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All posts for the month December, 2010

TimelineFX Particle Effects Editor

The TimelineFX Particle Editor is a complete solution for creating a full range of particle effects for your games and applications.
Export the particle effects as static animations onto sprite sheets, animation strips or image sequences in PNG format, or if you develop for the iPhone or iPad,
you can export sprite sheets using the PVRTC format (Mac only) which is a great way to enhance performance on those devices.
If you program games using the powerful Blitzmax programming language, you can also use the effects
directly using the TimelineFX Module.

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Project Messiah Studio Pro v5.0

Whether you come from Maya, Softimage, 3DS Max, Lightwave or another CG software, you’ll be amazed by messiah’s innovative smart bones, realtime feedback, plugin ability and low learning curve. Feature Film, Television, Music Videos and Game Development; messiahStudio has been part of it all. What will you do?

Project Messiah Studio PRO v5.0

is a powerful animation & rendering software package specifically
designed to handle the most demanding character animation &
rendering needs. It has been quietly used in feature films, commercials,
games, music videos and print ads for over 10 years; and is now one of
the fastest growing CG packages on the market.

It?s innovative animation centeric workflow is first priority in
every aspect of the program, which makes for a unique and fun
experience. People have reported feeling ?giddy? and ?inspired? after
seeing just a small sampling of what the program can do. messiahStudio
can be used as a complete stand-alone animation and rendering package,
or as a powerful addition to Modo, Maya, 3DMAX, SoftImage XSI,
LightWave, Cinema 4D or an in-house proprietary application; through
extensive animation export capabilities (fbx, mdd, collada), Host
Connection plugins and Host API.

Maya users love it?s powerful and easy rigging capabilities, such as
the ability to setup custom control rigs with visual Armatures, without
the need to write MEL scripts. And messiah?s ?smart bones?, that work
the way you want, immediately, without requiring weight maps (though
weighting systems can be used too).
?messiahStudio is all the power you?ve wanted, but thought you couldn?t afford.?

Now in its fourth major iteration, messiah features a new
breakthrough hair module, fast and flexible point level animation
control, beautiful glass rendering with dispersion, fast volumetric
designable clouds, advanced Global Illumination options ,new Autorig
module, FBX export and more.

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Ambiera CopperCube 2.2.1 Pro – Amon^Ra

Create 3D for Flash, JavaScript/WebGL or as application!

CopperCube can publish your 3d scenes using Flash or WebGL. And additionally, it can create
standalone Windows .exe and Mac OS X .app programs as well.

Create interactive 3D Scenes for Websites

Create your scene or import your 3D models into the CopperCube 3D editor, set camera controllers,
materials and more, and click ‘publish’.
CopperCube then creates a Flash .SWF file or a WebGL JavaScript/HTML file ready to be published on your website.

Create everything from simple Panoramas to full Games

There is no limit in what can be created with CopperCube. Use the built-in panorama editor to create simple 360 degree
panorama viewers or the free 3d scene mode to create architectural visualizations or even full featured games.

No Programming necessary!

Creating interactive 3D scenes can be done using CopperCube without the need to write one single line of code. There
are even selectable behaviors for artificial intelligence controlled enemies.
But if you want to make your scenes even more interactive, you can script and access everything in the engine
using either ActionScript 3, Squirrel or even JavaScript.

CopperCube is ideal for creating 3D educational programs, architectural visualizations,
military simulations, product configurators, games, e-learning applications and 3D prototypes

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730 MB Compressed | 643 MBs Compressed

Released: 4/30/2010 | Duration: 08:45 | Level: Beginner

hotfile.com

http://hotfile.com/dl/41507157/3fae945/Lynda.com_-_After_Effects_CS5_Essential_Training.part1.rar.html

http://hotfile.com/dl/41508629/0916827/Lynda.com_-_After_Effects_CS5_Essential_Training.part2.rar.html

http://hotfile.com/dl/41510115/1763829/Lynda.com_-_After_Effects_CS5_Essential_Training.part3.rar.html

http://hotfile.com/dl/41511820/f69b4e7/Lynda.com_-_After_Effects_CS5_Essential_Training.part4.rar.html

IMG

Multiscatter 1.1.05a For 3DsMAX 2009, 2010, 2011 32Bit & 64Bit

MultiScatter 1.1.05a V-ray 2.00.02 support
MultiScatter allows VRay and Mentalray to generate huge amount of objects in array.
The support for 64-bit systems allows MultiScatter to create and submit for render, for example, forest or even a city in a blink of an eye.
Quick render time generation of objects with optimized RAM management makes process of scene creation as easy as ABC.

MultiScatter 1.1.05a V-ray 2.00.02 support

Features
Capability of creation huge amount of objects in array (hundreds of thousands and millions)
Quick rendertime generation of objects with optimized RAM management
Random transformations (scale, rotation) of objects in array
Distribution of objects based on bitmaps or procedural maps
Scaling of objects based on bitmaps or procedural maps
Realtime viewport preview of objects placement
Different types of viewport preview of objects
Special procedural map the MultiScatterTexture
64-bit support

Differences from VRayScatter:
Mental Ray support (geometry and Mental Proxy)
Not only VrayProxy but any kind of geometry supported
Many objects in one Scatter
Probability texture for objects “clustering”
Multithreading support in all operations including viewports
Picking objects directly from a scene
Materials, property and animation interactively depended to scene objects.
“Help pictures” for new users (possible to switch off).
Revolutionary viewport preview mode – points.
Diffuse colour or wirecolor preview in viewport.
Collision preview in viewport.
Converting MultiScatter object to single mesh or instant copied objects.
MultiScatter utility.

