XSI

All posts tagged XSI


What is covered in this training product?

When the need arises to create complex effects and custom setups within your Softimage project, many artists elect to use ICE, a visual programming environment included with Softimage that allows artists and technical directors to create custom solutions for many of the challenges associated with working on visual effects and animation for production.
One of the latest features to be integrated into Softimage, is the amazing Lagoa Multiphysics system. Lagoa can perform many tasks that are useful for achieving complex effects and projects. It can be used to simulate breakable materials, cloth, advected meshes, fluids, and more. Lagoa is completely integrated within Softimage via ICE, in fact, you use it within ICE, making it as much a part of Softimage as any other compounds or effects created inside ICE. Lagoa is not a plugin and there is no additional installation necessary, simply open Softimage as usual and start creating effects immediately.
In this training product, you’ll be shown how to work with Lagoa from start to finish. We’ll begin your journey into Lagoa by getting started with the basics of Lagoa and understanding all the nodes and properties that comprise a typical range of Lagoa effects. From there, following a healthy series of example projects, you will be shown; creating and working with complex fluid simulations, implementing motion blur with Lagoa correctly, creating soft body effects, creating cloth and mesh advection effects, creating and implementing Lagoa Post Sim Effects, creating multi-phase systems, working with and creating substance materials, using emPolygonizer to mesh your Lagoa effects, creating realistic effects both through physical accuracy and visual aesthetics, and more. As if that wasn’t enough, you’ll also learn tricks and techniques for optimizing and caching your Lagoa effects and meshes in order to speed things up and get the best interaction with Lagoa that you can. This training product includes all project files and assets needed to follow along with the instructor. Project files require Autodesk Softimage 2012.

Video Breakdown:
  • · 01_Overview
  • · 02_Your_First_Lagoa_Effect
  • · 03_Anatomy_of_Lagoa
  • · 04_Lagoa_Particle_Emission
  • · 05_Lagoa_Forces
  • · 06_Lagoa_Materials_Pressure
  • · 07_Lagoa_Materials_Elasticity
  • · 08_Lagoa_Collisions
  • · 09_Fluid_Example_Part_01
  • · 10_Fluid_Example_Part_02
  • · 11_Fluid_Example_Part_03
  • · 12_Caching_Lagoa_Particles
  • · 13_Caching_Polygonizer_Meshes
  • · 14_Rendering_with_Motion_Blur
  • · 15_Soft_Bodies_Example_Part_01
  • · 16_Soft_Bodies_Example_Part_02
  • · 17_Soft_Bodies_Example_Part_03
  • · 18_Lagoa_Cloth
  • · 19_Lagoa_Mesh_Advection
  • · 20_Advanced_Lagoa_Example_Part_01
  • · 21_Advanced_Lagoa_Example_Part_02
  • · 22_Lagoa_Post_Sim_Effects_Part_01
  • · 23_Lagoa_Post_Sim_Effects_Part_02
  • · 24_Lagoa_Multi-Phase_Systems_Part_01
  • · 25_Lagoa_Multi-Phase_Systems_Part_02

Total Running Time 3 Hours and 40 Minutes


http://www.url-dead/file/1751004924/I3d_Mastering_ICE_II_CGP.part1.rar
http://www.url-dead/file/1750997804/I3d_Mastering_ICE_II_CGP.part2.rar

http://www.fileserve.com/file/4Akz7NX/I3d_Mastering_ICE_II_CGP.part1.rar
http://www.fileserve.com/file/RZqmzQs/I3d_Mastering_ICE_II_CGP.part2.rar

http://www.uploadstation.com/file/VEpCpm9/I3d_Mastering_ICE_II_CGP.part1.rar
http://www.uploadstation.com/file/KnKmyDR/I3d_Mastering_ICE_II_CGP.part2.rar


http://ifile.it/fbjrxe7/I3d_Mastering_ICE_II_CGP.part1.rar
http://ifile.it/0rj7t1l/I3d_Mastering_ICE_II_CGP.part2.rar

 


 


This pack contains

emflock 2.00 – Win/linux 32/64

emFluid 4.03 – Win/linux 32/64

emPolygonizer 3.01 – Win/linux 32/64

emRPC 4.00 – Win/linux 32/64

For Softimage 2011 SP1 – 2012

http://www.mootzoid.com/wb/


http://www.url-dead/file/1357774584/Complete_Mootzoid_Plugins_win&linux_MnT.rar


http://www.fileserve.com/file/Zmhb4Zg/Complete_Mootzoid_Plugins_win&linux_MnT.rar


http://www.uploadstation.com/file/mSJMPFA/Complete_Mootzoid_Plugins_win&linux_MnT.rar



Thanks goes to MnT for cracking all these awesome plugins!




Big thanks to Roocoon for cracking this another first for cgpersia yet again!

its precracked for X64 and also X32 which is untested.

there maybe a virus alert given off just ignore it as its a false positive.

 

some info and tests using Arnold render engine in the link below

http://www.cgauiwtalk.com/showthread.php?14797-Arnold-Render

 

 


http://www.url-dead/file/1349648494/Arnold 1.11.1 beta.rar

http://www.fileserve.com/file/w5k2WuY/Arnold 1.11.1 beta.rar

http://www.uploadstation.com/file/4yfyg7Q/Arnold_1.11.1_beta.rar

img

Exocortex Momentum 2.0 2010-2012 32&64 FLUX

Exocortex Technologies, in collaboration with Helge Mathee , is pleased to
announce that Momentum 2.0, the ultimate high speed multiphysics simulator,
is now immediately available for Autodesk Softimage 2010, 2011 and 2012

1. Unpack
2. read install.txt
3. Flux’d!

Special Thanks to Kapten for testing the plugin!
Got Anymore Xsi plugins that need a crack?
give us an email we will do our best to get em done for the
community

Fileserve
http://www.fileserve.com/file/3TeX32T/Exocortex_Momentum 2.0 2010-2012_32&64_FLUX.rar

Filesonic
http://www.url-dead/file/246261764

img

Exocortex SlipstreamXV & Furry 2010-2011 32&64 FLUX

Exocortex is pleased to introduce SlipstreamVX, a fundamentally
new way of simulating and rendering both smoke, wind, dust and
fire effects in Softimage 2010 or 2011.

1. Unpack
2. read install.txt
3. Flux’d!

Special Thanks to Kapten for testing the plugin!
Got Anymore Xsi plugins that need a crack?
give us an email we will do our best to get em done for the
community

 

Fileserve:

http://www.fileserve.com/file/utPKU4R/Exocortex_SlipstreamVX_2010-2011_32&64_FLUX.rar

Filesonic
http://www.url-dead/file/246261764/_Exocortex_SlipstreamVX_2010-2011_32&64_FLUX.rar


Digital Tutors – Introduction To ICE In XSI 7 | 598 MB
Learn a production-proven workflow to visual programming with ICE and easily extend the capabilities of XSI. Intergrate into existing popelines, rapid prototyping of tools, visually debug, and iterate and create in real-time. Perfect for artists and technical directors. Provides over 3 hours of project-based training for artists new to ICE in XSI. Continue Reading