Duration 3h 32m Project Files Included MP4
Title:?UV Mapping Workflows in Maya
Info:
When looking to move an asset from the modeling phase of a pipeline to texturing,
there is an important step that must be done so textures can be created for the
asset. A UV layout must be created. This process of unwrapping a 3D object into
2D space has been around for quite some time but is still widely used in several
industries. This course will get you up to speed and productive in no time when
it comes to laying out UVs. If you are new to this process, this course is for
you. We?ll start by learning about several different forms of projection that can
be used as a starting point in the creation of UVs. From here we?ll learn how we
can start to combine different forms of projection for more complex shapes. Now
projections don?t always give perfect results, so next we?ll learn about some
things we need to be on the lookout for including distortion, overlapping of UVs
and UV scaling. The second half of this course will be devoted to creating a UV
layout from start to finish for our ogre asset. We will walk through each piece
of the model, tackling problems and tough areas together. After completing this
course, you will be ready to start creating UV layouts for your own assets in
Maya.
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