Vray

All posts tagged Vray


This tutorial covers

  • User Interface (VRay items in create menu, VFB improvements, VFB rollout EXR features)
  • Materials (VRayCarPaint, Dispersion, Dim distance, VRayDistanceTex, VRayHDRI with tiled OpenEXR, VRayMultiSubTex)
  • Render Elements (DRBucket, VRayLightSelect)
  • Lights (Directional Planar VRayLights, VRayLightLister, VRayLightMeter)
  • Cameras (ExposureControl, Stereoscopic Rig, Shademaps, LensEffects, Lens Analysis and distortion)
  • GI (Bi Directional Path Tracing, Retrace options in the Lightcache)
  • RT and RT GPU
  • Roundup of other improvements and minor features.


http://anonym.to/?http://shop.cgarchitect.com/training/v-ray-2-0-new-feature-training.html

http://www.url-dead/file/1205405614/Vray.New Features.cgp.part1.rar
http://www.url-dead/file/1205399994/Vray.New Features.cgp.part2.rar



http://www.fileserve.com/file/dCr9fEq/Vray.New Features.cgp.part1.rar
http://www.fileserve.com/file/vwP2yNa/Vray.New Features.cgp.part2.rar

http://www.uploadstation.com/file/bGuvPfN/Vray.New_Features.cgp.part1.rar
http://www.uploadstation.com/file/tDczvxC/Vray.New_Features.cgp.part2.rar


http://www.wupload.com/file/17123783/Vray.New Features.cgp.part1.rar
http://www.wupload.com/file/17123398/Vray.New Features.cgp.part2.rar



http://cgpeers.com/torrents.php?id=3606



Special Thanks:

A prime example of why we are #1 (Team Work!)

 

  • To The people who donated towards this Tutorial.
  • To Max2000 for buying and A4monkey for helping out.
  • To The Russian cracker for his work on Mediaplayer
  • To ch0pper for recording and re encoding.

 

This course, taught by Daniel Buck, runs through the basics of V-Ray, from lights, to shaders, to render settings and a few optimization tips. Buck’s professional career has been vehicle related, so the course will focus more on vehicle related things than other things, since that’s his specialty. He will, however, present basic principals so that the knowledge gained applies to other things, not just purely vehicle related issues.

Buck will assume that course participants have at least basic knowledge of Maya, and preferably some knowledge of lighting and shaders in general. No advanced knowledge of any other rendering software is necessary, but for those that do, Buck will go through a few areas where V-Ray differs from other rendering software. He will be using Maya during the term, but operations are very similar between 3dsMax and Maya. It renders identically, and all the options and settings are very similar…the differences are in how you apply properties and find the settings.

The course will focus on the creation and manipulation of lights and shaders, as well as some basic V-Ray settings. It won’t get into to much of the technical nuts and bolts of V-Ray, just giving practical approaches to using the renderer. Ultimately the content will involve setting up a scene where we are creating shaders and lighting for a vehicle. Global illumination will not be covered very much in this lesson, as the main focus will be lights and shaders, as well as touching on basic render settings.

 

Class 1: Intro to Vray. I’ll give a bit of information on Vray, go through the basic Vray settings, and we’ll get ourselves familiar with how Vray is setup. 

Class 2: Working with lights. We’ll look at the basic vray lights, their main settings, and where they function best.? Sphere light, rectangle light, and dome light. 

Class 3: A closer look at lights in Vray, how to use HDR files and flat texture files into dome and rectangle lights, a quick look at IES lights and the sun & sky system in Vray. Lastly, a look at the cutoff threshold of the lights, as a way to optimize the calculation of the lights. 

Class 4: Basic VRay Shader overview, looking at the VRayMtl. Spending most of the time on reflection/refraction (as this is a big part of the VRayMtl), and how VRay handles specular highlights and various aspects of reflections/refractions. Also a quick look at how to control reflections by using maps to break up reflection strength and glossiness. 

Class 5: A look at the VRayBlendMtl, and a few ways of blending shaders together to create more complex shaders, we’ll look at creating a car paint shader, as well as blending to create a few other types of looks, and then finally a bit of optimizing on the shaders reflection tracing, and how far it can actually be taken. 

