What is Optical Flares?
Optical Flares is a plug-in for designing and animating realistic lens flares in After Effects.
? 3D Lens Flares with AE Lights
? Intuitive Design Interface
? Live Visual Preset Library
? Real Texture Support
? Dynamic Triggering Animations
? Chromatic Aberration
? Up to 32 bpc color support
3Daliens Glu3D v1.3.30 & Pwrapper v1.08 for 3DsMax 2010 32Bit & 64Bit
Glu3D is a complete system that makes easy making liquids in Autodesk’s 3dsMax, Maya and XSI. glu3D uses particles to simulate the liquid behavior, and a multi-resolution polygonal surface is also generated to display the liquid surface.
Pwrapper is a surface blobMesh generator for any kind of particle system in 3dsMax, Maya and XSI(not only glu3D particles). Create a new instance of Pwrapper. Then select any particle system through pwrapper command panel and its particles will be wrapped with a poly surface mesh. Modify Pwrapper parameters to change surface look.
3Daliens Glu3D v1.3.30
Its main features are:
Particle based dynamic engine that automatically animates liquids that interact with surrounding geometry
Poly surface mesh surface sequence is generated to visualize liquid surface
Fully integrated in 3dsMax and Maya
File cache system to store pre-calculated dynamics results
Wet maps ( 3dsMax only)
Texture mapping ( 3dsMax only)
Arbitrary planar shapes as sources ( 3dsMax only)
Fill objects function to speed up scene initial condition setup
Friendly customizable UI full of shortcuts, menus and toolbar buttons
Integration with Particle Flow ( 3dsMax only)
3Daliens Pwrapper v1.08
Create a new instance of Pwrapper. Then select any particle system through pwrapper command panel and its particles will be wrapped with a poly surface mesh. Modify Pwrapper parameters to change surface look.
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If you like this software,Buy it
3Daliens Glu3D v1.3.30 & Pwrapper v1.08 for 3ds Max 9, 2008, 2009 and 2010 32Bit & 64Bit
Download From RapidShare
Enjoy it !
Shader FX is a full-featured real-time shader editor for 3ds Max. It allows artists with no previous programming experience to build complex HLSL or CG FX shaders.
These shaders can be used inside the 3dsMax viewport, game engines or real-time (architectural) visualization.
Built inside 3ds Max, it offers a gradual learning curve.
Once you’re happy with your results, you can use your shader in the 3ds Max viewport, or you can export your shader in the popular HLSL or CG FX format for use in other applications and game engines.
With Shader FX, artists no longer depend on external applications to get the effects they want. Finally artists have a tool that enables them to create stunning real-time shaders quickly and easily, and gives full control over the appearance of their real-time models. ShaderFX’s powerful schematic interface lets you quickly assemble shaders that support complex effects such as parallax mapping, fresnel fall-off, and cube map reflection, all by simply connecting nodes together.
Your shader progress is displayed and updated in 3ds Max’s viewport as you build the shader so you can always see your results in real-time.
– Compile shaders with shader model 1.1 to 3.0.
– Do vector math in tangent space or world space.
– Supports normal maps positive and negative Y.
– Support for both Y up and Z up environments.
– Shader performance and instruction count report.
– Export to: XNA, FXComposer, Quest3D, Virtools,
Ogre, DXSAS, CGFX and more.
– Create a whole world of shaders in one workspace.
– Insert custom HLSL code into the node tree.
– Multi-subobject material support.
– Entire creative process happens in one program.
– And much more…