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All posts for the month May, 2011

Allegorithmic’s Substance Designer Ver 1.2.0_Build_6293

Overview

Substance Designer is a powerful material processing solution that brings smart texturing at the heart of 3D creation pipelines. It is designed to help any artist transform all kinds of image resources, from classic bitmaps to exclusive procedural elements, into real-time dynamic and highly flexible textures and filters.

Non-linear & Iterative Workflow

Creating substances in the node-based interface of Substance Designer is a completely non-linear process: you are free to make any change you want at any time, and all your changes will automatically be applied to all the outputs of your substance (diffuse, specular, normal, etc), so you can create and edit complete texture sets in a much faster way than with traditional tools.

Creative power and flexibility

Substance Designer features a large set of resources for every 3D artist to achieve great results whatever their skills. Any user will be able to use the built-in filters to quickly boost his existing bitmaps and do things like transforming a simple photo into a seamless tileable material and adding dynamic details to it. More advanced users can use Substance Designer to create their own library of advanced custom filters and materials that they can re-use in their next creations. With Substance Designer, you have the power to build the texturing pipeline that really fits the creative needs of your projects.

Features

  • Customizable GUI
  • Node-based interface
  • Non – linear authoring process
  • Automatic Tiling
  • Real-time 2D & 3D previewer
  • Embedded library of filters
  • Embedded advanced procedural resources
  • Embedded vector graphics editor
  • Graph based editing of advanced functions
  • Import formats: SVG, BMP, TGA, GIF, JPG, PNG, DDS, TIF and more
  • Export formats BMP, TGA, GIF, JPG, PNG, DDS, TIF and more
  • Substances are compatible with Autodesk 3ds Max, Maya, and Flame 2012, and mode comingRequirements

Requirements

  • OS: Windows XP, Vista, 7 (all editions)
  • CPU: x86 with SS2
  • GPU: DX9, DX10 – shader model 3.0 minimum
  • Video RAM: 512MB minimum
  • RAM: 4GB recommended

Home: http://www.allegorithmic.com/

Archive Inside: Substance Designer, Substance Bonus Tools Maya2012, Substance Player

 

http://www.url-dead/file/969084771/Allegorithmic_s_Substance_Designer_Ver_1.2.0_Build_6293.rar
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http://www.fileserve.com/file/SVcC5SQ/Allegorithmic’s Substance Designer Ver 1.2.0_Build_6293.rar

[img]http://preview.url-dead/img/1268911.jpg[/img]
Introduction to 3ds Max Tools and Workflow with_Jeremy_Engleman | 1.38 GB
3d_Studio Max is an industry leading application for design visualization, game_development and visual effects. 3ds Max is powerful and flexible enough for professionals, but intuitive enough for the beginner. Whether new to 3ds Max or new to 3D, these lectures provide ample discussion of the tools needed to create visually rich imagery and animations. User interface foundations are presented, focusing on 3ds Max’s ease and simplicity.
Learn core concepts as well as efficient, professional modeling, animation, texturing and lighting techniques.

User Interface Overview
Object Creation
Command Panel
Path Animation
Modeling Basics
Normals
Subdivision Surface Modeling
UVs/Mapping Coordinates
Material Editor
Material Libraries
Light Types
Shadow Maps
Raytraced Shadows
Render Setings

Chapters
1. Getting Started
2. Modeling Basics
3. Modeling Techniques
4. Texturing
5. Lighting

fileserve.com
http://www.fileserve.com/file/B3x9Kt8/_Introduct_to_3dsMax.part1.rar
http://www.fileserve.com/file/e5xUJkH/_Introduct_to_3dsMax.part2.rar
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url-dead
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http://www.url-dead/file/958122394/_Introduct_to_3dsMax.part7.rar

[img]http://preview.url-dead/img/1276411.jpg[/img]
The Techniques of Nev.ille Page, Volumes 1 – 4
8hr 24min | 2.45GB | 3DSportal special

