Build 2.10.01 official
==============
New features:
- Separate VRayFlakesMtl material with just the flakes from the VRayCarPaintMtl material;
- Added VRayGLSL material for direct rendering of GLSL shaders with V-Ray extensions;
Modified features:
- The V-Ray RT render server prints out some more information in GPU mode (useful for troubleshooting);
- Added access to the V-Ray material override exclude list from MaxScript;
- Support for the four FumeFX render elements;
- Ability to call the “Calculate” and “Save to CSV file” operations on the VRayLightMeter from MaxScript;
- The “Browse” button for the “Split channels” file name now opens the folder with the currently selected name (if any);
- Added an environment override slot for VRayCarPaintMtl material;
- Added bump slot for the base layer of VRayCarPaintMtl material;
- Ability to turn off “trace reflections” for separately for each layer of the VRayCarPaintMtl material;
- Added MaxScript function, vrayEditDRSettings(), to open the DR settings window;
- Added possibility to specify user command-line options to 3dsmax.exe when started from the V-Ray DR spawner;
- VRayMtlID and VRayObjectID render elements now have an option to generate colors instead of integers for proper antialiasing;
- XML output for the VRayRenderID render element;
- MaxScript-only option “dome_visibleOriginal” for dome lights to control filtering of the light texture for glossy rays;
- Added an option to VRayToon to compensate the camera exposure;
- Ability to map the radius in VRayDistanceTex with a texture;
- Option in VRayDistanceTex for a solid inside color;
- Custom V-Ray materials now work in the Hair&Fur modifier;
- Hair&Fur now produces the same object ID as the emitter object;
- The V-Ray bitmap to VRayHDRI converter script did not take into account the input gamma of textures;
- Crash with particular pre-render script that turns off V-Ray lights before rendering;
- VRayBlendMtl material blocks the material IDs of its sub-materials;
- V-Ray RT: Added support for RPManager material;
Bug fixes:
- Noise with “Clamp output” option enabled produced noisy renders;
- Hilights from the base reflection layer of VRayCarPaintMtl material were darker than they should be;
- Slow rendering with many overlapping VRayProxy primitives;
- Randomly missing gizmos when rendering VRayEnvironmentFog;
- VRayLights that exclude an object could still affect that object through GI;
- Rendering with GI may use more detailed texture mip-map levels than necessary;
- VRayHDRI may not respect the specified memory limit for tiled textures;
- Crashes with particle systems with 3d displacement and motion blur enabled;
- Spikes with 3d displacement with “Keep continuity” enabled and particular bad geometry;
- Incorrect velocity element with VRayFur;
- Image copied from VFB to clipboard had the first column of pixels swapped for the last one;
- Loading an image in the V-Ray VFB with a different resolution did not work correctly;
- img2tiledexr used wrong formula when converting images from sRGB color space;
- vrim2exr did not preserve the pixel aspect information in the resulting .exr file;
- ply2vrmesh can convert RealFlow .bin files to .vrmesh files;
- VRayExposureControl was not accessible from MaxScript;
- Script error when there is a VRayPlane object in the scene;
- VRayPhysicalCamera in “Movie” mode was not exported correctly;
- Mesh lights were not exported with the .vrscene exporter script;
- Fringes on the edges of flakes in VRayCarPaintMtl material;
- Crash with VRayCarPaintMtl material when rendering of texture maps is globally disabled;
- Warning about “Retrace threshold” and “Use light cache for glossy rays” was printed even when not using the light cache;
