo 2.2, Maya 2012

In this tutorial we will explore how to build a stylised cowgirl character using subdivision surfaces. Throughout these lessons we will explore the use of subdivision surfaces to help us quickly create a stylized cowgirl character. We will begin with a base mesh before posing her and adding clothing and detail. The result will be a highly detailed model ready for textures and rendering that can be used in an illustration or even animation. Although we will primarily be using Silo throughout the tutorial, the techniques taught in these lessons can be followed along using any subdivision surfaces software.

Home:
http://www.digitaltutors.com/11/training.php?pid=618

Download:
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