Vray

All posts tagged Vray

Digital-Tutors : Creative Development: V-Ray for CINEMA 4D with Adam Chase

Digital-Tutors : Creative Development: V-Ray for CINEMA 4D with Adam Chase
Fileserve ? Filesonic ? Bitshare ? Uploadstation ? WUpload | 1.09 GB
  • 3 hrs. 29 min.
  • Released on August 1, 2011
  • Project Files Included (142 MB)
  • Required Software: CINEMA 4D R12, V-Ray for CINEMA 4D and Photoshop

This course covers a large scale architectural visualization project using V-Ray. Continue Reading


Chaos Group provides state of the art rendering solutions for the Visual FX, Film, Media and Entertainment, Architecture, Automotive design, Product design, Television, and other industries. The V-Ray rendering engine was acknowledged for its ability to deliver high quality photorealistic images in the shortest time possible. This state of the art raytracing technology is capable of reducing costs in every production pipeline due to the doubled rendering power and saving in terms of human, time and CPU resources.



http://www.url-dead/file/1615605354/V-Ray_v2.00.04_for_Maya_2012_x64.pkg

http://www.fileserve.com/file/kmHKCj8/V-Ray_v2.00.04_for_Maya_2012_x64.pkg

http://www.uploadstation.com/file/Q82bDqW/V-Ray_v2.00.04_for_Maya_2012_x64.pkg

http://www.url-dead/file/1615605114/V-Ray_v2.00.04_for_Maya_2011_x64.pkg

http://www.fileserve.com/file/UxpR8RK/V-Ray_v2.00.04_for_Maya_2011_x64.pkg

http://www.uploadstation.com/file/YDH6gUk/V-Ray_v2.00.04_for_Maya_2011_x64.pkg


http://www.url-dead/file/1615605324/V-Ray_v2.00.04_for_Maya_2010_x86.pkg

http://www.fileserve.com/file/QzTJqD4/V-Ray_v2.00.04_for_Maya_2010_x86.pkg

http://www.uploadstation.com/file/Np5xbsp/V-Ray_v2.00.04_for_Maya_2010_x86.pkg

 



http://www.url-dead/file/1615605204/V-Ray_v2.00.04_for_Maya_2009_x86.pkg

http://www.fileserve.com/file/fGMBqnR/V-Ray_v2.00.04_for_Maya_2009_x86.pkg

http://www.uploadstation.com/file/EXrhuFH/V-Ray_v2.00.04_for_Maya_2009_x86.pkg



http://www.url-dead/file/1615604944/V-Ray_v2.00.04_for_Maya_2008_x86.pkg

http://www.fileserve.com/file/TNj5reR/V-Ray_v2.00.04_for_Maya_2008_x86.pkg

http://www.uploadstation.com/file/3G8nc4j/V-Ray_v2.00.04_for_Maya_2008_x86.pkg

Special Thanks:

To Oblique And Sam for all there work getting this cracked for the mac users

CGPERSIA #1 as always

:Beware rippers and sad imitations


Build 2.00.04 official

============== 

V-Ray for Maya is one of the latest developments by Chaos Group. Developed to meet the needs of the most demanding VFX & Film studios around the world, the rendering engine delivers uncompromised stability, interactivity, ease of use and unprecedented speed.
Now, V-Ray for Maya enables the rendering of even larger scenes with greater complexity and artists can rely on a faster rendering process.
The comprehensive list of features provided by V-Ray for Maya includes CarPaint Material, V-Ray Light Select Render Element, PText texture, true 3D Motion Blur, Sun & Sky procedural lighting system, Physical camera for matching live footage, and many others.
V-Ray for Maya became a renderer of choice of numerous renowned studios such as Method Studio, Zoic Studio, Lux VFX, The LAB NYC and many others. For less than two years since its official release V-Ray has been used as a major rendering tool in the latest award winning films and productions.

 


http://www.url-dead/file/1492585014/VR64.rar


http://bitshare.com/files/oo380kn7/VR64.rar.html

http://www.fileserve.com/file/d93p8pz

http://www.uploadstation.com/file/vuBFpKU/VR64.rar



http://www.url-dead/file/1492585024/VR86.rar
http://bitshare.com/files/dc1h2g8j/VR86.rar.html

http://www.fileserve.com/file/ck2F7dg

http://www.uploadstation.com/file/vXnpgyZ/VR86.rar
 

Thanks to:
My dear friend, Sam.
Ir0nboy
Nirrol
luigi – Tester
And of course, Nex

Why only one installer? Well, we decided not only to exceed esanti’s crap release by fixing fur, distributed rendering, etc etc, but we also created an all-in-one installer. Pre cracked! All you need to do is select which version you want and where you wish to install it. That’s it!

