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All posts for the day March 19th, 2010


The only hands-on book devoted to mastering Maya’s dynamics tools for water, wind, and fire

In the world of animation, the ability to create realistic water, wind, and fire effects is key. Autodesk Maya software includes powerful dynamics tools that have been used to design breathtaking effects for movies, games, commercials, and short films. This professional guide teaches you the primary techniques you need to make the most of Maya’s toolkit, so you’ll soon be creating water that ripples, gusting winds and gentle breezes, and flickering fires the way Hollywood pros do.

The one-of-a-kind book is completely project-based. Learn the intricacies of Maya’s Dynamics tools and continue to build your skills with projects that increase in complexity.

Maya is the industry-leading 3D animation and effects software; Maya dynamics tools create water and other fluids, wind, fire, fur, particles, and more
Build professional skills in Maya Dynamics with this project-based guide
Put your skills to work by completing a series of projects on water, wind, and fire effects
Maya Studio Projects: Dynamics is one of a new series of books designed to teach animators and designers fresh skills through project-based instruction.

Table of Contents:

-1. Particles.
-2. Fluids.
-3. Breaking Ground.
-4. Volcanic Activity.
-5. Tornadoes.
-6. Playing with Fire.
-7. Explosions.
-8. The Flood.

My personal opinion-
This book is awesome! A lot of useful information, and it really nails the theory, helping you to better understand how everything works in Maya.
Maya Studio Projects: Dynamics not only teaches you the authors techniques, but allows you to walk away with the knowledge to create your own dynamic effects. Im so glad I found this gem, and can share it with the rest of you at CGPersia :)

DOWNLOAD:
http://rapidshare.com/files/364495380/0470487763_Maya.rar.html


High Dynamic Range Images – or HDRI for short are the lighting technology for truly realistic 3D-Design.

The extra illumination info of a scene which is wrapped into the HDRI-surround image gives your radiosity-scenes a new degree of realism.

The product line Dosch HDRI offers the user a high-quality and comprehensive library of HDRI effects for the direct use in high-end 3D-Design and animation applications.

This technology saves the 3D-designer from elaborate manual definition of multiple light-sources and also from lengthy experimenting with color choice and light-volume. The HDRIs also contain the information whether there is a direct light-source (e.g. sun, spot light) with defined shadows – or a cloudy sky/neon lights with diffuse light and “soft” shadows.

But also the color spectrum of the real scene (environment) has great effect on the virtual, rendered object or scene. The color of things (e.g. trees, gras, forest ground) in the surroundings for instance will impact the appearance of the rendered 3D-model … likewise will the fiery red-tone of a sunset cloud create a realistic mood of such an event in reality.

52 HDR-Images of various sky-moods are provided in the most widely used formats:

Light-Probe (Angular Map)
Spherical Map (Latitude-Longitude)
Vertical-Cross
Horizontal-Cross

All HDRIs are license-free and can therefore be used without any additional cost in all* commercial productions.
(* view License Agreement)

Radiosity – and therefore the use of HDRIs is directly supported in many 3D-applications like 3dsmax 6, VizRender 2005, Viz 2005, Lightwave (version 6.0 and higher), Softimage|XSI, Bryce 6, Maya & Mentalray, Pixar RenderMan, Autodesk VIZ4, messiah:render (Arnold), InSight (Integra), 3ds-max & VRay, 3ds-max & Brazil r/s (Splutterfish), 3ds-max & finalRender (Cebas), Cinema4D Version 8.1, Vue5, Lightwork Render System and many more.

