Zbrush

All posts tagged Zbrush

Duration 10h 45m Level Advanced Project Files Included 15FPS MP4 5.16GB

In this series of tutorials we will learn how to create a realistic character from scratch, covering modeling and texture creation.

Throughout will go over concept selection, and blocking in of forms using ZBrush 4R6’s powerful suite of tools, we will also be jumping into Maya for base mesh creation for some of more complex pieces. I’ll discuss different sculpting techniques giving you a good overview on different problem areas such as leather or skin pores. We’ll then discuss how to go about texturing and retopologizing the high-resolution models in TopoGun and Photoshop. We’ll be using UV layout for the fast and easy UV creation. Normals and and other maps will be generated using TopoGun, XNormal, and a versatile map creation program.

Over the course of the tutorial we will cover general anatomy, as well as introducing a DynaMesh workflow and topology geared towards animation. We will go over utilizing Polypaint to hand paint our base textures, which will later be enhanced in Photoshop and dDo.The tutorial will end with a semi-low resolution character with normal maps and diffuse geared towards a realtime game workflow. Tips learned here can be applied to any realistic or stylized character.

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Rapidgator

http://rapidgator.net/file/606c4eb06e6c02f64617b60f1bc9ab45/DTHiReGChCrPiZBMaya.part01.rar.html
http://rapidgator.net/file/4758b322eb53d579b987112c8cfc79e9/DTHiReGChCrPiZBMaya.part02.rar.html
http://rapidgator.net/file/5fa1b759e8acc06ca061f377bca3e7af/DTHiReGChCrPiZBMaya.part03.rar.html
http://rapidgator.net/file/5b5fd30c4a71fdc649f537737337b871/DTHiReGChCrPiZBMaya.part04.rar.html
http://rapidgator.net/file/d4670e0da7a9f847d574594f2e520cb0/DTHiReGChCrPiZBMaya.part05.rar.html
http://rapidgator.net/file/46b98ab9314101f5b8aed955d667018d/DTHiReGChCrPiZBMaya.part06.rar.html
http://rapidgator.net/file/492661aba6eb730785178dcc8c0d1312/DTHiReGChCrPiZBMaya.part07.rar.html
http://rapidgator.net/file/24a1ff2c97cc2569ffb9f82d27b7c147/DTHiReGChCrPiZBMaya.part08.rar.html
http://rapidgator.net/file/c5045793ce228d365d52aa98d619a86d/DTHiReGChCrPiZBMaya.part09.rar.html

Filefactory

http://www.filefactory.com/file/36llc5m6uapp/DTHiResGameCharCreatPipelZBMaya_part01_rar
http://www.filefactory.com/file/4t2usrdpn7gh/DTHiResGameCharCreatPipelZBMaya_part02_rar
http://www.filefactory.com/file/2ehlajcmjpu5/DTHiResGameCharCreatPipelZBMaya_part03_rar
http://www.filefactory.com/file/o34twh8cunt/DTHiResGameCharCreatPipelZBMaya_part04_rar
http://www.filefactory.com/file/1smnzaf0ssbp/DTHiResGameCharCreatPipelZBMaya_part05_rar
http://www.filefactory.com/file/2jpnqy2u02e9/DTHiResGameCharCreatPipelZBMaya_part06_rar
http://www.filefactory.com/file/7gf0u2pk5rw7/DTHiResGameCharCreatPipelZBMaya_part07_rar
http://www.filefactory.com/file/6sndcrzptdz5/DTHiResGameCharCreatPipelZBMaya_part08_rar
http://www.filefactory.com/file/19iwfpbvpfnl/DTHiResGameCharCreatPipelZBMaya_part09_rar

Uploaded

http://ul.to/gcr6r9tv
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http://ul.to/gnd7q3t5
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http://ul.to/q2nwksi9
http://ul.to/08flzn1b
http://ul.to/c58w7qia

Duration 2h 18m 30FPS MP4

Dominic Qwek covers how to create realistic skin for his creature designs using ZBrush, Keyshot and Photoshop. He starts off by using ZBrush to sculpt realistic skin details such as wrinkles, moles and warts. Dominic then uses polypaint in ZBrush to texture skin tones where he adopts a layered approach for realistic results. Using the GoZ plugin, he imports the polypainted model into Keyshot where he starts lighting and shading. Keyshot’s translucent shader is explained, as well as its HDR lighting features, for photo-realistic and interactive rendering. Finally, Dominic shares his post-processing workflow in Photoshop to achieve the final image.