- Exception after rendering when the “V-Ray raw image file” is chosen and the V-Ray VFB is not enabled;
- The V-Ray presets did not load if they were saved on a system where the decimal symbol is “,”;
- The file save dialog for .vrimg/.exr files was not resizable;
- The VRayFastSSS2 material was not exported by the .vrscene MaxScript exporter;
- The VRayLightSelect element allowed the user to pick meshes instead of just lights;
- Incorrect velocity element when rendering Hair&Fur natively;
- The .dra file exported from the Hair&Fur plugin is now moved to the temporary 3ds Max folder instead of the root one;
- Wrong spelling for “affect specular” option in VRaySun;
- Slow rendering of VRayEnvironmentFog with animated Noise texture;
- V-Ray RT: Objects could disappear in animation;
- V-Ray RT: When used as production renderer, animation of deforming objects was ignored;
- V-Ray RT: Wrong exposure when physical camera type was “Move cam” or “Video cam”;
- V-Ray RT: VRayEdgesTex was listed as incompatible with V-Ray RT;
- V-Ray RT: 3ds Max froze if V-Ray RT was working as an ActiveShade renderer and the user attempted to run V-Ray RT as production renderer;
- V-Ray RT: .vrscene export was not correct if the system decimal symbol was “,”;
- V-Ray RT: When V-Ray RT was used as production renderer and max. paths per pixel was 0, it was always reset to 64;
- V-Ray RT: ActiveShade rendering is now paused when doing normal production rendering;
- V-Ray RT: Render restarted when changing a perspective view, even if the ActiveShade window was locked to using another camera;
- V-Ray RT: Scene was empty if motion blur was enabled;
- V-Ray RT: Problem with canceling batch render of animations;
- V-Ray RT: Adding new objects/lights is not reflected in the ActiveShade window in 3ds Max 2012;
- V-Ray RT: Standard camera FOV animation was not working;
- V-Ray RT: Support for the “Camera map per pixel” texture;
- V-Ray RT: ParticleFlow systems did not update when an animation with V-Ray RT as production renderer;
- V-Ray RT: Camera target distance was not updated correctly when rendering through Backburner;
- V-Ray RT: Issue with VRayLightMtl material inside a VRayBlendMtl material;
- V-Ray RT GPU: Textures for the color of VRayLightMtl material did not work;
http://www.url-dead/file/929692024
http://bitshare.com/files/qre1ujdw/SP112.rar.html
http://www.url-dead/file/929692014
http://bitshare.com/files/2xqshwxj/SP111.rar.html
No installers :(
No installers :(
http://www.url-dead/file/929861394/SP109.rar
http://bitshare.com/files/19az02pi/SP108.rar.html
http://www.url-dead/file/929691994
http://bitshare.com/files/n3ifwg0o/SP19.rar.html
Where’s 2010 and x86? Well, Chaos decided not to release the 2010 installers yet for some reason, and my cracker is going out of town for a week and only had time for x64…Do we even need to continue with x86? Leave a response saying if you use x86 and we’ll continue on, but if nobody asks then there’s no need.
Message to esanti: Nice job releasing 2012 before us, if only they were using your own bytes :/
Thanks!!
ohhhh *–*
Thanks!!
Woot, HUGE THANKS!!!
THANX…!!!!! I LOVE U MAN
thank somuch
Maya !!!!!!!!!!!!
agreed, why hasn’t anybody been able to release 2.0 for maya yet?
YESSSSS! I hope i get the crack to work right…THANKs
omg THANKS
hot files plz
LICENSE DOESNT WORK
SAYS” IMPOSIBLE TO OBTAIN LECENSE”
use povray looser…..
I’m gonna assume that you have horrible grammar skills:
loose (ls)
adj. loos?er, loos?est
1. Not fastened, restrained, or contained: loose bricks.
2. Not taut, fixed, or rigid: a loose anchor line; a loose chair leg.
3. Free from confinement or imprisonment; unfettered: criminals loose in the neighborhood; dogs that are loose on the streets.
