Training
All posts tagged Training
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Intermediate | 1h 48m | 684 MB | Project Files 32 MB | Required Software: Maya 2012, RealFlow 2012
In this tutorial, we will learn how to create beautiful Maya renders from our RealFlow Hybrido simulations.
We will begin this tutorial with the simulation of our RealFlow assets, and discuss some important RealFlow settings to keep in mind as we prepare our assets to be used within Maya. Once we bring our RealFlow assets into Maya, we will explore topics that include setting up shaders and materials for realistic water, controlling the rendered appearance of RealFlow splash particles, rendering Hybrido foam and whitecaps in Maya, incorporating mist into our renders, and we will learn how all of these things can be accomplished without having to rely on the RealFlow RenderKit for Maya. By the time you complete this tutorial, you will have a better understanding of how to render your own Hybrido simulations using Maya.
Home:
http://www.digitaltutors.com/11/training.php?pid=555
Download:
http://bytesbox.com/!/8jLa5KEr88pVSc6/
http://bytesbox.com/!/czK25XKHssdm0Fo/
http://bytesbox.com/!/D9sZJq417DVdyEP/
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http://bytesbox.com/!/B2nnfF78hLyqZMu/
http://bytesbox.com/!/jIeZ5ruvzESIF8k/
http://bytesbox.com/!/DztJNcPn0aoQgrb/
Sintel artist and Blender Certified Trainer Lee Salvemini returns with Volume 2 of his Character Creation series. This second installment will take the modeled Ninja and make it animation ready. The DVD begins by going over all the rigging tools from a fundamental level (great for beginners!), all the way to building professional level animation rigs seen in the industry today, with full control via python scripted custom sliders. Lee will also include solutions to problems you?ll come across while building a practical and powerful rig in blender.
This is truly a complete reference for rigging that you can come back to again at any point during your time learning Blender.
Bonus Chapters Include Rigging with Cloth Simulation, and what you need to know about Rigify, Blender?s auto-rigging system.
http://www.url-dead/folder/13214891
http://fileserve.com/list/SX7qeMd
http://uploadstation.com/list/wfXQYQz
http://cgpeers.com/torrents.php?id=6682
Thanks to Mr.Annoying For the Supply!
Over the last decade, ZBrush has become the industry standard application for digital sculpting and has been used in nearly every blockbuster film and video game produced during that time. Introduction to ZBrush 4with Scott Spencer provides the most comprehensive set of instructional videos ever created for ZBrush users, covering everything from the absolute basics, to more advanced sculpting and detailing topics. With nearly 14 hours of instructional video, Scott is able to provide a detailed understanding of each tool and process from a practical approach. He also demonstrates his sculpting workflow and speaks about specific production issues that arise in production pipelines. The lessons start with a brief overview of the UI for the beginning learner, along with a few “Quickstart” lessons on sculpting. Scott then moves into the individual feature sets, including all of the new features and plugins for ZBrush 4, while showing how many of the features and tools work together. Lessons on working with ZBrush in conjunction with other 3D applications, in this case Maya, is also covered in many chapters of this DVD.
http://www.url-dead/folder/10222471
http://fileserve.com/list/Wj8zmBR
http://uploadstation.com/list/yCdSBzz
http://ifile.it/_80zy1ai/Gnomon%20Zbrush
ANOTHER CGPERSIA EXCLUSIVE :P
Learn how to take your skills to the next level. This Learning 3DS Max 2012 Tutorial Video is the ultimate in comprehensive learning for the discerning professional.
The training uses broadcast quality audio and video to deliver concise and informative training right to your desktop. The training comes complete with practical working files and presented via an intuitive, easy-to-use interface, allowing you to learn at your own pace.
http://anonym.to/?http://www.infiniteskills.com/training/learning-3ds-max-2012.html
http://www.url-dead/folder/9055631
http://fileserve.com/list/VyRyf9m
http://uploadstation.com/list/K5aV4zy
http://ifile.it/_2106avl/
Due to the dev coming here threatening one of our members here is the full set of Vertex Pusher tutorials
have fun
Introduction to Cinema and Modeling
This tutorial is designed to get you inside Cinema 4D quickly from scratch, it is for both beginners and advanced users.
It covers every aspect of modeling you will need, and it gives numerous tips about workflows.
After watching there will be no more questions on how Cinema 4D operates, or how do I model this or that?
You will feel at home in Cinema 4D and be able to know exactly how to model certain tasks.