Nitroflare

http://nitroflare.com/view/16D657F911B1ECE/TGWRealisticSkinZBrushKeyshot.part1.rar
http://nitroflare.com/view/516DFF891F0AE3B/TGWRealisticSkinZBrushKeyshot.part6.rar
http://nitroflare.com/view/E4CEB4273113530/TGWRealisticSkinZBrushKeyshot.part4.rar
http://nitroflare.com/view/468540E793F4587/TGWRealisticSkinZBrushKeyshot.part5.rar
http://nitroflare.com/view/414C364CD8DB28A/TGWRealisticSkinZBrushKeyshot.part2.rar
http://nitroflare.com/view/764E8E8CC7CA511/TGWRealisticSkinZBrushKeyshot.part3.rar
http://nitroflare.com/view/D66295F8C1FC6D0/TGWRealisticSkinZBrushKeyshot.part7.rar

Rapidgator

http://rg.to/file/11a62fcf6bb52776270b595cf49035e2/TGWRealisticSkinZBrushKeyshot.part1.rar.html
http://rg.to/file/6824a73cd65eac49f55e2b5f5a3a8f41/TGWRealisticSkinZBrushKeyshot.part2.rar.html
http://rg.to/file/da71ee681dd2bd012a97700f0056c698/TGWRealisticSkinZBrushKeyshot.part3.rar.html
http://rg.to/file/28daa6359ed82c50962ffdaed2f734a5/TGWRealisticSkinZBrushKeyshot.part4.rar.html
http://rg.to/file/d83ed182abb60aed3c6d2ce76a3a708a/TGWRealisticSkinZBrushKeyshot.part5.rar.html
http://rg.to/file/00010cd1e28c90c8a815db8223a50b09/TGWRealisticSkinZBrushKeyshot.part6.rar.html
http://rg.to/file/d6a29f4a4bc5661f5292f5885690bd26/TGWRealisticSkinZBrushKeyshot.part7.rar.html

Uploaded

http://ul.to/aarawk21
http://ul.to/rb4vhocq
http://ul.to/jez6w3nv
http://ul.to/jiuxgw7h
http://ul.to/lvrtnanx
http://ul.to/dzjn09u1
http://ul.to/dns0o3tr

Duration 2h Level Advanced Project Files Included 15FPS MP4 895MB

In this series of tutorials we will learn different techniques to create morph targets for our
characters. Throughout these lessons we will see lots of different techniques to create those morph
targets, working symmetrically to save time but dividing the morphs to have separate controls for each
side of the face. We will also see how we can use morphs to drive the movement of other objects (like
the eyebrows), and how to mirror non-symmetrical morphs.

Rapidgator

http://rg.to/file/91e6ca127679aec57ae4255f507e5cd8/DTCreMorTarFacAnim3dsMaxZB.part1.rar.html
http://rg.to/file/36bbc0282814989c0606f6927442ff61/DTCreMorTarFacAnim3dsMaxZB.part2.rar.html
http://rg.to/file/1e643b115c39a6a10af529cf97425d01/DTCreMorTarFacAnim3dsMaxZB.part3.rar.html
http://rg.to/file/4db3f196d246a6bdf89d76a2d4882094/DTCreMorTarFacAnim3dsMaxZB.part4.rar.html

Uploaded

http://ul.to/axfo8u32
http://ul.to/b3l6irqz
http://ul.to/g4omwavq
http://ul.to/krjuapif

 

Duration 3h 45m Level Advanced Project Files Included MP4 1.9GB

Many modern games focus on environments that include chains, ropes, and vines. These assets can help to create
unique and believable player worlds.

In this UDK tutorial we will focus on multiple methods of constructing these assets and various software
workflows to make the most of texture usage, polygon counts, and artist production time.

Rapidgator

http://rg.to/file/6e78e9bc6f4be4a06a19bba79bff5385/DTCreGaReChainRopeVineMayaUDK.part1.rar.html
http://rg.to/file/e59755e4f44182670f6b9e358a718f09/DTCreGaReChainRopeVineMayaUDK.part5.rar.html
http://rg.to/file/1ebb4189620dc8b76e64d8627604e7ac/DTCreGaReChainRopeVineMayaUDK.part2.rar.html
http://rg.to/file/b3e02e3c5a46e4124ad3c5fb10a9ca10/DTCreGaReChainRopeVineMayaUDK.part3.rar.html
http://rg.to/file/6736c3031c16bb34aa77f3a934993b1a/DTCreGaReChainRopeVineMayaUDK.part4.rar.html