High-resolution HDRIs:
The HDRIs of this collection (V1 content) are provided in the following resolutions – and are therefore also perfectly suited for background use.
Light-Probe – 2048×2048 Pixel
Light-Probe Small – 512×512 Pixel
Spherical Map – 2048×1024 Pixel
Vertical Cross – 2048×1536 Pixel
Horizontal Cross – 1536×2048 Pixel
Format: .hdr (RADIANCE Image Format)

HDRI PREVIEW PDF (5.8 MB):

http://rapidshare.com/files/362557170/Dosch_HDRI_sample.rar

DOWNLOAD:

http://rapidshare.com/files/362333475/Dosch_HDRI_-_Skies.part01.rar
http://rapidshare.com/files/362361770/Dosch_HDRI_-_Skies.part02.rar
http://rapidshare.com/files/362392194/Dosch_HDRI_-_Skies.part03.rar
http://rapidshare.com/files/362422587/Dosch_HDRI_-_Skies.part04.rar
http://rapidshare.com/files/362453964/Dosch_HDRI_-_Skies.part05.rar
http://rapidshare.com/files/362486293/Dosch_HDRI_-_Skies.part06.rar
http://rapidshare.com/files/362514529/Dosch_HDRI_-_Skies.part07.rar

694MB Compressed, 1.24GB Un-rared.


In this unique full-color book, a cadre of professionals led by Maya expert and best-selling author, John Kundert-Gibbs, team up to share what they’ve learned using Maya in the CG trenches.
Contributing authors include veterans of such high-profiles projects as The Lord of the Rings trilogy, Final Fantasy: The Spirits Within, Star Wars: Episode I, The Perfect Storm, as well as animations featured at SIGGRAPH.

Whether you’re new to the field or already have solid 3D experience, Maya: Secrets of the Pros offers insights and step-by-step instructions designed to help you build and sharpen a range of critical skills, including:
* Preparation techniques for modeling and animation
* Improving motion capture and lip synching
* Creating crowd scenes from a small number of base models
* Controlling dynamics in plot-driven sequences
* Developing massively complex particle systems for film effects, such as those in The Perfect Storm
* Modeling subdivision surfaces
* Creating a GUI animation set-up for animators
* Using effective natural lighting
* Writing software for a multi-platform renderfarm

DOWNLOAD:

http://rapidshare.com/files/362552194/Sybex__Maya_Secrets_of_the_Pros_by_John_Kundert-Gibbs.rar

42MB Compressed, PDF Format.


Overview

What is TopoGun?

TopoGun is a stand-alone resurfacing, and maps baking application. The resurfacing functions in TopoGun will help you modify and/or recreate the edgeflow of your digital 3D models. The maps baking functions, will help you bake various types of texture maps from your high resolution 3D models and then allow you to apply them to your newly created optimized meshes. These texture maps contain information that will help you recover the appearance and features of the original high resolution mesh.

In today’s 3D graphics, high quality 3D models, due to their nature, usually have millions of polygons. This is because most of today’s 3d models are created from real world scanned models, or they are digital sculptures, created using brush based 3D sculpting applications.
In order to better serve their purposes, 3D models should have a much lower polycount and must provide for a deserved ease of handling. Even more than this, they need to have specific edgeflows in order to be more easily animated, or further detailed.

A lot of artists nowadays create their concepts as 3D models, using brush based sculpting applications. They usually start from basic primitive objects, such as cubes. At a certain point, they need to rework the topology of their models. There are several reasons for doing this: to make the 3D models more animation friendly, to create lowpoly versions for gaming or further sculpting and detailing, or as a way to change the highres topology in order to improve the model’s capability of handling the highres information at a lower polygon budget. A resurfacing tool like TopoGun is needed for these purposes.

Furthermore, you can use TopoGun to bake multiple maps out of the original highres meshes. These maps can be used by texture artists when texturing the models. They can also be used by 3D engines in order to preserve the original mesh’s features, (i.e., small details that couldn’t be recovered after retopologizing due to the limited polycount an engine can render in realtime).

Why use TopoGun?

There are several reasons an artist should consider integrating TopoGun within his/her workflow:

PORTABILITY

TopoGun is a standalone application that will be available for Windows, Mac OS, and Linux operating systems. TopoGun licenses are cross-platform and after buying one, TopoGun can be installed on any of these operating systems.

FRIENDLY INTERFACE

TopoGun supports several widespread viewport navigation models and there’s a great chance you’ll get used to it quickly. The interface is simple, straightforward and very customizable, giving you the freedom to modify it to fit your needs. You can add/delete interface elements and/or rearrange them easily.

