Archives

All posts for the month May, 2011

 

Over the past Six months I have Managed to track down all the remaining xfrog libraries along with updating the already released libraries with better textures and better quality models
Each library comes with billboards and perspectives also perfect for game engines and large forests.
so without further ado I bring to you the Complete range of 30 Xfrog Libraries along with tutorials and Software, The first time this has ever been released.

[img]http://preview.url-dead/img/1095661.jpg[/img]

Product Design Rendering Essentials
Lighting and Shading in StudioTools with Dustin Brown

StudioTools is a workhorse application for many industrial designers, but much of its functionality is buried within complex option windows and cryptically named settings. In this DVD, industrial designer Dustin Brown demystifies the rendering process in StudioTools. He covers not only critical settings within the software, but also presents his unique approach to planning, lighting and shader creation.
He concludes with a comprehensive rendering demo in which he shows this approach in action and discusses, among many other things, such difficult topics as depth of field, chrome and clearcoat paint finishes.

Process
Workflow
Lighting
Shader Options
Chrome
Car Paint
Reflections
Depth of Field
Render Globals
Optimization

1.Rendering Planning
2.Overview of Settings
3.Shader and Light Settings
4.Lighting Basics
5.Demo: Planning and Stand-in Shaders
6.Demo: Lighting
7.Demo: Final Shaders

fileserve.com
http://www.fileserve.com/file/FmhgJAJ/_P.Design_Rendering_Essent.part01.rar
http://www.fileserve.com/file/Jv65CQ4/_P.Design_Rendering_Essent.part02.rar
http://www.fileserve.com/file/dyexZTf/_P.Design_Rendering_Essent.part03.rar
http://www.fileserve.com/file/CatG8cG/_P.Design_Rendering_Essent.part04.rar
http://www.fileserve.com/file/cz8j36P/_P.Design_Rendering_Essent.part05.rar
http://www.fileserve.com/file/md63mZ8/_P.Design_Rendering_Essent.part06.rar
http://www.fileserve.com/file/drd8Spx/_P.Design_Rendering_Essent.part07.rar
http://www.fileserve.com/file/ENKnbux/_P.Design_Rendering_Essent.part08.rar
http://www.fileserve.com/file/AYHcvCV/_P.Design_Rendering_Essent.part09.rar
http://www.fileserve.com/file/qbyu9uu/_P.Design_Rendering_Essent.part10.rar
http://www.fileserve.com/file/P6UJsJU/_P.Design_Rendering_Essent.part11.rar
http://www.fileserve.com/file/MnDp55q/_P.Design_Rendering_Essent.part12.rar
http://www.fileserve.com/file/wDJvx7h/_P.Design_Rendering_Essent.part13.rar
http://www.fileserve.com/file/M8qXjWz/_P.Design_Rendering_Essent.part14.rar
http://www.fileserve.com/file/YZk99Dz/_P.Design_Rendering_Essent.part15.rar
http://www.fileserve.com/file/DH6nVwA/_P.Design_Rendering_Essent.part16.rar

url-dead
http://www.url-dead/file/863098884/_P.Design_Rendering_Essent.part01.rar
http://www.url-dead/file/863098904/_P.Design_Rendering_Essent.part02.rar
http://www.url-dead/file/863098894/_P.Design_Rendering_Essent.part03.rar
http://www.url-dead/file/863098914/_P.Design_Rendering_Essent.part04.rar
http://www.url-dead/file/863098864/_P.Design_Rendering_Essent.part05.rar
http://www.url-dead/file/863102171/_P.Design_Rendering_Essent.part06.rar
http://www.url-dead/file/863102181/_P.Design_Rendering_Essent.part07.rar
http://www.url-dead/file/863102141/_P.Design_Rendering_Essent.part08.rar
http://www.url-dead/file/863102111/_P.Design_Rendering_Essent.part09.rar
http://www.url-dead/file/863102131/_P.Design_Rendering_Essent.part10.rar
http://www.url-dead/file/863102121/_P.Design_Rendering_Essent.part11.rar
http://www.url-dead/file/863102091/_P.Design_Rendering_Essent.part12.rar
http://www.url-dead/file/863102101/_P.Design_Rendering_Essent.part13.rar
http://www.url-dead/file/863102151/_P.Design_Rendering_Essent.part14.rar
http://www.url-dead/file/863094824/_P.Design_Rendering_Essent.part15.rar
http://www.url-dead/file/863038224/_P.Design_Rendering_Essent.part16.rar

[img]http://preview.url-dead/img/1102921.jpg[/img]

The Making of ‘Fume’ with Alex Alvarez | 1.03 GB
These_chapters represent a technical overview of how the image ‘Fume’ was created using Maya, ZBrush and Photoshop. In contrast to some of my other work on Gn0mon0logy and The Gn0mon W0rkshop, Fume was created without any initial design direction. There was no sketch to develop, as was the case with Jester or Trin.
Therefore this tutorial demonstrates a slightly different workflow as I allowed a design to evolve organically. The actual creation of Fume was not recorded, therefore these lectures are all created in realtime as I explain, in detail, the process of creating the image. ‘Fume’ has been toprow plugged at cgtalk, zbrushcentral, 3dtotal and was a ‘daily deviation’ at Deviant Art.

