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All posts for the month April, 2010
SideFX Houdini Master 10.0.595 for Windows x32Bit & x64Bit
SideFX Houdini Master – a powerful program for modeling and creating special effects, while a functional set of 3D graphics. The program allows you to produce complex images without the need for additional plug-ins or a group of programmers. Film industry can rely on Houdini Master to creating incredible video effects and animation. Among the innovations the tenth version is worth noting the possibility of using multiple computers together within a local area network, to simulate the behavior of fluids, Pyro FX, new tools for creating smoke and fire, technology, Interactive Photorealistic Rendering (IPR) to quickly view the changes being made in light of three-dimensional scenes, work with the stereoscopic data. Houdini Master is the availability of tools for creating dynamic and visual effects with particles.
Features:
Houdini Master is a full-featured 3D animation and
visual effects software renowned for its node-based procedural workflow. Houdini Master is indispensible for visual effects artists and technical directors (TDs) and includes a fully unified dynamics environment. Houdini Escape is a complete 3D modeling, animation, lighting, rendering and compositing package that works well on its own or with Houdini Master. Houdini Escape includes strong character animation features such as
powerful auto-rigging and muscle tools.
Interoperability: Use Houdini Master to set up sophisticated particle and physical effects, then view and render them in Houdini Escape. Encapsulate those effects into Houdini Digital Assets, and you can bring them into Houdini Escape as interactive artist tools.
What’s new in Houdini 10:
Dynamics:
The new Pyro FX shelf tools let you create production-quality smoke and fire effects quickly. The shelf tools are backed by new DOP nodes (Pyro solver), SOP nodes (DOP I/O surface node), and a very flexible, production material (Pyro material). More information.
You can now divide the work of a fluid simulation and distribute it to multiple networked computers.
The wire, fluid, and cloth solvers are now faster due to multi-threading and/or algorithmic improvements.
Motion FX:
Motion FX allows you to easily add CHOPs effects to parameters using the parameter?s menu. More information.
You can add effects to objects using the Lag Object and Jiggle Object tools on the Animation shelf tab.
Fur:
You can now create a clear part line in combed fur by using the Add Parting tool on the shelf.
Replaced parameters on the Fur Object for specifying how thickness, frizz, and color vary along the length of each hair with ramps.
Network usability:
The network editor now has a toolbar to allow easier access to network functionality. Use the network editor?s Gear menu to turn the toolbar off.
Sticky notes in the network. Press Ctrl + P to create a new note. More information.
You can now nest network boxes inside each other.
Improvements to wiring.
Shaking a node disconnects it.
Dropping a node onto a wire connects it. Hold ? Shift to connect the next free input instead of the first one. This new behavior is disabled if you turn selectable wires off in the main preferences.
Dropped nodes now automatically snap to line up with their parents and siblings.
Holding ? Shift while dragging a node will move it with its children, and holding ? Shift + Ctrl will move the node with its parents. You can also turn on a checkbox called Move Tiles With Their Children on the Network editor page of the main preferences, which automatically move it together with its children.
You can now press B in the network editor to quickly set/unset the bypass flag on the node under the mouse pointer. Press ? Shift + B to set/unset the bypass flags on the selected nodes.
You can now use the HOUDINI_NODE_WIDTH environment variable to control the width of nodes in the network editor. The variable is a multiple of the flag width.
The ?current? node (the node displayed in the parameter editor) is now marked in the network editor with a dark outline when it?s not selected.
General usability:
Motion Effects let you very easily override a parameter with a CHOP network, allowing you to quickly apply an effect such as jitter or overshoot. More information.
There is now stereoscopic viewing in the viewport, a stereo camera rig, stereoscopic rendering in ROPs, and stereoscopic MPlay and IPR viewing. The stereo camera rig is also on the Lights and Cameras tab of the shelf. More information.
Better display and manipulation performance.
Multi-line editor fields, such as on the Code tab in the type properties window, now feature a toolbar with common editing functions.
Expression evaluation is now faster.
Shading and rendering:
The render view now supports fast previews that update as you change parameters. More information.
New production-quality Pyro shader. More information.
New occlusion materials. Useful for general occlusion passes, occlusion-for-compositing passes, or simple colored/textured type occlusion renders. More information.
New Simple Ramp material in the palette, which makes for a useful x-ray or toon type material. More information.
VOP networks now automatically convert datatypes when possible. You can middle-click an auto-converted connection and choose to create an explicit conversion node.
The PBR rendering engine is now implemented in VEX. This allows you to export deep raster variables in PBR and to use a shader to control PBR rendering.
You can now export deep raster planes such as direct_diffuse (Direct lighting, diffuse component) and direct_glossy (Direct lighting, glossy component) from PBR.
Better filtering of shadow maps (also in 9.5).
New shelf tools:
The new Pyro FX shelf tab contains new pyro effects tools.
There are two new Cloth shelf tools.
Elastic Object is useful for simulating objects that try to regain their original shapes after a collision, such as a rubber ball.
Dentable Object is useful for simulating objects that do not try to regain their original shapes after a collision, such as a crushed can.
There is a new Animation shelf tab.
Lag Object uses Motion FX to add lag to an object.
Jiggle Object uses Motion FX to add jiggle to an object.
The Freeze transforms tool pushes an object?s Scene-level transforms down into a Transform surface node at the geometry level.