REALTIME FEEDBACK

The newly created geometry, wraps around the highres model in realtime. When you move the retopologized mesh components around, they will stick to the highres mesh’s surface.

FRIENDLY FILE FORMATS

TopoGun uses the .obj file format which is becoming more and more of a standard in today’s 3D graphics. TopoGun’s own file format is XML based and very easy to parse. Furthermore, TopoGun also supports the .ply file format (including per-vertex color information), used extensively in the 3D scanning industry.

MULTITHREADING

TopoGun’s baking and subdivision modules are fully multithreaded and up to 256 CPU cores are supported.

NATIVE 32 and 64 BIT CODE

TopoGun is available in 32 and 64 bit executable code. The 64 bit version can access and use much more memory, thus increasing performance and capabilities.

MULTIMILLION 3D MESHES

TopoGun can handle extremely highres 3D data. The polycount limit is set by the available RAM on your system. It uses special rendering techniques to achieve unparalleled highres mesh rendering framerates.

ONE PASS MAPS BAKING

One great feature TopoGun has is one pass maps baking. Instead of baking one map at a time as most of the baking engines do, the types of maps you select are baked in a single pass, thus saving you precious time.

HARDWARE AMBIENT OCCLUSION

TopoGun uses the GPU (Graphics Processing Unit) for baking hardware ambient occlusion maps. The speed that GPU computing and multithreading offers is much greater than the ambient occlusion baking methods used by today’s existing software.

32 BIT FLOATING POINT MAPS OUTPUT

TopoGun’s maps baking module can export 32 bit floating point .tiff displacement maps and ambient occlusion maps. The advantage of using 32 bit floating point displacement maps are that you don’t have to worry about displacement maps parameters such as “displacement amount” and “offset”, because the displacement values within the displacement map are real worldspace displacement values. Using the displacement map, as is, in your rendering engine will lead to perfect results, without ever having to tweak any displacement parameters. Another advantage of 32 bit floating point maps are that you can modify them without the fear of getting dithering artifacts, (the dynamic range a 32 bit floating point image has is huge compared to the dynamic range of a regular 8 bit image).

SUBDIVISION SURFACES SUPPORT

TopoGun can actually help you recover all the details the original mesh has, by using the Subdivision extension. A highres subdivided mesh is created, (starting from the retopologized model), and is “wrapped” on the original mesh’s surface in order to recover all the fine details. Furthermore, the subdivided mesh can be used to fully recover the intermediate subdivision levels for later use within applications like ZBrush or Mudbox.

DOWNLOAD:

32bit Windows:
http://rapidshare.com/files/364371854/topogun_1.06_w32.rar

64bit Windows:
http://rapidshare.com/files/364360153/topogun_1.06_w64.rar

Aquafadas PulpMotion Advanced 2.3.2 Mac Os

Create professional looking presentations using your own pictures, videos and music! PulpMotion Advanced brings the beautiful animations of PulpMotion to the next level. Fine tune the timing at the media level, add audio annotations, create regions of interest on your pictures to create stories with your media like no one has seen before.

Feature :-

All your media at your fingertips and more

PulpMotion advanced introduces a new way to browse your media. Not only can you access all standard media repositories, such as iPhoto, Aperture, Lightroom but it lets you navigate in your media in full screen. A convenient timeline shows on which dates you have images or videos. Select date ranges to quickly access the media by date.

Rich set of themes and presets

PulpMotion Advanced ships with a rich and extensible set of themes. We have also worked out a number of great looking presets that you can choose from to achieve great looking results in no time. Simply drag and drop your preferred photos or movies, then add your own music, apply a visual theme from the PulpMotion slideshow themes menu and you’re done!

Powerful export

PulpMotion Advanced has the same powerful export function provides a simple menu that allows you to share your work quickly and easily in a variety of video formats.

You can even achieve greater control with this version by add a realistic motion blur to the scene and control its parameters very precisely

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

Play BOY’s
Download From RapidShare
http://rapidshare.com/files/364364807/PulpMotion_Advanced.rar

Download From DepositFiles
http://depositfiles.com/files/91zsrscr9