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All posts for the month May, 2011

dartiste
D’artiste Dartiste Matte Painting | 122Mb
d’artiste: Matte Painting showcases the skills and techniques of leading Hollywood matte painters Alp Altiner, Dylan Cole and Chris Stoski. In over 70 pages of detailed tutorial this book takes readers through the matte painting techniques used to create breathtaking, photo-realistic sets and backdrops for films including ?Star Wars: Revenge of the Sith? and the ?Lord of the Rings? trilogy.

The master artists also share unique personal insights, biographical highlights and sources of inspiration. Added to personal and invited artist galleries presenting over 80 perfectly reproduced environmental backdrops this book is for film enthusiasts and artists alike.

download
http://www.url-dead/file/919294011/DArtisteMattePaintingBook.rar
—or—
http://www.fileserve.com/file/A689nHG/DArtisteMattePaintingBook.rar

Pixar’s RenderMan Certified Courseware

Education
RenderMan knowledge is a sought after skill in the industry

Pixar’s RenderMan Certified Courseware

From introductory concepts to advanced production techniques, Pixar?s RenderMan Certified Courseware is the perfect educational resource for everyone from the beginner to the advanced professional. With contributions from the world?s most accomplished visual effects and feature animation studios, you will learn both how RenderMan works and how RenderMan is applied in real-world production.

Download

http://www.url-dead/file/932671311/Advanced_Features.zip
http://www.url-dead/file/932671351/VFX02.zip
http://www.url-dead/file/932671361/Slim_andRSL04.zip
http://www.url-dead/file/932671371/Slim_andRSL02.zip
http://www.url-dead/file/932671401/VFX01.zip
http://www.url-dead/file/932671411/Slim_andRSL03.zip
http://www.url-dead/file/932671441/Volumetrics.zip
http://www.url-dead/file/932677634/Rendering02.zip
http://www.url-dead/file/932677384/Miscellaneous_Techniques01.zip
http://www.url-dead/file/932677404/Procedurals.zip
http://www.url-dead/file/932677194/Outputs_and_Passes.zip
http://www.url-dead/file/932677714/Fundamentals_Videos.zip
http://www.url-dead/file/932677214/Lighting.zip
http://www.url-dead/file/932677234/Slim.zip
http://www.url-dead/file/932677524/Pixar_RenderMan_Courseware_3.0pdf.zip
http://www.url-dead/file/932677274/Rendering01.zip
http://www.url-dead/file/932677544/Rendering03.zip
http://www.url-dead/file/932677294/Miscellaneous_Techniques03.zip
http://www.url-dead/file/932677314/Render_Dispatching.zip
http://www.url-dead/file/932676551/Slim_andRSL01.zip
http://www.url-dead/file/932677614/Miscellaneous_Techniques02.zip
http://www.url-dead/file/932677364/RIB_Archiving.zip
http://www.url-dead/file/932683274/Rendering04.zip

——————–Or———————-

http://www.fileserve.com/file/gQqxsg2/Rendering02.zip
http://www.fileserve.com/file/9dRqEG5/Pixar_RenderMan_Courseware_3.0pdf.zip
http://www.fileserve.com/file/qdSC9DU/Outputs_and_Passes.zip
http://www.fileserve.com/file/EAzKvyj/Slim_andRSL02.zip
http://www.fileserve.com/file/YZz4vnt/Advanced_Features.zip
http://www.fileserve.com/file/Ecspqzw/Rendering03.zip
http://www.fileserve.com/file/HTmjBC5/Slim_andRSL03.zip
http://www.fileserve.com/file/V9r9ERM/VFX02.zip
http://www.fileserve.com/file/pbepW7h/Volumetrics.zip
http://www.fileserve.com/file/4tqS4fR/Render_Dispatching.zip
http://www.fileserve.com/file/k9eg4uq/Lighting.zip
http://www.fileserve.com/file/WAPfcvk/Miscellaneous_Techniques02.zip
http://www.fileserve.com/file/b8Z7tTJ/Rendering01.zip
http://www.fileserve.com/file/2fwbbzq/RIB_Archiving.zip
http://www.fileserve.com/file/27p435a/Rendering04.zip
http://www.fileserve.com/file/EqxAbpa/Procedurals.zip
http://www.fileserve.com/file/CeJ38wQ/VFX01.zip
http://www.fileserve.com/file/EDzbq3G/Miscellaneous_Techniques01.zip
http://www.fileserve.com/file/YfY4zuQ/Slim_andRSL01.zip
http://www.fileserve.com/file/P2ZCBza/Slim_andRSL04.zip
http://www.fileserve.com/file/BmCz6xb/Fundamentals_Videos.zip
http://www.fileserve.com/file/DauX9uG/Slim.zip
http://www.fileserve.com/file/KrNJbzs/Miscellaneous_Techniques03.zip