Class 6: Additional vray shaders. We’ll look at some of the other vray shaders and textures, such as the the vray dirt, light Mtl, and the fastSSS2 shader. 

Class 7: Looking at utilities in VRay, including object properties, subdivision, displacement, as well as multi-matte and extra tex render elements. Ways to provide mattes and utility textures for compositing. 

Class 8: Shaders for vehicle project. For this lesson, we’ll start creating some of the main shaders for our vehicle project.? We’ll look at rubbers, plastics, glass, chrome, and car paint. 

Class 9: General car/model geometry setup for rendering, things to avoid and how to fix them. Making sure glass objects have proper geometry thickness, and making sure normals are facing the correct direction. Quickly touching on using imbedded matte channels through refractions. 

Class 10: Final vehicle project lighting and shaders setup. Here we’ll be doing final tweaks to our lighting and shaders for a better look, as well as running through a few ways to optimize the render settings, lights, and shaders. 



http://www.url-dead/file/1074305444/FXPHD vry101.part1.rar
http://www.url-dead/file/1074310454/FXPHD vry101.part2.rar
http://www.url-dead/file/1074310434/FXPHD vry101.part3.rar
http://www.url-dead/file/1074285864/FXPHD vry101.part4.rar


http://www.fileserve.com/file/RKSJMdp/FXPHD vry101.part1.rar
http://www.fileserve.com/file/EzxwSvB/FXPHD vry101.part2.rar
http://www.fileserve.com/file/uhe4rKq/FXPHD vry101.part3.rar
http://www.fileserve.com/file/dTJCnrf/FXPHD vry101.part4.rar

http://www.uploadstation.com/file/JmXUH8y/FXPHD_vry101.part1.rar
http://www.uploadstation.com/file/wRumPHC/FXPHD_vry101.part2.rar
http://www.uploadstation.com/file/Hzbv8qH/FXPHD_vry101.part3.rar
http://www.uploadstation.com/file/2w3WtFU/FXPHD_vry101.part4.rar

http://www.wupload.com/file/2840145/FXPHD vry101.part1.rar
http://www.wupload.com/file/2840151/FXPHD vry101.part2.rar
http://www.wupload.com/file/2840756/FXPHD vry101.part3.rar
http://www.wupload.com/file/2851874/FXPHD vry101.part4.rar

http://cgpeers.com/torrents.php?id=3270

Thanks to Seedy & Bgood for donating and PDK for buying.
CGP facepwning the ‘competition’ yet again

Bugs fixed:

? Problem with the solid sources when the temperature channel is not active
? Crash when a body exits from an adaptive grid
? The fluid can pass through a thin object
? When Phoenix FD is installed the CAT can’t add fingers
? The vorticity does not affect certain areas in the simulation, especially the leading front of the flow.
? The GPU preview continues to update even when the window is invisible (performance bug).
? Crash when displacement is used in solid mode and the surface crosses the upper boundary
? Phoenix texture does not sample UVW and velocity channels if the node is not rendered
? The rendering hangs when the cell size is too small



http://www.url-dead/file/1055968904/Phoenix.rar

http://www.fileserve.com/file/AyMGrmk/Phoenix.rar

http://www.uploadstation.com/file/CtUbfnY/Phoenix.rar

http://www.wupload.com/file/2027921/Phoenix.rar

Thanks to Sherlock_Holmes55 for cracking this!

Vray
Vray 1.5 SP1 & VrayRT for Maya 2012, 2011, 2010 64Bit (Build 15069)
GPU Rendering Support

Fur Rendering not Work

ChaosGroup provides state of the art rendering solutions for the Visual FX, Film, Media and Entertainment, Architecture, Automotive design, Product design, Television, and other industries. The V-Ray rendering engine was acknowledged for its ability to deliver high quality photorealistic images in the shortest time possible. This state of the art raytracing technology is capable of reducing costs in every production pipeline due to the doubled rendering power and saving in terms of human, time and CPU resources.