* Retopologizing in ZBrush
* Combining normal maps for different objects on a single shader
* Image based lighting, Final gather, Direct illumination
* Polypainting cavity map
* Look Development
* Integrating elements
* Compositing the Render Layers

Chapters
1. Forms + Topology
2. Basemesh Maya Edit
3. ZBrush Sculpting
4. Maya Setup + Lighting
5. Photoshop Studies
6. Final Composition

fileserve.com
http://www.fileserve.com/file/kscGvTz/_G_TheMakingFume.part01.rar
http://www.fileserve.com/file/pkCKhG5/_G_TheMakingFume.part02.rar
http://www.fileserve.com/file/mDuvfxG/_G_TheMakingFume.part03.rar
http://www.fileserve.com/file/kxa3shH/_G_TheMakingFume.part04.rar
http://www.fileserve.com/file/GtsqKz5/_G_TheMakingFume.part05.rar
http://www.fileserve.com/file/M7Nfavf/_G_TheMakingFume.part06.rar
http://www.fileserve.com/file/zay4483/_G_TheMakingFume.part07.rar
http://www.fileserve.com/file/U5WpaZK/_G_TheMakingFume.part08.rar

url-dead
http://www.url-dead/file/867629544/_G_TheMakingFume.part01.rar
http://www.url-dead/file/867776544/_G_TheMakingFume.part02.rar
http://www.url-dead/file/867880864/_G_TheMakingFume.part03.rar
http://www.url-dead/file/867965274/_G_TheMakingFume.part04.rar
http://www.url-dead/file/868005494/_G_TheMakingFume.part05.rar
http://www.url-dead/file/868063644/_G_TheMakingFume.part06.rar
http://www.url-dead/file/868110984/_G_TheMakingFume.part07.rar
http://www.url-dead/file/868159444/_G_TheMakingFume.part08.rar

brain
German,English,French| 720?576 | 25fps | MP3 224kbps | 3.91 GB
Genre: eLearning
Five internationally successful photographers and digital artists present their works and share insight into the creative process. The spectrum ranges from people-to-landscape to advertising photography. Watch the professional players and find out how to work faster with the Wacom Intuos3 pen tablet retouching and compositing in Adobe Photoshop

Installation:
1. Downloaded and run Start, choose language

Contents:
Contents Photographers 10:33
Tablet and Pen 10:49
Robin Preston about 87 min
Personal settings: Board & Pen 12:01
Dirty Concepts 08:19
A new background 16:48
Dog on floor 13:12
The car at the port 23:10
A perfect beer tap 09:12
He who laughs last ? 4:43
Thomas Bredenfeld about 52 min
Recording and preparation 8:28
Stitching of individual images 9:08
Policy formulation and board settings 10:17
Supplementing the sky 08:06
Working out the details 07:20
Atmosphere with masks 8:53
Ed Lee about 51 min
Personal settings: Board & Pen 05:12
The first Retouching 08:42
Lights on! 1:13
Twilight 3:00
Somewhere in Nowhere 05:50
The cafe is finished 03:29
Reflections 07:12
The Night Rod 05:21
More puddles 04:10
The Final Touch 07:04
Christian Lord Otto about 67 min
Personal settings: Board & Pen 02:51
Process images in Camera RAW 07:11
Color to bring 12:45
Constructive Retouching 17:23
For one is more 12:30
Children and their expression 14:50
Hubertus Kuppers about 24 min
Personal settings: Board & Pen 08:29
Cleanup of impurities 06:47
Effective use of the Magic Wand 03:23
Adjustment layers in practical use 05:39
———————————————————