 


Right here contains Every Quadspinner Tutorials Released to date including the latest hyperworld tutorial

have fun!

?Capturing the Brilliance of Light? is a must-have tutorial. Presenter Dax Pandhi has mastered the technical combinations to create even the most subtle of atmospheres. He continues to probe and challenge Vue?s sophistication to deliver results that can quite literally take your breath away.

This easy-to-follow, concise training video will give you a tangible edge in your work – not only through your compositions, but also in your confidence.




http://www.cornucopia3d.com/purchase.php?item_id=7518

http://www.url-dead/file/922170904/Capturing the Brilliance of Light.CGP.rar

http://www.fileserve.com/file/HJp48Y3/Capturing the Brilliance of Light.CGP.rar

http://www.uploadstation.com/file/REFjnWv/Capturing_the_Brilliance_of_Light.CGP.rar


This easy-to-learn tutorial will show skeptics that you can create stunning terrains in Vue. The spotlight is on the ?Terrain Fractal? as introduced in Vue 7. Presenter Dax Pandhi, a recognized Vue master and passionate digital artist, shares some of his favorite methods to create outrageously realistic terrain elements. Dax?s approachable style is easy to follow and will boost your confidence in the technology.


http://www.cornucopia3d.com/purchase.php?item_id=7519

http://www.url-dead/file/922170694/Realistic Procedural Terrains.CGP.rar

http://www.fileserve.com/file/xh9VKKW/Realistic Procedural Terrains.CGP.rar

http://www.uploadstation.com/file/tHZJmTh/Realistic_Procedural_Terrains.CGP.rar



One of the most challenging feats in digital nature is producing water that looks real: the movement of wind on water, changing reflections, utter stillness, the opacity or transparency of water, and the way water interacts with the shore, jutting rocks and floating matter.

Dive into these intricacies with Vue expert Dax Pandhi. You’ll be thankful you did. You might even attempt marine scenes that you previously shied away from.


http://www.cornucopia3d.com/purchase.php?item_id=8645

http://www.url-dead/file/922170664/Waterscapes.CGP.rar

http://www.fileserve.com/file/G7sESR8/Waterscapes.CGP.rar

http://www.uploadstation.com/file/mNTBbwe/Waterscapes.CGP.rar


One of the most restrictive aspects of 3D terrains has been their confinement to up-down topography. This critical void in digital nature has been filled by Vue master Dax Pandhi. From over 7000 hours (someones telling lies) of trials in his laboratory, Dax has formulated the fractal modeling technique that produces HyperTerrains.


http://www.cornucopia3d.com/purchase.php?item_id=8178

http://www.url-dead/file/922170844/HyperTerrain Vol 1.CGP.rar

http://www.fileserve.com/file/tGDKjxR/HyperTerrain.CGP.rar

http://www.uploadstation.com/file/sUpgEWa/HyperTerrain_Vol_1.CGP.rar


Due to popular demand, Dax Pandhi is presenting another tutorial on QuadSpinner’s Mighty HyperTerrains – this time focused on advanced applications. We covered the basics in Vol. 1, and now, you’ll be able to master more complex structures such as realistic arches and crystal formations. You’ll also witness first-hand that HyperTerrains can have angular hard lines, dispelling the myth that their surfaces are exclusively round and bulbous.