4. Not tight-fitting or tightly fitted: loose shoes.
5. Not bound, bundled, stapled, or gathered together: loose papers.
6. Not compact or dense in arrangement or structure: loose gravel.
7. Lacking a sense of restraint or responsibility; idle: loose talk.
8. Not formal; relaxed: a loose atmosphere at the club.
9. Lacking conventional moral restraint in sexual behavior.
10. Not literal or exact: a loose translation.
11. Characterized by a free movement of fluids in the body: a loose cough; loose bowels.
Ok maybe Lamer will be ok for u?
PLZ 4 Maya!!
Yeah.. Maya 2.0 Vray Please!
32 bit would be nice thanks
works nice!!
but vray RT renders to bright sometimes.
after a restart of the VrayRT engine it renders much darker.
no need for 32 bit…. only collector kids would use a 3d max 32 bit version anyway.
everyone who is serious has 64 bit installed.
seems to me that somebody on this forum has an additude problem.
lol…. show me a serious 32 bit 3d max user!
i bet 99 out of hundred you will show me can not do more with 3d max then create a sphere on a checkerboard floor.
you’re right men)
Wall-e’s signature:
4. Switch to 64-bit OS & apps today, it will be the best desicion you ever make
lol
with my old computer i couldn’t use 64 bit but that didnt make me less serious. yes, there are many limitations in that case, but that doesnt mean you cant work in 3ds max. believe me, there are many 64 bit users with a put a sphere on a plane knowledge, so its not the system limitation, limitations are usually in people. and if somebody doesnt know how to use a crack, no need to call him a looser.
So, are u using 32bit for mirror ball rendering, if your computer is so old u probably don’t have GPU on your graphic card, and 3.5 Gb of ram is enough for u? Or u are so lazy to install 64 bit OS?:)
If you’d be just halfway as professional as you are acting you would make enought money to BUY this thing.
Warez are for people who cannot affort the real thing – to learn and to educate themselfes so that one day they can buy it.
This is exactly what EACH serious Group propagates.
And I guess there are still alot of people out there stuck with an old machine… so respect their needs – like everyone else respects yours.
i have 64bit version now.. when i say my old computer i mean a computer i used to have. just to make that clear. but just because of that i’ll always respect the needs of people who for some reason still have 32 bit version. be tolerant
This 32bit Max user has over 15 years game industry experience! I think I can produce more than a sphere…Show us your website, reel or examples
I hate all this “you are not a pro” shit around in the cg forums.
I’m sure, most of them, trying to make others think they are the real pros, have a small penis. :-)
The real pros don’t talk about, because they don’t have the time to discuss this with kids.
And, really, I don’t think there is any real pro here at cg-persia, just because a real pro cannot afford to use unlicensed software. Period.
Most of the people here at CGP are hobbyists (me included), may be serious hobbyists, or students. And that’s ok for me, because they don’t really hurt the CG- industy with downloading cracked software.
Hey lamer. WHen you have a renderfarm with both 64 bit and 32 bit machines, then you’ll want 32 bit install. Until then STFU.
thanks for the x64bit but
YES – we need x86
not all of us can afford to upgrade to x64 machines yet –
we have kids and mortgages and heavy taxes
would appreciate efforts for x86 until Intel/MS give them up
wooi63
but, the crack works?
Someone has tested it?
Thanks
yes, it works.
Hi,
I work at tabriz university, there we use some softwares that does not run properly on 64bit operating systems.
although I am not a professional 3Dmax user but I will be so glad to have the chance of using Vray 2.0 SP1 for 3Dmax 2012 x86.
Thanks CGPersia.
Hey,
has anyone had the chance to test if it works with previous version of multiscatter? Or do we have to wait for new multiscatter to be released for 2.10?
Previous version was for the first patch, 2.01.
T work we have a 64bit but at home a 32 bit. Although not needing for a 2012 max, I would surely appreciate a 32bit for max 2010. I don’t consider myself stupid just because my pc doesn’t work at 32 bit. Yet I won’t pay more money to get a 64 bit.
Thanks to all for letting us have this stuff, you’re doin’ a very appreciated job
Thanks for the release.