1.Character Design – Fantasy Wildebeest
Neville breaks down the development of character design and drawing into a systematic process that is easy to follow and easy to implement. He starts off with a very free form approach utilizing black/white thumbnails to create strong silhouettes. This also helps to take the edge off of the potential intimidation at the start of a project. Neville shows you how to create plausible anatomy, form delineation via simple primitive shape studies and surface detailing such as skin, wrinkles, hair and graphics.
2.Digital Painting – Fantasy Wildebeest
Drawing on the content from his Character Design and Sketching DVD, Neville paints a quick photo-realistic illustration using techniques employed within Photoshop. He starts off by establishing a color palette and value study by generating a small thumbnail painting. This becomes the foundation for the final illustration. Neville demonstrates various texture brushes and glazing techniques to create a quick, yet realistic representation of animal skin. The lesson reveals techniques for hair and detailing, as well as graphic treatments and color shifting. Neville also shows how to create a simple photographic studio setting for your character.
3.Rendering Eyes
Making eyes appear rich and soulful is critical to conveying character. In “Rendering Eyes”, Neville Page clearly describes a process for rendering beautiful, frightening, or appropriately horrible eyes. Detailing the anatomy of the eye, he explains how to approach the various details that contribute to a natural looking eye including reflection, glossiness, refraction, color, veins, the iris and wetness. Whether you choose to start with an existing sketch, render from scratch, or paint over a rough sculpture ? all of which are described during the course of the lesson ? these techniques are crucial to any character rendering.
4.Rendering Flesh
In this lecture, Neville leads you methodically through the process of creating a wet, fleshy creature. First emphasizing the importance of reference, the properties of fleshy surfaces are deconstructed. Neville teaches how to create custom brushes by sampling from an image, how to define the diffuse, specular and translucent qualities of flesh, and he also provides a thorough reflectivity demonstration. Leaving little to chance or guesswork, through process and technique, Neville illustrates the ways in which he achieves his character?s disturbingly real skin textures

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fileserve.com
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[img]http://preview.url-dead/img/1293591.jpg[/img]
Corel? Painter? 12 is the world’s leading digital art software. Its combination of inventive drawing tools, Natural-Media? brushes, image cloning capabilities and virtually unlimited customization options give you total freedom for creative expression. Internationally recognized for its RealBristle? brushes, Painter offers the most realistic form of digital painting available in the digital art realm. And with the introduction of new Real Watercolor and Real Wet Oil brushes, plus exciting creative features exclusive to this version, Painter continues to change what’s possible in art!
Program Information
Title:
Corel Painter
Version: 12.0.0.502
Year: 2011
Platform: Windows XP/Vista/7
Language: english
Medicine: keygen
Size: 312 Mb

fileserve.com
http://www.fileserve.com/file/sgaWFMn/Corel.Painter.v12.0.0.502.Incl.Keymaker-CORE.rar

url-dead
http://www.url-dead/file/966837064/Corel.Painter.v12.0.0.502.Incl.Keymaker-CORE.rar

 

AutoDesSys bonzai3d v2.4.0 build 7792

Bonzai3d is a small, intuitive application with BIG capabilities. The goal is to offer conceptual and sketching stages of design, yet CAD accurate models that can be used further down the project pipeline for construction drawings, renderings, animation, 3D printing and so much more.

Bonzai3d was developed to fill in the gap for an affordable, quick, easy, simple, yet geometrically robust 3D modeler without restrictive limitations that can quickly bog down a project. It has a fluid, smart interface. It offers easy sculpting with real time booleans and all the classic modeling tools with real time dynamic editing.

Give Bonzai3d a try and see how useful this three-dimensional modeler can be for you!

Requirements:
? Memory: minimum 512 Mb (Recommended: 1 GB)
? Hard Disk Space: minimum 500 Mb (Recommended: 2 GB)

Language: ????/english
OS: Windows XP / Vista / Windows 7
Homepage: http://anonym.to/?http://www.formz.com/

 

http://www.url-dead/file/951360734/AutoDesSys.bonzai3d.v2.4.0.build.7792.part1.rar
http://www.url-dead/file/951360754/AutoDesSys.bonzai3d.v2.4.0.build.7792.part2.rar

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http://www.fileserve.com/file/tJKwrvR/AutoDesSys.bonzai3d.v2.4.0.build.7792.part2.rar

Imagineer Systems Mocha Pro v2.5.2 For Windows/MacOSX/RedHat x32Bit/x64bit

mocha Pro – Ultimate VideoFX Utility. mocha Pro delivers all the planar tracking and rotoscoping tools from award winning software, mocha and adds compositing tools for match moving, auto image and wire removal, clean plate generation, lens distortion correction and stabilization, to deliver an all-in-one master VFX tool set. By combining the best of legacy products mokey and monet, Imagineer now offers one product with all the features. mocha Pro’s remove module is the industry’s most unique alternative to painting, cloning & manual tracking.