Download:
http://www.url-dead/file/869828641/Video2Brain.Real-Life.Photoshop.Workflows.part01.rar
http://www.url-dead/file/871760561/Video2Brain.Real-Life.Photoshop.Workflows.part02.rar
http://www.url-dead/file/871940821/Video2Brain.Real-Life.Photoshop.Workflows.part03.rar
http://www.url-dead/file/873701814/Video2Brain.Real-Life.Photoshop.Workflows.part04.rar
http://www.url-dead/file/874419614/Video2Brain.Real-Life.Photoshop.Workflows.part05.rar
http://www.url-dead/file/874958984/Video2Brain.Real-Life.Photoshop.Workflows.part06.rar
http://www.url-dead/file/875456731/Video2Brain.Real-Life.Photoshop.Workflows.part07.rar
http://www.url-dead/file/875422821/Video2Brain.Real-Life.Photoshop.Workflows.part08.rar
http://www.url-dead/file/875414421/Video2Brain.Real-Life.Photoshop.Workflows.part09.rar
—mirror—
http://www.fileserve.com/file/akfYPgU/Video2Brain.Real-Life.Photoshop.Workflows.part01.rar
http://www.fileserve.com/file/J7MnrTt/Video2Brain.Real-Life.Photoshop.Workflows.part02.rar
http://www.fileserve.com/file/BxjUhrK/Video2Brain.Real-Life.Photoshop.Workflows.part03.rar
http://www.fileserve.com/file/5hcNUKq/Video2Brain.Real-Life.Photoshop.Workflows.part04.rar
http://www.fileserve.com/file/NccMkQy/Video2Brain.Real-Life.Photoshop.Workflows.part05.rar
http://www.fileserve.com/file/tw5BHZK/Video2Brain.Real-Life.Photoshop.Workflows.part06.rar
http://www.fileserve.com/file/fyMWqm3/Video2Brain.Real-Life.Photoshop.Workflows.part07.rar
http://www.fileserve.com/file/uXPNXKT/Video2Brain.Real-Life.Photoshop.Workflows.part08.rar
http://www.fileserve.com/file/wmesFxn/Video2Brain.Real-Life.Photoshop.Workflows.part09.rar

Water Flow Set 9 for Vue

[img]http://img.justca.me/?di=C5DA[/img]

[b]Info:[/b]
http://www.cornucopia3d.com/purchase.php?item_id=3699

Five high-resolution models of water flowing outward from a narrowing pipe, culvert or other cylindrical object (The source pipe narrows in the direction of flow). The models differ in length of the downward flow: they can be used for almost any liquid that might be flowing or dripping from a pipe or trough.

[b]Download:[/b]
http://bitshare.com/files/97d7jf3a/Water-Flow-Set-9.rar.html
http://www.url-dead/file/884612674
http://www.fileserve.com/file/NfAr5UN

3dmotive
English | MP4 | 1280×720 | 30 fps | project files | textures | 1.44 GB
Genre: eLearning
In this video we’ll take a well rounded look at the workflow used to texture this Bradley fighting vehicle. Beginning with the author’s approach to texture painting, we’ll then discuss utilizing photo source elements, integrating hand painted dirt, wear and scratches, as well as show techniques for painting cloth and the tank treads. Once our color map is complete we’ll then build our specular map to ensure our surfaces read like metal and offer nice detail and contrast.

full
***Project files are included***
download
One File: http://www.url-dead/file/892285641/3DM.HSVText.rar
—or—
http://www.url-dead/file/892282271/3DM.HSVText.part1.rar
http://www.url-dead/file/892211921/3DM.HSVText.part2.rar
http://www.url-dead/file/892128581/3DM.HSVText.part3.rar
http://www.url-dead/file/892000641/3DM.HSVText.part4.rar
—mirror—
http://www.fileserve.com/file/dRw7x2b/3DM.HSVText.part1.rar
http://www.fileserve.com/file/fUD7Rt9/3DM.HSVText.part2.rar
http://www.fileserve.com/file/KSCGMhG/3DM.HSVText.part3.rar
http://www.fileserve.com/file/fHdk6HW/3DM.HSVText.part4.rar

Tutors
Digital Tutors | .flv | project files | 1.02Gb
In this collection of lessons we will learn about a wide variety of animation techniques that are designed to improve your animation skill-set.

In this course we will build an animation of a character climbing over a wall from scratch, using techniques that can be implemented in any animation. Step by step, we’ll create this climb while covering various techniques like: how to block in your extremes so that finalizing the animation becomes a faster process, strengthening poses to get a more entertaining outcome, and we’ll also learn how to work smarter by utilizing Animation Layers to tweak pre-existing animation non-destructively, so that by the end of this course, you’ll have the knowledgebase you need to create animations quickly and proficiently.