http://www.cornucopia3d.com/purchase.php?item_id=9041

http://www.url-dead/file/922178474/HyperTerrains Vol 2.CGP.rar

http://www.fileserve.com/file/DCKVzkE/HyperTerrains Vol 2.CGP.rar

http://www.uploadstation.com/file/jar2S2m/HyperTerrains_Vol_2.CGP.rar


In this video, presented by Dax Pandhi, you will:

  • Learn how to merge the sophistication of Vue and World Machine.
  • Create authentic natural erosion in World Machine for Vue?s Procedural Terrains.
  • Produce stratified terrains by employing the mutually exclusive features of Vue and World Machine.
  • Maximize the power of Vue’s terrain fractals and stratification when combined with World Machine’s super detailed erosion process which includes erosion-oriented natural distribution of materials.
  • Tip the scales with Vue’s Strata Tilting for superior erosion.


http://www.cornucopia3d.com/purchase.php?item_id=8398

http://www.url-dead/file/922164604/Messa Mastery Erosion.CGP.rar

http://www.fileserve.com/file/QF7jE3K/Messa Mastery Erosion.CGP.rar

http://www.uploadstation.com/file/xCtsuAt/Messa_Mastery_Erosion.CGP.rar


A key ingredient to creating authentic terrains in 3D is the presence of strata. Our magnificent planet is covered with contiguous layers of rock, soil, sand, lava and other materials, laid down by natural forces over time. A richly painted canvas of color and texture, these formations add depth and exquisite beauty to our terrestrial landscape.


http://www.cornucopia3d.com/purchase.php?item_id=8177

http://www.url-dead/file/922178604/Messa Mastery Erosion strata.CGP.rar

http://www.fileserve.com/file/aRtr647/Messa Mastery Erosion strata.CGP.rar

http://www.uploadstation.com/file/nYA98MH/Messa_Mastery_Erosion_strata.CGP.rar

  • Become familiar with creating advanced materials in the Function Editor.
  • See how the Function Editor can be both easy to use and fun.
  • Learn how to use Fractals and MetaNodes to easily produce life-like, detailed materials.
  • Create a visually complex Generic Rock material.
  • Add a layer of snow to the Generic Rock and experiment with Fractals to control distribution.
  • Discover ways to enhance the realism and richness of existing materials.
  • Explore the basics of making materials such as QuadSpinner’s critically acclaimed Mineral Infinity.
  • Benefit from the bounty of hundreds of hours of experimentation in only 30 mins of intensive training
  • Materials made in the tutorial are included.
  • Video presented in full HD quality.


http://www.cornucopia3d.com/purchase.php?item_id=8807

http://www.url-dead/file/922151824/QS – Materials (Vol 1).rar

http://www.fileserve.com/file/eygmmJh/QS – Materials (Vol 1).rar

http://www.uploadstation.com/file/mHgMhak/QS_-_Materials_(Vol_1).rar


  • Learn how to re-create the lush beauty inside the forest, such as
  • delicate decaying trunks covered in vibrant moss.
  • Delve deeper into the power of fractals to produce real bark textures.
  • Create authentic dead tree trunks with Fractal Displacement.
  • Enhance existing Vue trees with your own unique materials.
  • Continue to expand your knowledge of the Function Editor.
  • Learn how to fine-tune materials and Displacement for better shapes.
  • Easily blend fractals for greater control over the form of Displacement.
  • Design realistic velvety moss with micro EcoSystems.
  • Benefit from hundreds of hours of experimentation in this concise training
  • Files made in the tutorial are included.
  • Video presented in full HD quality.