We’ve found some funky workings with 2008, please report any bugs with it here. It should still work perfectly fine.

center
Elephorm – Apprendre le rendu 3D avec V-Ray 2 – Les fondamentaux
| Fran?ais | 5 H 20 Min | 6.2 Go + 2.7 Go

Chaosgroup V-Ray 2 is the 3D rendering engine the most popular in the world of architecture and design. Vincent Grieu, specializing in architectural visualization, will guide you through this training dedicated to 3D artists wishing to master the rendering engine V-Ray, a powerful engine that is associated with 3ds Max, fast and intuitive.
You will learn the fundamentals of VRay to achieve realistic 3D images with 3ds Max.

More Info:_http://www.elephorm.com/3d/formation-vray/apprendre-le-rendu-avec-vray-2.html

center
fileserve.com
http://www.fileserve.com/list/4SKmXRH

center
url-dead
http://www.url-dead/folder/7461851

center
wupload.com
http://www.wupload.com/folder/135720

center
uploadstation.com
http://www.uploadstation.com/list/dSEFgYD

The Watch Tutorial Series 3DsMax and V-ray

Video: AVC, 1600 x 860, 1.860, 20.000 fps, 599 Kbps I Audio: AAC, 44.1 kHz, 53.6 Kbps, 2 channels

In this series i will show you how to make the modeling, lighting, shading and rendering of a 3D beautiful watch in 3ds max and VRay.

Info

Size: 1.5 gb
Format: mp4
Language:English
Project Files: Included
Year: 2011

Download Links:-

http://www.url-dead/folder/7181601

——————–Or———————-

http://www.wupload.com/folder/114271


This tutorial covers

  • User Interface (VRay items in create menu, VFB improvements, VFB rollout EXR features)
  • Materials (VRayCarPaint, Dispersion, Dim distance, VRayDistanceTex, VRayHDRI with tiled OpenEXR, VRayMultiSubTex)
  • Render Elements (DRBucket, VRayLightSelect)
  • Lights (Directional Planar VRayLights, VRayLightLister, VRayLightMeter)
  • Cameras (ExposureControl, Stereoscopic Rig, Shademaps, LensEffects, Lens Analysis and distortion)
  • GI (Bi Directional Path Tracing, Retrace options in the Lightcache)
  • RT and RT GPU
  • Roundup of other improvements and minor features.


http://anonym.to/?http://shop.cgarchitect.com/training/v-ray-2-0-new-feature-training.html

http://www.url-dead/file/1205405614/Vray.New Features.cgp.part1.rar
http://www.url-dead/file/1205399994/Vray.New Features.cgp.part2.rar



http://www.fileserve.com/file/dCr9fEq/Vray.New Features.cgp.part1.rar
http://www.fileserve.com/file/vwP2yNa/Vray.New Features.cgp.part2.rar

http://www.uploadstation.com/file/bGuvPfN/Vray.New_Features.cgp.part1.rar
http://www.uploadstation.com/file/tDczvxC/Vray.New_Features.cgp.part2.rar


http://www.wupload.com/file/17123783/Vray.New Features.cgp.part1.rar
http://www.wupload.com/file/17123398/Vray.New Features.cgp.part2.rar



http://cgpeers.com/torrents.php?id=3606



Special Thanks:

A prime example of why we are #1 (Team Work!)

 

  • To The people who donated towards this Tutorial.
  • To Max2000 for buying and A4monkey for helping out.
  • To The Russian cracker for his work on Mediaplayer
  • To ch0pper for recording and re encoding.

 

This course, taught by Daniel Buck, runs through the basics of V-Ray, from lights, to shaders, to render settings and a few optimization tips. Buck’s professional career has been vehicle related, so the course will focus more on vehicle related things than other things, since that’s his specialty. He will, however, present basic principals so that the knowledge gained applies to other things, not just purely vehicle related issues.

Buck will assume that course participants have at least basic knowledge of Maya, and preferably some knowledge of lighting and shaders in general. No advanced knowledge of any other rendering software is necessary, but for those that do, Buck will go through a few areas where V-Ray differs from other rendering software. He will be using Maya during the term, but operations are very similar between 3dsMax and Maya. It renders identically, and all the options and settings are very similar…the differences are in how you apply properties and find the settings.

The course will focus on the creation and manipulation of lights and shaders, as well as some basic V-Ray settings. It won’t get into to much of the technical nuts and bolts of V-Ray, just giving practical approaches to using the renderer. Ultimately the content will involve setting up a scene where we are creating shaders and lighting for a vehicle. Global illumination will not be covered very much in this lesson, as the main focus will be lights and shaders, as well as touching on basic render settings.

