In this DVD, character rigger Carlo Sansonetti demonstrates the rigging process from research to completion. Carlo covers creating the skeleton and rigging the spine, arms, hands, legs, head and neck. He discusses the core concepts of rigging, including joint orientation and understanding rotation order, as well as some more advanced techniques like stretchy limbs, forearm twist without volume loss, and connecting attributes with Hypershade. This DVD is for students who are new to rigging as well as for professional riggers who are looking for different approaches to rigging their characters
techniques
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In this DVD, Kevin Hudson presents an overview of various issues and techniques related to modeling cars for a polygon/sub-d surface pipeline.
Referencing two different cars models, Kevin demonstrates his methods for approaching each model’s construction. He covers using orthographics and scale models, roughing in the car body, refining individual panels, creating surface details, building complex wheel rims and preparing the model for texturing. Kevin concludes by examining the application of his techniques to different car models.
Digital Tutors – Render Passes in Maya 2009 | RS
Software: Maya 2009 and up
Run Time: 2 hrs. 3 min., 1 discs
Learn a production workflow to the completely updated Render Pass feature set in Maya 2009. Gain precise control over render outputs and learn time-saving techniques to optimizing the interoperability with Maya and compositing applications such as Toxik. Contains 2 hours of project-based training.
Do you want a REAL particle system and more? Here we are mates:
Flow modeling made easy Welcome to Flow Science, a leading provider of computational fluid dynamics (CFD) solutions. Flow Science’s flagship software, FLOW-3D, provides a powerful tool for complex fluid modeling problems. FLOW-3D enables highly accurate simulations of free-surface flows using TruVOF, the original and true form of the Volume-of-Fluid technique. Continue Reading
In this lecture, Tim breaks down the process of rendering passes out of 3ds Max and demonstrates how to composite them together in Digital Fusion. Learn how to generate many different types of passes and how they are used in production. Identify and correct commonly occurring issues, from incorrect matte edges to bit depth and color correction. Acquire an understanding of what happens under the hood inside your 3D software and how to mimic that behavior while compositing to produce the highest quality renders. Tim demonstrates his techniques using Scanline, V-Ray and Brazil. Continue Reading
Product Details
Skill Level: Intermediate
Format: e-DVD [approx. 59 minutes]
Date Published: June 2008
3ds Max? Techniques | The Emergence of the Architectural Film in Architectural Animation
Using the language of filmmaking, visual effects, motion design, and architectural illustration, explore elements of pre-production such as pre-visualization and animatics
Animation with a heavy emphasis on camera moves
Post-production techniques including rendering, creating and using matte passes, and utilizing render passes
The class uses a “movie-breakdown” and “shot-breakdown” approach to illustrate the various methods
There is also some discussion of optimizing workflow with MAXScript, as well as scene and file organization Continue Reading
3D Modeling and Animation: Synthesis and Analysis Techniques for the Human Body
ISBN 1591402999 | 350 pages | July 1, 2004 | PDF | 5 Mb
3D Modeling and Animation: Synthesis and Analysis Techniques for the Human Body covers the areas of modeling and animating 3D synthetic human models at a level that is useful to students, researchers, software developers and content generators. The reader will be presented with the latest, research-level, techniques for the analysis and synthesis of still and moving human bodies, with particular emphasis in facial and gesture characteristics.