Now, V-Ray&RT for Maya enables the rendering of even larger scenes with greater complexity and artists can rely on a faster rendering process. The comprehensive list of features provided by V-Ray for Maya includes true 3D Motion Blur, Sun & Sky procedural lighting system, Physical camera for matching life footage, Environment Fog, a set of Sub-Surface Scattering shaders and many others. V-Ray for Maya is an indispensable tool that is always there to help artists transform even the most ambitious creative visions into reality for both less time and lower cost without sacrificing quality

download
http://www.url-dead/file/883602491/Vray1.50SP1_VRayRTMaya2012.rar
http://www.url-dead/file/883603521/Vray1.50SP1_VRayRTMaya2011.rar
http://www.url-dead/file/883603541/Vray1.50SP1_VRayRTMaya2010.rar
—mirror—
http://www.fileserve.com/file/MhHXFDr/Vray1.50SP1_VRayRTMaya2012.rar
http://www.fileserve.com/file/cNFks26/Vray1.50SP1_VRayRTMaya2011.rar
http://www.fileserve.com/file/v6k8H2X/Vray1.50SP1_VRayRTMaya2010.rar

V-Ray 2.0 for 3ds Max is a complete rendering solution, which combines the power of the distinguished V-Ray rendering engine with the flexibility and unprecedented speed of the interactive rendering system V-Ray RT, now running on GPUs.
Major features

? V-Ray RT and V-Ray RT GPU interactive renderers are included as part of the V-Ray installation;

Shading

? VRayCarPaintMtl material with accurate flakes simulation;
? VRayDistanceTex texture that measures distances to arbitrary mesh objects;
? Dispersion in the VRayMtl material, utilizing the new support for wavelength-dependent ray tracing;

Lights

? V-Ray specific light lister;
? Directionality parameter for rectangle V-Ray lights to turn them into (textured) spot lights;

Render Elements

? VRayLightSelect render element to extract the contribution of individual lights;
? VRayDRBucket render element to show which machine rendered a given bucket in DR mode;

Effects

? VRayLensEffects render effect for producing glow and glare with support for obstacle images and diffraction;
? VRayExposureControl plugin for proper exposure of regular viewport and camera views;

Optimizations

? VRayStereoRig controller for easy stereoscopic setup;
? Shade maps for faster rendering of stereo images, DOF and motion blur through the VRayStereoscopic helper;
? Retrace threshold for the light cache
? Dynamic loading of tiled OpenEXR textures through the VRayHDRI texture;
? Integration of the various V-Ray components in the 3ds Max “Create” menu;
? Tools for calculating and rendering accurate camera distortion through .lens files;
? Faster rendering of VRayProxy objects;
? Support for proper motion blur of Thinking Particles;
? Proper blending of gizmos for VRayEnvironmentFog;
? Improved raytracing precision in certain cases;
? Render history for the V-Ray VFB;
? Load and compare images directly in the V-Ray frame buffer;
? Support for rendering of VRayProxy objects as point clouds;
? Better representation of V-Ray lights in the new hardware viewport for 3ds Max 2010 and later;
? Support for bidirectional path tracing for accurate unbiased lighting solutions;

…and many other small fixes and improvements

Torrent:

http://cgpeers.com/torrents?id=2858


DOWNLOAD:
x86
http://bitshare.com/files/yohdw2u8/2012×86.rar.html

http://www.url-dead/file/884150544/2012×86.rar
x64
http://bitshare.com/files/t29h7q7y/2012×64.rar.html

http://www.url-dead/file/884154164/2012×64.rar

Over the last few years, we have received an incredible number of requests from 3ds Max users at all skill levels suggesting that we create a book that illustrates the process of creating a 3D visualization project from start to finish and step-by-step. As a result of these requests, we are pleased to announce the production of our 5th book, 3ds Max 2011 ? One Project From Start to Finish. This book is the most comprehensive guide to completing a 3D visualization project ever produced, and we have commissioned one of the best, and most respected 3D visualization firms in the world, Cat-a-pult, to help write this one of a kind book. The intent of the book is to show in great detail, each step of the visualization process, as applied to one very unique visualization project and every facet of the design and creation process will be illustrated.