 

Class 1: Intro to Vray. I’ll give a bit of information on Vray, go through the basic Vray settings, and we’ll get ourselves familiar with how Vray is setup. 

Class 2: Working with lights. We’ll look at the basic vray lights, their main settings, and where they function best.? Sphere light, rectangle light, and dome light. 

Class 3: A closer look at lights in Vray, how to use HDR files and flat texture files into dome and rectangle lights, a quick look at IES lights and the sun & sky system in Vray. Lastly, a look at the cutoff threshold of the lights, as a way to optimize the calculation of the lights. 

Class 4: Basic VRay Shader overview, looking at the VRayMtl. Spending most of the time on reflection/refraction (as this is a big part of the VRayMtl), and how VRay handles specular highlights and various aspects of reflections/refractions. Also a quick look at how to control reflections by using maps to break up reflection strength and glossiness. 

Class 5: A look at the VRayBlendMtl, and a few ways of blending shaders together to create more complex shaders, we’ll look at creating a car paint shader, as well as blending to create a few other types of looks, and then finally a bit of optimizing on the shaders reflection tracing, and how far it can actually be taken. 

Class 6: Additional vray shaders. We’ll look at some of the other vray shaders and textures, such as the the vray dirt, light Mtl, and the fastSSS2 shader. 

Class 7: Looking at utilities in VRay, including object properties, subdivision, displacement, as well as multi-matte and extra tex render elements. Ways to provide mattes and utility textures for compositing. 

Class 8: Shaders for vehicle project. For this lesson, we’ll start creating some of the main shaders for our vehicle project.? We’ll look at rubbers, plastics, glass, chrome, and car paint. 

Class 9: General car/model geometry setup for rendering, things to avoid and how to fix them. Making sure glass objects have proper geometry thickness, and making sure normals are facing the correct direction. Quickly touching on using imbedded matte channels through refractions. 

Class 10: Final vehicle project lighting and shaders setup. Here we’ll be doing final tweaks to our lighting and shaders for a better look, as well as running through a few ways to optimize the render settings, lights, and shaders. 



http://www.url-dead/file/1074305444/FXPHD vry101.part1.rar
http://www.url-dead/file/1074310454/FXPHD vry101.part2.rar
http://www.url-dead/file/1074310434/FXPHD vry101.part3.rar
http://www.url-dead/file/1074285864/FXPHD vry101.part4.rar


http://www.fileserve.com/file/RKSJMdp/FXPHD vry101.part1.rar
http://www.fileserve.com/file/EzxwSvB/FXPHD vry101.part2.rar
http://www.fileserve.com/file/uhe4rKq/FXPHD vry101.part3.rar
http://www.fileserve.com/file/dTJCnrf/FXPHD vry101.part4.rar

http://www.uploadstation.com/file/JmXUH8y/FXPHD_vry101.part1.rar
http://www.uploadstation.com/file/wRumPHC/FXPHD_vry101.part2.rar
http://www.uploadstation.com/file/Hzbv8qH/FXPHD_vry101.part3.rar
http://www.uploadstation.com/file/2w3WtFU/FXPHD_vry101.part4.rar

http://www.wupload.com/file/2840145/FXPHD vry101.part1.rar
http://www.wupload.com/file/2840151/FXPHD vry101.part2.rar
http://www.wupload.com/file/2840756/FXPHD vry101.part3.rar
http://www.wupload.com/file/2851874/FXPHD vry101.part4.rar

http://cgpeers.com/torrents.php?id=3270

Thanks to Seedy & Bgood for donating and PDK for buying.
CGP facepwning the ‘competition’ yet again

Bugs fixed:

? Problem with the solid sources when the temperature channel is not active
? Crash when a body exits from an adaptive grid
? The fluid can pass through a thin object
? When Phoenix FD is installed the CAT can’t add fingers
? The vorticity does not affect certain areas in the simulation, especially the leading front of the flow.
? The GPU preview continues to update even when the window is invisible (performance bug).
? Crash when displacement is used in solid mode and the surface crosses the upper boundary
? Phoenix texture does not sample UVW and velocity channels if the node is not rendered
? The rendering hangs when the cell size is too small



http://www.url-dead/file/1055968904/Phoenix.rar

http://www.fileserve.com/file/AyMGrmk/Phoenix.rar

http://www.uploadstation.com/file/CtUbfnY/Phoenix.rar

http://www.wupload.com/file/2027921/Phoenix.rar

Thanks to Sherlock_Holmes55 for cracking this!