http://www.cornucopia3d.com/purchase.php?item_id=9009

http://www.url-dead/file/922158204/QS – Materials (Vol 2).rar

http://www.fileserve.com/file/PHR5Jdu/QS – Materials (Vol 2).rar

http://www.uploadstation.com/file/xCwRX5c/QS_-_Materials_(Vol_2).rar


QuadSpinner is offering you the chance to learn deeper aspects of creating scenes in Vue with renowned artist and trainer Dax Pandhi. This Master Class focuses on the Emerald EcoSystem because this visual subject is what people often avoid in Vue.


http://www.cornucopia3d.com/purchase.php?item_id=9469

http://www.url-dead/file/922178704/Master_Class_Emerald_EcoSystems.CGP.rar

http://www.fileserve.com/file/5vznwGN/Master_Class_Emerald_EcoSystems.CGP.rar

http://www.uploadstation.com/file/798TrDV/Master_Class_Emerald_EcoSystems.CGP.rar


QuadSpinner is excited to release this training on HyperWorlds, an in-depth look at how tocreate dramatic rock using Hyper Textures and HyperBlobs. Pioneered by accomplished Vue master Dax Pandhi, these technologies – including HyperBlobs which were introduced in Vue 9- represent the cutting edge of digital nature.


http://www.cornucopia3d.com/purchase.php?item_id=9821

http://www.url-dead/file/938956304/HyperWorlds.CGP.rar

http://www.fileserve.com/file/RqBXxwE/HyperWorlds.CGP.rar

http://www.uploadstation.com/file/bZYAXcw/HyperWorlds.CGP.rar



http://www.url-dead/file/939227824/All Quadspinner Tutorials.part1.rar
http://www.url-dead/file/939237644/All Quadspinner Tutorials.part2.rar
http://www.url-dead/file/939211834/All Quadspinner Tutorials.part3.rar
http://www.url-dead/file/939203664/All Quadspinner Tutorials.part4.rar
http://www.url-dead/file/939190564/All Quadspinner Tutorials.part5.rar

http://www.fileserve.com/file/HqgZXSV/All Quadspinner Tutorials.part1.rar
http://www.fileserve.com/file/4S9uCZw/All Quadspinner Tutorials.part2.rar
http://www.fileserve.com/file/aWhe6za/All Quadspinner Tutorials.part3.rar
http://www.fileserve.com/file/GTmFKBQ/All Quadspinner Tutorials.part4.rar
http://www.fileserve.com/file/F3RDawZ/All Quadspinner Tutorials.part5.rar

http://www.uploadstation.com/file/rHH6EPp/All_Quadspinner_Tutorials.part1.rar
http://www.uploadstation.com/file/6rF3vtq/All_Quadspinner_Tutorials.part2.rar
http://www.uploadstation.com/file/AXxe8HB/All_Quadspinner_Tutorials.part3.rar
http://www.uploadstation.com/file/SURDuMa/All_Quadspinner_Tutorials.part4.rar
http://www.uploadstation.com/file/hkgN6hH/All_Quadspinner_Tutorials.part5.rar

http://ifile.it/zoslbju/All%20Quadspinner%20Tutorials.part1.rar
http://ifile.it/y4rmoun/All%20Quadspinner%20Tutorials.part2.rar
http://ifile.it/cegluas/All%20Quadspinner%20Tutorials.part3.rar
http://ifile.it/fj3oaei/All%20Quadspinner%20Tutorials.part4.rar
http://ifile.it/tbhl0g2/All%20Quadspinner%20Tutorials.part5.rar


http://cgpeers.com/torrents.php?id=2961

BIG THANKS TO UWE & USER FOR ALL THEIR HELP!