Continue Reading

1
2
Aimed at beginner to intermediate users this course will go through the entire process of creating a highly realistic interior scene using Cinema 4D and VRay. We will model the environment, furniture and accessories and then move on to exploring materials, light and camera parameters, colour mapping, VRay’s various GI engines, its Image Sampler and antialiasing techniques, as well as IES lights, HDRI and Depth of Field. We will finish up by taking our final image into Photoshop for some post production techniques. The tutorial culminates in the exploration of other lighting methods including the creation of an alternative evening mood.

LESSON OUTLINE: 29 LESSONS | DURATION: 9 HOURS

Intro
Modelling the room
Creating the skirting board
Modelling the window frame
Modelling the sofa – part 1
Modelling the sofa – part 2
Modelling the Arco lamp
Adding furniture
Making the coffee table
Adding cushions
Creating the TV
Light adjustments
Sun parameters & basic GI
Physical camera attributes
Colour Mapping & LWF
Exploring materials
Creating the rug – two methods
Accessories
Mastering the Image Sampler
Using the DMC Sampler
Building the pendant light & final materials
GI & The Irradiance Map
Exploring Brute Force & Light Cache
Final considerations & output
Post Production
Depth of Field – two methods
Creating an evening mood
Alternative lighting with HDRI
Outro
* Project files are included

SYSTEM REQUIREMENTS

CINEMA 4D 11.5 or higher. Mac OS X & Windows, VRAY for Cinema 4D

FLES

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http://www.megaupload.com/?d=CV29H1AF
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http://www.megaupload.com/?d=1IAZ6E4V

FOLDER
http://www.megaupload.com/?f=DAHFCH4J

sigertools

SIGERTOOLS VRay Studio Setup Pro v.1.1.3 FLUX
V-Ray Studio Setup Pro is a plugin for automating studio lighting setups for use with the V-Ray rendering engine and 3ds Max.

FEATURES
– Live creation of studio setups
– Quick access to all of the items properties
– Completely customizeable generated Platform Objects (shape, length, height, width, roundness, material, etc.)
– Completely customizeable generated Softboxes (light parameters, shape, length, width, etc.)
– Completely customizeable generated Reflectors (color, shape, length, width, etc.)
– Pre-built studio lighting and camera setups
– Adapts V-Ray settings depending on chosen resolution
– Switch between ‘Low’ and ‘Production’ settings with one click
– Extended System of Presets
– Compatible with Max 2010 and 2011
– Compatible with V-Ray SP4/SP5
– Simple user-friendly interface
Additional Info:

Changes for 1.1.3 are:
PLATFORM SETUP
—————————————————————–
* New Platform plug-in
* Five new Platform types: “Simple Floor”, “L”, “U”, “S”, “Round”
* Added “Roundness” parameter
* Added button “Lock W/L Size”
* Added new List for the created Platform objects
* Added possibility to rename Platform object and layer
* Added manager “Platform Parameters Presets”
—————————————————————–
CAMERA SETUP
—————————————————————–
* Added “FOV” parameter
* Added “White Balance Temperature” parameter
* Fixed White Balance presets
* Added button “Freeze Camera Toggle”
* Added button “Hide camera Toggle”
* Added manager “Camera Parameters Presets”
——————————————————————
LIGHT ASSEMBLIES
——————————————————————
* Improved Light plug-in
* Added “Light XYZ position” parameters
* Added “Light Target XY position” parameters
* Added manager “Lights Parameters Presets”
——————————————————————
REFLECTOR ASSEMBLIES
——————————————————————
* Improved Reflector plug-in
* New reflector types: “Rectangular”, “Disc”, “Convex”, “Concave”
* New Material/Map interfeice
* Added manager “Reflector Parameters Presets”

Install:

1: open up the installer application
2. install to your max dir Eg.c:\program files\autodesk\3ds max 2011
3. start up max (under admin)
4. Drag VRSSP113_Flux.mse in the keygen dir into max
5. Flux’d!

 


 

Fileserve
http://www.fileserve.com/file/ZPGt45B/SIGERTOOLS_VR_StudioSetup_Pro_v.1.1.3_FLUX.rar

Filesonic
http://www.url-dead/file/269780571