SpeedTree 5.0
SpeedTree is a powerful toolkit for creating and rendering vegetation in games.
SpeedTree Modeler will change the way you think about procedural content creation. Never again will artists need to sacrifice design choices and settle for a look and feel bound by a limited set of quirky function buttons.
We’ve got an answer for all facets of real-time tree rendering: art assets, tree modeling, lighting, physics, and run-time performance ? you name it, we’ve got you covered.
SpeedTree 5.0 for real-time development
Version 5.0 has reached maturity and has been officially released! This feature-packed, complete vegatation solution has all the tools needed to make your trees come true.
Industrial Light & Magic has licensed SpeedTree? Cinema, the newest member of the renowned SpeedTree line, offering procedural and hand modeling options for unprecedented speed and precision in tree design.
All rights reserved. All trademarks contained herein are the property of their respective owners.
If you like this software,Buy it
Enjoy !
Play BOY’s
Download From RapidShare
http://rapidshare.com/files/350060031/SpeedTree_Applications_5.0.rar
Download From DepositFiles
http://depositfiles.com/files/he43yjy6i
more:
http://forum.cgpersia.com/f13/speedtree-v5-0-a-4320/
This is still the evaluation version which drops every 5th Polyface on
OBJ or FBX export ;-((((
In other words… worthless piece of …. x<
SpeedTree Modeler don’t Run…
An unexpected error occured while initializing. Please contact [email protected]
I have the same pronblema and not that is how we solve it?
SOLUTION:
!! This is what i found about the poster, after everybody was yelling that speed tree isn’t working!! xD
Here it is:
you are all doing it wrong!
1. select a mesh
2. export selected as mesh
3. options to choose:
………..seperate into individual files
………..export geometry by material
………..detail textures
………..export all
4. press continue
5. save
7. import into max
8. smile and say sorry
LOL
WUZZimuzzi –
What format are you exporting it at? (3ds? FBX?)
I have followed your exporting options and it honestly makes absolutely no difference. Meshes still have faces missing. :(
but need speed tree plugin for max…to animate trees….
dont need mesh tree….
Hi… I have add the Speedtree .exe file in the Speedtree beta version.
All works fine. But After export to obj the meshes have some problems… :S Looks really bad.
How we should export it?
what the hell areeb?? There is nothing in those links that will help anyone, anywhere, ever.
Download From FileFactory
Play Boy?s Files
http://www.filefactory.com/f/81884f97cee6b4e2/
this is such an awesome program…and still, exporting to obj does not work. Its like posting a demo on this website…went thru all the effort of getting the file…getting ALLLL excited..and then…its exports only parts of this model.
IT does not work, full stop.
please post the full product if you gonna ost this here :D
cant export, whats the point in posting a demo???
Work fine in my computer.
My operacional system is Win 7 32 bits.
I just run,it e work perfectly.
On my win xp dont work.
Excuse my english, im a Brazilian.
hey i found a way for beautiful trees in 3dsmax
export with default settings in a .3ds file
open 3dsmax click on MAXscripts -> run script and look to \SpeedTree 5.0\Scripts\3ds Max
run the script SpeedTree Mesh Utility 5.0.ms
import the .3ds file in your scene
go to the script an click on speedtree 5.0 extra utilitie -> process selected
hope it work
sorry for my bad english
SpeedTree Modeler don?t Run?
An unexpected error occured while initializing. Please contact [email protected]
win7 64bit….
don’t know what’s wrong~~~
Doesn’t work on Win7 x64, will try 32 xp
Modeler doesn’t run WinXP 64 Bit.
Compiler does run though.
very bad post not working
If anyone would like a good working copy of 5.0 that is up to date just download and install the Unreal Developement Kit or UDK as it is known. UDK comes with a complete working version of Speedtree 5.0 and it updates almost every month so SpeedTree stays current.
i want to change formats of .stm,.spm and .spt into .flt format.how can i do this and which softwares i need…any one can give me solution
Please help. How can I convert spt or spm files to stm for importing into 3ds max 2011?
Hi,
Someone could import in 3dmax 2010/11 an animated tree by the wind from SpeedTree ? like is seen as the viewport of the program …
I want to do something like in this video: http://www.youtube.com/watch?v=kpE_091dm9U (SpeedTree 4.0 and is for 3d max 2009)
Thanks to all…
hi !
some one can help me and make a toturial in youtube to show me how to import animated trees from speed tree modler to 3ds max
exuse me for mu language
thank you very mush