3DWorld
3D World – June 2011 (UK) | .pdf | 50Mb
3D World the best-selling international magazine for 3D artists

3D World is the best-selling international magazine for 3D artists, covering the fields of animation, VFX, games, illustration and architecture. Each issue provides analysis of latest trends in the market, artistic and technical advice, impartial product reviews, and exclusive behind-the-scenes articles on the making of key projects in this fast-paced industry. For those wanting to improve their technical skills, the magazine provides tutorials, tips and step-by-step guides covering every major 3D software package, from freeware to professional applications such as 3ds Max, Maya, Cinema 4D, LightWave 3D and Softimage.

download
http://www.url-dead/file/918883061/3DWorldJune2011.rar
—or—
http://www.fileserve.com/file/JunFjWb/3DWorldJune2011.rar

artiste
Publisher: Ballistic Publishing; 1st edition | ISBN: 1921002670 | July 1, 2010 | JPG | 208 Scan | 1700×2338 pixels | 118MB
d’artiste Character Modeling 3: Digital Artists Master Class

d’artiste: Character Modeling 3 presents the techniques of leading character modelers Jan-Bart van Beek, Giovanni Nakpil, and Cesar Dacol Jr. Each master artist showcases his approaches and techniques in modeling characters and creatures for film and game projects through expansive graphic tutorials. Jan-Bart van Beek of Guerrilla Games takes you behind the scenes of creating characters for the blockbuster PlayStation 3 game ‘Killzone 2’ with tutorials on workflows for creating character heads and the creation of the Helghast Sniper character class.

download
http://www.url-dead/file/918862341/DArtistCharacterModeling 3.rar
—or—
http://www.fileserve.com/file/aUgUePY/DArtistCharacterModeling 3.rar

[img]http://preview.url-dead/img/1133561.jpg[/img]
Head Modeling for Games Low Poly Modeling with Mayan Escalante | 2.80 GB
3D game artists are faced with certain restrictions when creating models for use in real-time. Game hardware, art direction and development time all have an impact. It is the challenge of the 3D artist to make interesting and visually believable characters while dealing with these restrictions. This DVD covers the creation of a low polygon model of a head for a game environment. Topics such as polygon component modeling, poly count, scripts and facial anatomy are discussed.

* Polygon Component Modeling
* Poly Count Restrictions
* Topology
* MJ Poly Tools
* Polygon Modeling Tools
* Facial Anatomy

1. Setting Up the Scene
2. Modeling Features
3. Modeling the Skull
4. Modeling the Neck
5. Modeling Hair
6. Modeling Inner Mouth Geometry
7. Final Steps

url-dead
http://www.url-dead/file/879244884/_G_Head Modeling for Games.part01.rar
http://www.url-dead/file/879245911/_G_Head Modeling for Games.part02.rar
http://www.url-dead/file/879244371/_G_Head Modeling for Games.part03.rar
http://www.url-dead/file/879247361/_G_Head Modeling for Games.part04.rar
http://www.url-dead/file/879244331/_G_Head Modeling for Games.part05.rar
http://www.url-dead/file/879245891/_G_Head Modeling for Games.part06.rar
http://www.url-dead/file/879957584/_G_Head Modeling for Games.part07.rar
http://www.url-dead/file/879245901/_G_Head Modeling for Games.part08.rar
http://www.url-dead/file/879247371/_G_Head Modeling for Games.part09.rar
http://www.url-dead/file/879245921/_G_Head Modeling for Games.part10.rar

fileserve.com
http://www.fileserve.com/file/EfF6CCr/_G_Head Modeling for Games.part01.rar
http://www.fileserve.com/file/T8zgn4T/_G_Head Modeling for Games.part02.rar
http://www.fileserve.com/file/krSMx9z/_G_Head Modeling for Games.part03.rar
http://www.fileserve.com/file/fvUH9AS/_G_Head Modeling for Games.part04.rar
http://www.fileserve.com/file/EwD9x9a/_G_Head Modeling for Games.part05.rar
http://www.fileserve.com/file/tAg8xnk/_G_Head Modeling for Games.part06.rar
http://www.fileserve.com/file/PUq3DCd/_G_Head Modeling for Games.part07.rar
http://www.fileserve.com/file/ug8jX28/_G_Head Modeling for Games.part08.rar
http://www.fileserve.com/file/WDzzgr2/_G_Head Modeling for Games.part09.rar
http://www.fileserve.com/file/R4H8VBz/_G_Head Modeling for Games.part10.rar

[img]http://preview.url-dead/img/1143421.jpg[/img]
UV Mapping for Games Low Poly UV Layout with_Mayan_Escalante | 1.45GB
UV layout is one of the most important skills of the game modeler. Unlike high poly modeling, game UVs are given limited texture space. It is important to use that space in the most efficient manner, while minimizing seams and distortion.
How you project and arrange your UVs can greatly impact the look of the model and the time it takes to paint your textures. This lecture will cover the tools and techniques necessary to create efficient UV maps.