Could someone tell me why no one uses rapidshare anymore?
Thanks a lot for this release.
BTW, I’m on x64 since 2005, because 3 GB switch could not help me any more. No way to make anything serious without x64 today.
I want x86/ plz crack…
works with solidrocks 0.98.9?
Please someone answer that person’s question! URGENT!
yes it does… solidworks latest and max 2012
sorry my bad – SP1 does not work with solidrocks 0.98….
but from sr forum they are releasing 0.99 soon.
Nice.
Anyone know when vray proxies are going to be supported in RT. Its killing me!!!!
Thanks a lot! You guys are just amazing!
yes please x86, we?ve many pipelines in 3ds max x86 CAt FOR EXAMPLE
thx for these !
32 bit for 2009 would be great – still on max 2009 here…at home
64 bit at work, hehe
thanx so much…
long life to cgpersia crew…
oblique you are the best of the best
plz i don’t know how to crack it …someone can help me windows 7 64 bits
1. Install VRay
2. Place the crack files in your max root, and cgauth.dll in your Chaos Group\V-Ray RT folder
3. Enjoy
Oblique, Great work, THANKS MAN
Vray 2.0 or Maya crack?
Nobody serious uses 32 bit software? You do realise that Photoshop x64 doesn’t support 32 bit plugins, which most if not all are? While Max may indeed run better in 64 bit, saying 32 bit is obsolete just shows peoples lack of understanding the pipelines that are used in the industry. Tools!
As soon as you render a big enough scene, 32bit max will just crash. Yes, nobody who does any half-serious work can use 32bit max, period. Apart from that, computers have been 64bit capable since what, 2005? So there is no upgrading cost :P
Thank you, Oblique!
pls release X86 versions as well, we are not some rich bastards who can afford x64bit systems…
Man….. i?m not rich and i have a freakin 64 bit system…. you know why?… because i obtained it the same way i obtained this software.
But once again….. if you are going to flame me for using “not so legal” software, then you shouldn?t even be here looking for VRAY.
that’s right qw_zzz – x86/max 2009 if possible
WHERE IS MAYA VRAY 2.0
I REALLY WANT IT TO RENDER WITH MY GTX 570
PLEASE GUYS YOU PEOPLE CAN GET IT DOWN
V
V
V
V
V
(. )( .)
GIVE US THE INSTALLERS THEN ALL WE NEED ARE THE FULL INSTALLERS
3ds Max craches wen I choose VRay material VRaySimbionMtl :-(
Well, where’s the 2010 installer ? Damn, I use 2010 yet, because it doesn’t has any bug… :/
BTW, thanks dude, but if it’s possible, upload the 2010 installer. ;)
NO THE 2010 INSTALLER IS NOT OUT YET STOP REQUESTING IT
Okay dude, sorry about that…
pls V-Ray 2 for maya pls pls pls
Thanks…
please v-ray 2.0 for maya macosx…if any have I appreciate very very much…thankx
THAT WOULD BE GREAT!
Myeah, 32-bits (86x) would be really appreciated. As someone else said: not everyone can afford a 64-bits machine at the moment. If someone wanna make a donation, HOLLA! LOL! ?_?
i wouldn’t care about x86, but half of the machines at work are still x86, and i use them for network rendering, so keep them all coming plzzz :/\
ASS!
Please X86! thank you.
why links dont work ?
No vray Light lister??
waiting for 2010 64 bit…. thx :)
this site its so great!
I need…x86! … pleeeeeease!
Indeed, x86 for the win
http://www.url-dead/file/972585991/Vray_2.00.03 For_3dsMax_2012_x86.rar
anyone haveing probs with UV map? tiling texture seems to be ignored… it does not matter how – scaling the UV map gizmo or tiling the texture…
Please check if “Real World Map Size” is checked and turn it off. I recommend learn to use Real World Map Size settings, seems to be more intiutive for me.