Leveraging more than 8 years of engineering research and development, mocha Pro offers digital media artists a powerful, intuitive and innovative planar tracking-based solution with a streamlined interface, accelerated workflow and the power to easily track and manipulate shots not possible with traditional solutions. mocha Pro is the ideal VFX complement for film/video post production, creative motion graphics and 2D-3D conversion pipelines.

– one tool, all the features – 64 bit optimized
– object removals & clean plate generation
– lens distortion correction
– offset & 3D offset tracking
– insert compositing & mesh warper
– planar tracking & roto export to After Effects, Flame, Nuke & more

Planar tracking innovation. mocha is a stand alone tracking & roto software designed to complement any compositing and finishing environment. mocha’s unique planar tracker and streamlined interface allows artists to easily track shots where point trackers fail: shots with noise, shots with motion blur and shots that go offscreen or are obscured. Artists can quickly and easily solve difficult tracks and export transform, scale, rotation and perspective keyframe data to the industry’s most popular packages such as After Effects, Final Cut Pro, Motion, Flame, Smoke, Combustion, Avid DS, Quantel generationQ, Shake, Digital Fusion and Nuke. Tracking screen inserts and stabilizing camera jitter has never been easier!

Rotoscoping and matte creation. Isolating and extracting objects is at the heart of all visual effects compositing and 2D to 3D conversion projects. mocha’s advanced bezier and x-spline shape creation tools give compositors the tools they need to create highly accurate and realistic roto mattes with variable edge feathering. Linking shapes to the planar tracker allows the artist to create mattes with far less manual keyframes. mocha can render mattes with motion blur for any as well as export shape data for Flame/Flint/Inferno, Shake, Combustion, After Effects and Final Cut Pro.

Features:
– 2.5D planar tracking
– AdjustTrack module
– 64 bit optimized
– Improved user interface
– OGL accelerated matte rendering with motion blur
– X-spline and Bezier roto tools with per-point edge feathering
– Stabilize & smooth module with AutoFill render
– Open EXR Support
– Automatic object and rig removal module with optional clean plate inserts
– Lens distortion analysis with distort & undistort render function
– Insert composite module
– Offset & 3D offset surface composting & track export
– Mesh warper distortion tool
– Multi-pass rendering (render matte, fill, comp)


Export roto data to:
– Apple: Final Cut Pro (with mocha shape for Final Cut plug-in)
– Autodesk Flame, Smoke, Combustion: GMasks
– Nuke & Nuke X
– After Effects CS3, CS4, CS5 (with mocha shape for After Effects plug-in)
– Eyeon Fusion (via ssf export)
– Shake

Recommended Hardware:
Processor: Intel Core 2 Duo or equivalent
Memory: 2 GB +
Disk: High-speed disk array
Graphics Card: NVDIA Quadro FX 1500 or equivalent
Monitor: 1200×800 or higher

Minimal Requirements:
Processor: At least 1-GHz Pentium IV or PowerPC G4
Disk: At least 1 GB
Memory: At least 1 GB
Graphics card: Must support OpenGL
Monitor: Minimum resolution 1200×800 pixels

Export track data to:
Autodesk: Flame, Smoke, Combustion
Adobe After Effects CS3, CS4,CS5
Apple: Final Cut Pro & Finl Cut Express
Apple Motion
Apple Shake
Avid|DS
Quantel generationQ (requires free mocha for Quantel plug-in)
Eyeon Fusion
Nuke

Language: ????/english
OS: Windows XP / Vista / Windows 7 / Mac OS X 10.5 or higher / Linux
Homepage: http://anonym.to/?http://www.imagineersystems.com/

FileSonic.com

Windows

32Bit
http://www.url-dead/file/950099134/Imagineer.Systems.Mocha.Pro.v2.5.2.zip

64Bit
http://www.url-dead/file/950094804/Imagineer.Systems.Mocha.Pro.v2.5.2.X_x64.zip
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Linux

32Bit
http://www.url-dead/file/950099154/Imagineer.Systems.Mocha.Pro.v2.5.2.REDHAT.zip

64Bit
http://www.url-dead/file/950099184/Imagineer.Systems.Mocha.Pro.v2.5.2.REDHAT_x64.zip
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Mac OS X


32Bit
http://www.url-dead/file/950095181/Imagineer.Systems.Mocha.Pro.v2.5.2.MACOSX.zip

64Bit
http://www.url-dead/file/950099144/Imagineer.Systems.Mocha.Pro.v2.5.2.MACOSX_x64.zip