All rights reserved. All trademarks contained herein are the property of their respective owners.
If you like this software,Buy it
Enjoy !

Download

http://hotfile.com/dl/89342195/2cc31a7/Multiscatter_1.1.05a_For_3DsMAX_32Bit__64Bit.rar.html

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DAZ Studio 3.1.2.19 Advanced Edition | 115 MB

DAZ Studio is a feature rich 3D figure design and 3D animation tool that enables anyone to create stunning digital imagery. This is the perfect tool to design unique digital art and animation using virtual people, animals, props, vehicles, accessories, environments and more. Simply select your subject and/or setting, arrange accessories, setup lighting, and begin creating beautiful artwork. Get more out of DAZ Studio than ever before. Upgrade to DAZ Studio Advanced and enter a higher level of 3D art and animation. Packed with must-have features for the serious 3D artist, this brand-new edition of DAZ Studio provides high-end tools and features with extended export capabilities and greater compatibility with its big brother, Carrara.

Features:
– Custom Keyboard Shortcuts
– Mulitple Undo/Redo
– OpenGL Hardware Accelerated Preview
– Support Drag and Drop
– Import User Settings
– Powerfull Modeling Features
– Rendering & Effects Features
– n-Photorealistic Rendering
– MultiProcessor Support
– OpenGL Support
– Support OBJ, OBZ, JPG, DSI, PNG, TIFF, BMP, BHV file formats
– Export to AVI movies
– And much more

Download:
Letitbit
Hotfile

nurbs

GNOMON.MAYA.TRAINING.DVD-NURBS.MODELING.I.DVDR-W3D (3.98 GB)
GNOMON.MAYA.TRAINING.DVD-NURBS.MODELING.II.DVDR-W3D (3.98 GB)
GNOMON.MAYA.TRAINING.DVD-NURBS.MODELING.III.DVDR-W3D (4.19 GB)

01

NURBS MODELING, I : Intro to Curves and Surfaces

Maya’s set of NURBS modeling tools can be used to effectively sculpt an infinite variety of organic and hard-shelled objects. NURBS are spline based surfaces which have been the standard for virtually all high-end modeling work due to their implicit UV texture space, resolution independence and intuitive curve-derivation. This lecture focuses on themastery of fundamental techniques for curve and surface creation as a crucial step towards the ability to model any design. By demonstrating the construction of a house, several NURBS tools are discussed, explained and applied.

Tools Covered:

– Extrude
– Revolve
– Planar
– Duplicate
– Duplicate with Transforms
– Pivot Points
– Extend Surface
– Loft
– Attach / Detach Curve
– Polygon Extrude Face

Download From Hotfile:

Part1
part2
Part3
Part4
Part5
Part6
Part7
Part8
Part9
part10
Part11

Download From Bitshare:

Part1
part2
Part3
Part4
Part5
Part6
Part7
Part8
Part9
part10
Part11

02

NURBS MODELING, II : Form Development

Continuing from knowledge gained in Modeling, 1, two projects are used to demonstrate NURBS modeling of intermediate level complexity. Techniques for fast-form development are explained through the use of many related curve and surface tools. It is through the understanding of how each tool uniquely fits into a modeling workflow that efficient techniques emerge.The initial difficulty most users face is that there are always many ways to approach any modeling task, yet choosing the quickest path can be elusive. Speed, however, is an important trait of any production artist, as your production value (salary) is based on your productivity.

Tools Covered:

– Detach/Attach Surface
– Insert Isoparm
– Insert Knot
– Duplicate
– Duplicate Surface Curve
– Boundary
– Loft
– Revolve
– Project Curve on Surface
– CV / Hull Manipulation
– Extrude
– Trim
– Bend Deformer
– Animation Snapshot
– Animation Sweep
– Circular Fillet
– Intersect Surface
– Open/Close Curve

Download From Hotfile:

Part1
part2
Part3
Part4
Part5
Part6
Part7
Part8
Part9
part10
Part11

Download From Bitshare:

Part1
part2
Part3
Part4
Part5
Part6
Part7
Part8
Part9
part10
Part11

03

NURBS MODELING, III : GTP Race Car

This lecture focuses on the intermediate/advanced modeling of a GTP racecar. The car is known for its low profile and canopied top. Through a series of steps, the basic shell of the body is transformed into a multitude of characteristic details. Each detail explores a variety of modeling tools and techniques. The end result is a compound-NURBS object consisting of many individual surfaces which maintain positional and tangential continuity.

Tools Covered:

– Square Surface
– Project Tangent
– Birails
– Circular Fillet
– Freeform Fillet
– Trim
– Bevel
– Extrude
– Loft
– Project Curve on Surface
– Duplicate Surface Curve
– Duplicate With Transform
– Offset Surface / Curve

Download From Hotfile:

Part1
part2
Part3
Part4
Part5
Part6
Part7
Part8
Part9
part10
Part11

Download From Bitshare:

Part1
part2
Part3
Part4
Part5
Part6
Part7
Part8
Part9
part10
Part11