The Knife tool lets you interactively split polygons along a drawn line.
The Edge loop tool lets you easily insert a loop of edges in quad polygon geometry.
Other improvements:
Mac port is faster and more reliable.
HOM is more completely implemented and better documented.
Many improvements and new options in FBX translation.
The context menu for parameters is now defined by an editable XML file.
New Houdini Dark color scheme available in the color settings menu.
Scripts can now disable ramp parameters.
Bug fixes and optimizations.
All rights reserved. All trademarks contained herein are the property of their respective owners.
If you like this software,Buy it
Enjoy !
Play BOY’s
SideFX Houdini Master 10.0.595 for Windows 32Bit & 64Bit
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Enjoy it !
Play BOY’s
Play BOY’s Files
http://www.filefactory.com/f/81884f97cee6b4e2/
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Vray 1.5 SP4a + VrayRT 1.5 SP1a for 3dsMax 2009-2010-11 (32/64bit) + Update1: Proper Vray RT 1.5 Sp1a crack + Update2:(32bit and 3dsmax 2009
versions added)
Vray 1.5 SP4a
It includes the following modified features:
?? ? Added support for projection mapping when doing texture baking;
?? ? Added new option to link the V-Ray VFB to PDPlayer;
And several bug fixes:
?? ? Turning off “Affect specular” for a dome light made it invisible to??reflections as well;
?? ? Fixed a crash when importing a particular .vrmesh file;
?? ? Fixed crash with VRayFastSSS2 material with VRayDirt map and a??standard light with VRayShadowMap;
?? ? The “prepass samples” option in the motion blur rollout did not??work;
?? ? Fixed stuck buckets with VRayEnvironmentFog and mesh gizmos;
?? ? Fixed issues with VRayEnvironmentFog and mesh gizmos with??modifiers;
?? ? User could not remove gizmos/lights from VRayEnvironmentFog;
?? ? ParticleFlow instancing did not render all mapping channels of??original mesh;
?? ? Fixed crash with VFB region render when region is outside of image;
?? ? Turned off by default the option to save the DR servers to the??scene (caused slowdown on scene save if servers are offline);
?? ? Fixed some licensing issues.
Download:
RS: Update2: (32bit and 3dsmax 2009 versions added)
3dsmax 2009 (32bit):
http://rapidshare.com/files/375695717/vr2009_x86cgp.rar
Mirror:
http://hotfile.com/dl/37848125/71c4ff7/vr2009_x86cgp.rar.html
3dsmax 2009 (64bit):
http://rapidshare.com/files/375695761/vr2009_x64cgp.rar
Mirror:
http://hotfile.com/dl/37848192/52a4a4a/vr2009_x64cgp.rar.html
3dsmax 2010-11 (32bit):
http://rapidshare.com/files/375695728/vr2010_x86cgp.rar
Mirror:
http://hotfile.com/dl/37848249/b2a2ae4/vr2010_x86cgp.rar.html
installation info:
1. Install plugin.
2. Replace vray20xx.dll and vrender20xx.dlr files.
(you need to replace dlr file only if you wish to fix presets load)
*Update3 – Vray RT for 3dsmax 2009 32/64Bit + 2010 32bit
Vray RT:
RT 0.10.20:
http://rapidshare.com/files/376419112/2009_x86.rar
http://rapidshare.com/files/376419104/2009_x64.rar
http://rapidshare.com/files/376419108/2010_x86.rar
3dsmax 2010-11 (64bit) (Included vray RT):
http://rapidshare.com/files/375026653/Vray_RT_Sp1a_and_Vray_Sp4a_for_3dsmax__2010_64_bit_By_CrazyMan.rar
Megaupload:
http://www.megaupload.com/?d=4ZVJIRAL
Hotfile:
http://hotfile.com/dl/37603886/62029fb/Vray_RT_Sp1a_and_Vray_Sp4a_for_3dsmax__2010_64_bit_By_CrazyMan.rar.html
installation notes:
1.install Vray_adv_1.5_SP4a
2.insatll VrayRT_1.5SP1a
3. if you want ,use crack1 or crack02 (my sp4a crack) copy and replace vray2010.dll,cgauth.dll and vraydummy201.xml in 3dsmax root folder
4.enjoy!
Update1:
Proper Vray RT 1.5 Sp1a crackOblique: Crazyman’s version was using an older cracked dll, the dll changed in 1.5
sp1a so therefore his crack wasn’t considered “proper”Probably just a nativity update, but here’s the proper installer and
dll for max 2010 x64.
Download
http://rapidshare.com/files/375235443/Proper_1.5_Sp1a.rar
More info
Forum links/info:
Crazyman81
http://forum.cgpersia.com/f56/vray-rt-sp1a-vray-sp4a-3dsmax-2010-64-bit-crazyman-10203/
Oblique
http://forum.cgpersia.com/f56/fully-working-vray-1-5-sp4a-rt-cracked-max-2010-x64-10188/
http://forum.cgpersia.com/f56/vray-sp4a-max-2009-2010-x86-x64-full-cracked-10365/
ENjoy!
SolidRocks 0.85b Incl KG_iND
SolidRocks is an Autodesk? 3dsmax? plugin which automates the complex process of rendering setup.
It brings the best of the powerful V-Ray? rendering engine without any knowledge of its internal kernel.
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