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FileSERVE.com

Windows

32Bit
http://www.fileserve.com/file/mB9FxZ8/Imagineer.Systems.Mocha.Pro.v2.5.2.zip

64Bit
http://www.fileserve.com/file/8TTzPKm/Imagineer.Systems.Mocha.Pro.v2.5.2.X_x64.zip

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Linux

32Bit
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64Bit
http://www.fileserve.com/file/ZGu2WNN/Imagineer.Systems.Mocha.Pro.v2.5.2.REDHAT_x64.zip

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Mac OS X
32Bit
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64Bit
http://www.fileserve.com/file/HkXCBRs/Imagineer.Systems.Mocha.Pro.v2.5.2.MACOSX_x64.zip

Adobe Photoshop Extended CS5 12.0.4 Multilanguage (2011)

Adobe Photoshop CS5 – a program for processing raster graphics. Supports numerous graphic formats. Adobe Photoshop allows you to create new images and edit them. Photoshop used to create photorealistic images to work with color scanned images, retouching, color correction, transformation of graphs, color separation, etc. Adobe Photoshop has all the methods of working with bitmaps, in this case is to work with layers and uses the contours. Program is the undisputed leader among the professional graphic editors due to its widest possibilities, high efficiency and speed. Adobe Photoshop provides all the necessary tools for correcting, editing, preparing images for printing and high quality output

Among the most interesting innovations are the following:

” Technology Truer Edge in Photoshop CS5 Extended, improves the definition of boundaries of objects in photographs.
” Tool Content-Aware Fill to remove from the image of an object and automatically fill the space with the relevant content.
” Advanced tools for working with the HDR-images, which include tool HDR Pro, which improved removal of artifacts and image adjustments. Using the HDR-toning, you can mimic the appearance of HDR-images for the usual picture.
” Tools Mixer Brush, blending the colors in one brush
” Puppet Warp Tool for the strain of any element of the image. It can, for example, to change the landscape to create a different perspective, or to straighten a bent arm.
” The ability to save 16-bit image format JPEG.
” Custom mini-bar Adobe Mini Bridge for fast file management, which is available directly from the application

 

http://www.url-dead/file/901818191/Adobe_Photoshop_Extended_CS5_12.0.4.part1.rar
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[img]http://preview.url-dead/img/1262951.jpg[/img]

Live_Action & CG 3 – A Comprehensive Guide to Compositing
In this DVD, Instructor_Matt_Skonicki takes you through the entire process of compositing 2 HD Shots with 3D integration. The best part of this tutorial is it uses Autodesk Composite for compositing which ships free with Autodesk Maya 2011.
Matt_starts off by taking you On Location to demonstrate the capturing of the raw plate and HDRI images. From there he goes through creating the final HDRI image in Photoshop. The next chapters include detailed tracking in SynthEyes, setting up the scene in Maya, creating masks in After Effects, Animation of the 3D objects in Maya, adding particle effects, lighting, and render layers. Last, Matt composites the final scenes in Autodesk Composite.
This tutorial is perfect for those who want an “Out of the Box” comprehensive tutorial on compositing 3D into your own camera footage primarily using Autodesk Maya and Composite.
http://preview.url-dead/img/1262791.jpg
http://preview.url-dead/img/1262801.jpg
http://preview.url-dead/img/1262821.jpg
http://preview.url-dead/img/1262831.jpg

Apps: Autodesk Maya 2011, Autodesk Composite 2011, SynthEyes, After Effects CS5, Photoshop
Duration: 8.5 Hours
Size: 1.5 GB

fileserve.com
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http://www.url-dead/file/952559694/_e3D_LAction&CG 3 - A Compr_G_to_Comp.part06.rar

 


Vue Material Presets SuperPack from Geekatplay Studio.
This set contain over 600 materials created throughout four years of our work. We collected them all from our Mega pack, materials packs, and other production releases to create this one SuperPack.
If you own our mega packs, then you probably already have all of these materials. If you don’t, this is a great opportunity to own our giant collection of exclusive materials. You can freely use these presets in any of your commercial work as well as just for fun.
This is Grant’s collection of material presets for Vue, a must-have.


http://www.url-dead/file/945066561/Materials_super_pack_Software_121.zip

http://www.fileserve.com/file/pMN6TQ9/Materials_super_pack_Software_121.zip 

http://www.uploadstation.com/file/MG5J62w/Materials_super_pack_Software_121.zip

http://www.wupload.com/file/99547/Materials_super_pack_Software_121.zip