* UTE (UV Texture Editor)
* UV Projection
* Creating UV Shells
* Mirroring UVs
* Transferring UVs
* Shell Arrangement
* Using a Reference Map
* Focusing Resolution

1. Separating the Model
2. Mapping the Head
3. Mapping the Upper Body
4. Mapping the Lower Body
5. Mapping Hands
6. Mapping Boots
7. Mapping Gear
8. Mirroring Geometry and UVs
9. Arranging Shells

url-dead
http://www.url-dead/file/882621984/_Character_UV_mapping_for_games.rar.part1.rar
http://www.url-dead/file/882615961/_Character_UV_mapping_for_games.rar.part2.rar
http://www.url-dead/file/882616121/_Character_UV_mapping_for_games.rar.part3.rar

fileserve.com
http://www.fileserve.com/file/AErnStX/_Character_UV_mapping_for_games.rar.part1.rar
http://www.fileserve.com/file/XtKaNYx/_Character_UV_mapping_for_games.rar.part2.rar
http://www.fileserve.com/file/SwAFUz6/_Character_UV_mapping_for_games.rar.part3.rar

Quadspinner ShimmerWind Banks

This QuadSpinner scene takes you to the river’s edge in a lush pine forest. ShimmerWind Banks is so pristine, you can hear nature’s heartbeat and the river’s gentle song. The combination of different terrains and distant mountains adds the beauty and depth that inspire a sense of wonder and bliss.

ShimmerWind Banks showcases:

  • ShimmerWind Lite, a scaled down version of ShimmerWind
  • The new water material, redesigned for small streams rather than open water bodies, still captures realistic highlights on and underneath the surface
  • Ease of use, getting broad results with just 3 simple controls – the MetaNode does the rest for you
  • Faster render times
  • Fresh spring atmosphere that makes this verdant setting pop
  • Complex multi-layer EcoSystems with fractal-controlled grass, weeds, and rocks
  • Fractal-powered EcoSystems change colors in a natural manner
  • Dynamic EcoSystems enable renders of this scene on less powerful machines
  • Expandable environment to easily add your own unique touches
  • Technologies based on hundreds of hours of experimentation



http://www.url-dead/file/921696224/ShimmerWind_Banks.rar


http://www.fileserve.com/file/7Dtt8WT/ShimmerWind_Banks.rar

http://bitshare.com/files/4phjjnqa/ShimmerWind_Banks.rar.html

Quadspinner Geoaffinity

The QuadSpinner Foundry has produced another collection of texture-rich, earthen materials. GeoAffinity, the next generation of the popular Mineral Infinity, will anchor your scenes with superb mineral coloration and elaborate infinite detail. These materials are highly versatile as well, allowing you to easily adjust them to support your image. Ideal for HyperTerrains, canyons, cliffs, and other-worldly terrains.

GeoAffinity integrates even more:

  • Signature QuadSpinner MetaNodes for effortless manipulation
  • Unique colors that can be modified with the Tincture MetaNode*
  • The opportunity to mix two or more materials, as a Mixed Material or Layers, for even broader possibilities.
  • A new addition to QuadSpinner’s soon-to-be-released Material Development Kit (MDK)



http://www.url-dead/file/921689594/GeoAffinity.rar


http://www.fileserve.com/file/zcAzDBa/GeoAffinity.rar

http://bitshare.com/files/3c5k45zv/GeoAffinity.rar.html