Even most complex objects and forms, like human head will not present a problem.
http://www.url-dead/folder/8526101
http://fileserve.com/list/UYCH5VU
http://uploadstation.com/list/P9AwXFd
Lighting, shading and rendering
You dont know how to create really good shaders? Have problems with lighting? cant pull that nice realistic render? Global illumination, ambient occlusion, caustics, channels, SSS, UVW projections, too many settings? Which value should I put here? what is this? what are this samples? and so on…so many questions did not have answers until now.
Find out in this great 10 hour in depth training, which leaves no questions unanswered, how to set up and calibrate your scenes, how to light them properly and create really good materials, understand all material channels and effects, learn how to render, optimize, tweak and understand all those settings and master Cinema 4D in lighting shading and rendering.
http://www.url-dead/folder/244061fef49db1236
http://fileserve.com/list/zMVvH2f
http://uploadstation.com/list/mnzSPfq
So you think rigging is complicated? You’ll find, with this tutorial, it’s actually much easier than it appears at first glance.
Find out with this unique, mind blowing training how to rig your characters, create setups with Xpresso and learn how to use scripting the easy way. This is only a small portion of the wonders inside!
This training is packed with valuable information and will open your eyes to an amazing toolset that lies inside Cinema 4D. A toolset that can truly take your skills to the next level.
You will learn how to build your rigs with complex setups involving xpresso and scripting from scratch, along with numerous workflow tips, including advice from seasoned professional.
http://www.url-dead/folder/8526131
http://fileserve.com/list/q9YkvZA
http://uploadstation.com/list/Hk7FyzS
Gain insight in high end workflows and techniques in this fantastic training. The training is project based in depth modeling course of a complete female character from scratch, that is built for rigging and animation purposes. Training can be followed independently of other trainings we offer however Vol.1 should be watched to be able to follow with ease. You can expect high-end modeling techniques including fantastic quad solving, topology guidance, upscaling/downscaling, detailing, referencing, golden ratio structuring and much more.
http://www.url-dead/folder/8526151
http://fileserve.com/list/7tgukD5
http://uploadstation.com/list/45EDsu3
Project 2 – Breath of life
In this truly epic training that deserves even more than it’s Master series status, we will tackle one of the most difficult tasks imaginable – rigging a realistic human from scratch with accessories. We will start by creating joints, then proceed with various setups for automated behavior and natural appearance of the character.
We will create the final result with multitude of tools inside Cinema4D ranging from IK/FK, SplineIK, Constrains, Posemorph, weighting, mirroring, Mograph, deformers and Vertex maps to advanced setups made by Effectors, Tracers, Xpresso and Coffee. In the training we will create custom controllers and interface for our specific needs, and also both cloth and hair for our character and combine that into fully functional rig.
Through this rigging masterpiece, professional workflows and insider secrets are finally available for you to absorb. You can expect sea of information and useful tips and tricks, with fantastic problem solving, and the amount of tools and techniques used is simply overwhelming and cant fit into this brief description.
http://www.url-dead/folder/8526171
http://fileserve.com/list/m4U932t
http://uploadstation.com/list/FJbcTwA
Bonus Classes.
http://www.url-dead/folder/8526381
http://fileserve.com/list/JZ5dx8x
http://uploadstation.com/list/wEEWM9y
http://cgpeers.com/torrents.php?id=4505
SynthEyes 2011 offers a complete high-end feature set, including tracking, set reconstruction, stabilization, and motion capture. It handles camera tracking, object tracking, object tracking from reference meshes, camera+object tracking, multiple-shot tracking, tripod (nodal, 2.5-D) tracking, mixed tripod and translating shots, stereoscopic shots, nodal stereoscopic shots, zooms, lens distortion, light solving. It can handle shots of any resolution?DV, HD, film, IMAX, with 8-bit, 16-bit, or 32-bit float data, and can be used on shots with thousands of frames. A nifty feature simplifies and speeds tracking for green-screen shots. The image preprocessor can help remove grain, compression artifacts, off-centering, or varying lighting; improve low-contrast shots; or shoe-horn shots into available RAM for quicker handling.
Textures can be extracted for a mesh from the image sequence, producing higher resolution and lower noise than any individual image.
SynthEyes offers complete control over the tracking process for challenging shots, including an efficient workflow for supervised trackers, combined automated/supervised tracking, offset tracking, incremental solving, a hard and soft path locking system, distance constraints for low-perspective shots, and cross-camera constraints for stereo. You can set up a coordinate system with tracker constraints, camera constraints, by aligning to a mesh, a line-based single-frame alignment system, or manually.
SynthEyes exports to about 25 different 2-D and 3-D programs. The Sizzle scripting language lets you customize the standard exports, or add your own imports, exports, or tools. You can customize the color scheme, keyboard mapping, and viewport configurations.