1. Introduction and Project Overview
2. Blocking in the First Extreme of the Climb
3. Blocking in the Second Extreme of the Animation
4. Posing the Action of the Character Scaling the Wall
5. Posing the Character Getting Ready to Leap Over the Wall
6. Animating the Character\’s Descent
7. Wrapping up the Extremes
8. Blocking in an In-between
9. Refining the Upper Body
10. Tweaking the Right Leg
11. Correcting the Left Leg
12. Finishing up the Left Leg / Fixing the Right Arm
13. Wrapping up Corrections on the Left Arm
14. Starting to Finalize the Animation
15. Completing the Animation

Download:
One file: http://www.url-dead/file/871498511/DT-EAinMaya2011ClimbingA_Wall.rar
—or—
http://www.url-dead/file/875760341/DT-EAinMaya2011Climbing_A_Walll.part1.rar
http://www.url-dead/file/875760311/DT-EAinMaya2011Climbing_A_Walll.part2.rar
http://www.url-dead/file/875760381/DT-EAinMaya2011Climbing_A_Walll.part3.rar
http://www.url-dead/file/875723731/DT-EAinMaya2011Climbing_A_Walll.part4.rar
—mirror—
http://www.fileserve.com/file/qUBHyA7/DT-EAinMaya2011Climbing_A_Walll.part1.rar
http://www.fileserve.com/file/h5sHtfY/DT-EAinMaya2011Climbing_A_Walll.part2.rar
http://www.fileserve.com/file/aABnbaj/DT-EAinMaya2011Climbing_A_Walll.part3.rar
http://www.fileserve.com/file/9FvkmSX/DT-EAinMaya2011Climbing_A_Walll.part4.rar

[img]http://3dsportal.net/Photo-Program-1/Unwrella-v2.13.jpg[/img]

Unwrella v2.13 For Maya 2012 32Bit & 64Bit
Unwrella is now available in version 2.11 for Autodesk 3ds Max and Autodesk Maya.

The Maya release adds features of the recent 3ds Max release to the Maya version and offers you optional automatic seam placements based on the mesh?s topology.

Changes in Unwrella 2.11 for Maya:
* Added support for Autodesk Maya 2011
* Added the option to place automatic seams at grooves in the mesh where they are better hidden.
* Added the option to place automatic seams at ridges in the mesh to provide clear cuts for hard surface models.
* Simplified user interface to make using the plug-in even more intuitive.
* Enhanced unwrap results for specific cases. This results in less fragmentation of coherent surfaces.

At the same time Unwrella for 3ds Max has been updated to version 2.11 including some corrections for unwraps with non-square aspect ratio.

Unwrella is compatible with:
* Maya 2011 32 bit
* Maya 2011 64 bit
* Maya 2010 32 bit
* Maya 2010 64 bit

Requirements:
* Microsoft .NET 2.0 installed
* Microsoft DirectX 9.0c

url-dead
http://www.url-dead/file/890915164/_Unwrella_v2.13_For_Maya_2012_32Bit_&_64Bit.rar

fileserve.com
http://www.fileserve.com/file/GYVgsWT/_Unwrella_v2.13_For_Maya 2012 32Bit & 64Bit.rar

[img]http://preview.url-dead/img/1170901.jpg[/img]

Unwrella v2.13 For 3DsMax 2012 32Bit & 64Bit

Unwrella is an exact unwrapping plug-in for Autodesk 3Ds Max and Autodesk Maya. It is a single click solution which allows you to automatically unfold your 3D models with exact pixel to model surface aspect ratio, speeding up texture baking UV map production significantly.

Automatic one-click solution ? Just apply the Unwrella modifier
Precise ? Preserves user created UV Seams
Smart ? Reduces texture mapping seams almost completely and minimizes surface stretching
Efficient ? Chunks are kept large and are arranged on the UV surface with maximal use of available space
User-friendly ? User defined pixel based padding between UV chunks
Excellent for all kinds of models (organic, human, industrial)

Unwrella 2 is compatible with:
3D Studio MAX 2012 32 bit
3D Studio MAX 2012 64 bit
3D Studio MAX 2011 32 bit
3D Studio MAX 2011 64 bit
3D Studio MAX 2010 32 bit
3D Studio MAX 2010 64 bit

url-dead
http://www.url-dead/file/890915154/_Unwrella_v2.13_For_3DsMax_2012_32Bit_&_64Bit.rar

fileserve.com
http://www.fileserve.com/file/zGnzefH/_Unwrella_v2.13 For 3DsMax 2012 32Bit & 64Bit.rar

The Face Machine v1.08 For Maya 2012, 2011, 2010, 2009 32bit & 64Bit

The Face Machine is Anzovin Studio’s new auto-rigging tool for Maya, but instead of rigging bodies, it rigs faces! Like The Setup Machine, The Face Machine (or TFM) automatically installs a high-level facial setup and does intelligent point weighting.

TFM supports both box controls and direct controls that allow the animator to simply grab the face and deform it into the exact expression desired. Since it’s based on direct deformation, rather then a set of pre-defined blend shapes, TFM rigs can produce any expression you can imagine with unparalleled ease. The Face Machine makes rigging a face fast and easy.

http://www.url-dead/file/876000964/The Face Machine v1.08 For Maya 2012_ 11_10_09 32bit & 64Bit.zip

———-Or————
http://www.fileserve.com/file/pEBfFFr