[CODE]http://www.ssontech.com/synovu.htm[/CODE]
http://www.url-dead/file/1492768834/SYNTHEYES_V2011_WIN64-XFORCE.rar
http://www.fileserve.com/file/QEcZq99/SYNTHEYES_V2011_WIN64-XFORCE.rar
http://www.uploadstation.com/file/TTA2eyR/SYNTHEYES_V2011_WIN64-XFORCE.rar
For starters we’ll use a simple shot and do the most obvious thing when you first open Syntheyes: A completely automatic track. In a matter of literally seconds you’ll have a pretty usable result, that will quickly improve by using some simple clean-up techniques. Orient the scene in 3d-space and insert 3D-objects into your scene to test if everything works, export your camera-solution and voil? – you have a decent matchmove in just a few minutes.
Solving a shaky handheld shot
Life not often makes it easy for you, and so you’ll often be confronted with things like motion-blur, camera-shake and lens-distortion. So for the more difficult shots we’ll have to bring the big guns in. Automatic tracker cleanup, manual control over each tracker-curve in the graphs-editor and fine-tune trackers can really improve your camera solution. To solve fast and shaky hand-held footage with lots of motion-blur it’s best to use supervised tracking to give you the most control over each tracker. If you’re footage was shot with a lens that has barrel-distortion then you have another problem that can make things more complicated. Tracks will have lots of errors, and 3D objects will not fit to the footage not matter what. Luckily Syntheyes has a clever way to get rid of lens-distortion. Or even to re-distort the CGI, if the director wants to work with the original footage later in compositing.
Modeling with Syntheyes
With the tracking-features and resulting 3d-points you can not only define the camera, but also re-model the scene, just use the points to define a mesh! And if there are not enough features for you to re-create the scene, insert zero weighted trackers (ZWT) that don’t affect the camera solution but will position themselves in the correct place in your 3d environment. And if you need more organic shapes to be rebuilt, add thousands of 3d-points all at once to build your mesh. You can even texture that mesh by using camera-projection right within Syntheyes, to test if camera-mapping will work later in your 3d- or compositing-application.
Solving Tripod shots – with 3d environment?
The common problem with tripod shots is that it is impossible to get any usable 3d information out of just a camera-pan. The solution of the camera movement might be good, still it can be hard to position it in a reasonable and exact way in 3d-space. That problem can quickly be solved with Syntheye’s lens-tools. Use any straight perspective lines in one frame of your tripod-shot to setup a coordinate system that let’s you position objects in your scene more easily – that makes life easier for the 3d-artist! You can even use that method on still images.
A moving camera – and a moving object!
Although primarily a camera-tracker, Syntheyes does a really good job at object-tracking. The last chapter of this tutorial shows you how to track camera and objects in one scene altogether, how to setup their coordinate systems and how to orient them in 3d-space. You can really do amazing things with this great software. Make sure you have some time and your favorite compositing and 3d application at hand! You’ll want to try out all these goodies immediately!
http://www.cmivfx.com/tutorials/view/242/Complete+Syntheyes+Training
http://www.url-dead/file/1453041434/Complete Syntheyes Training.part1.rar
http://www.url-dead/file/1453041484/Complete Syntheyes Training.part2.rar
http://www.url-dead/file/1453041104/Complete Syntheyes Training.part3.rar
http://www.url-dead/file/1453041524/Complete Syntheyes Training.part4.rar
http://www.url-dead/file/1453041514/Complete Syntheyes Training.part5.rar
http://www.fileserve.com/file/wje8cJ3/Complete Syntheyes Training.part1.rar
http://www.fileserve.com/file/b84DW3C/Complete Syntheyes Training.part2.rar
http://www.fileserve.com/file/QuAtXP8/Complete Syntheyes Training.part3.rar
http://www.fileserve.com/file/tAAUgS3/Complete Syntheyes Training.part4.rar
http://www.fileserve.com/file/bcDDTp2/Complete Syntheyes Training.part5.rar
http://www.uploadstation.com/file/uJc7sgC/Complete_Syntheyes_Training.part1.rar
http://www.uploadstation.com/file/48fEezE/Complete_Syntheyes_Training.part2.rar
http://www.uploadstation.com/file/8fusUba/Complete_Syntheyes_Training.part3.rar
http://www.uploadstation.com/file/GQMvUcz/Complete_Syntheyes_Training.part4.rar
http://www.uploadstation.com/file/TSJgGBY/Complete_Syntheyes_Training.part5.rar
All in One Torrent
http://cgpeers.com/torrents.php?id=4437